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Graphics / Re: Zelda's Custom Tiles
« on: July 07, 2011, 01:21:01 am »Anyone know a sprite to use as base for Skywardsword bird?It may be a bit small, but maybe a chocobo sprite?
Anyone know a sprite to use as base for Skywardsword bird?It may be a bit small, but maybe a chocobo sprite?
Yes, his body needs some kind of motion.No problem, you can comment here freely your feedback.
And this for others:
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It looks like the sword has no weight. ink just swings it like it is made out of paper. Maybe if you made him lean forward?
Any volunteers?I want to help, but I'm not too experienced in 3D for programming and mathematics. I'm also enjoying not being busy (not that I'm not doing any work, but too much is not great) this summer. I'm also going on vacation in two days and don't want to do anything during that time (plus I won't have my computer with me as I only have a desktop). I think my vacation lasts a little more than a week. When I get back (or the rest of the day and tomorrow), I can probably help a little bit with modeling (modeling being coding the drawing of shapes and sending you the code), though not much else. I am good at visualizing things and noticing how they can be reduced into simple shapes.
It's made with Game Maker. You can import models into a GM game or you can create them in-game with organic shapes. Drandula doesn't want to import models.Thanks everyone.
Masterpaul, I don't know how to import Sketchup models to Game maker and also I try make this game without real models. That way is hard and rocky, result won't the finest. But I am doing it because of principle
Tero Hannula
No real models? what u mean?
zfgc is horribly disorganized to me for resources. you need to sift through the entire collection of sprites to find stuff, theres no filters and stuff like we have on mfgg. :/