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Author Topic: Post a Screenshot [Possible 56k warning?]  (Read 88577 times)

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #100 on: November 05, 2008, 10:18:10 pm »
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Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
Wow... <.< I don't know what sort of code you used to make this; but when I tried to simulate mode-7 in C++ (like drawing the floor of a racing game in SNES style), I had about... 25 FPS.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #101 on: November 05, 2008, 11:22:44 pm »
  • Fear my Blades
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And it's doing twice the work since it's drawing two separate layers in Mode 7 XD


My mistake :P. Had the look of an emulation.

Not surprising since all of the graphics are read directly from a GBA ROM.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #102 on: November 06, 2008, 01:04:32 am »
  • Minalien
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Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
Wow... <.< I don't know what sort of code you used to make this; but when I tried to simulate mode-7 in C++ (like drawing the floor of a racing game in SNES style), I had about... 25 FPS.
Sounds like somebody needs to optimize their rendering code <.<
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #103 on: November 06, 2008, 06:37:51 pm »
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Sounds like somebody needs to optimize their rendering code <.<
Yeah, my code wasn't completely optimized, I was just trying to test if the projection formulae would work. (Plus that my optimization only worked for the floor, the rest had to run twice the loops)
But also it might be the processor, because once I asked some people to test a game for me and they had more than the double FPS my PC had, so I don't know.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #104 on: November 15, 2008, 05:30:52 pm »
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Just testing out some simple sorting algorithms :P
« Last Edit: November 16, 2008, 01:45:53 pm by TheDarkJay »
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #105 on: November 27, 2008, 04:53:22 pm »
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Three guesses what this might be.
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DeathTailsz

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #106 on: November 27, 2008, 07:01:02 pm »
  • Angelic Hymn
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Three guesses what this might be.
Uhh... Ocarina of Time in 8-bit? xD

*Posts ScreenShot*
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #107 on: November 27, 2008, 07:07:57 pm »
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All I know is there's a chicken, and that makes it instantly 36.875% cooler.

I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.


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DeathTailsz

Wanderer
Re: Post a Screenshot [Possible 56k warning?]
« Reply #108 on: November 27, 2008, 07:15:46 pm »
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I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.
It's technically a MegaMan fan game... (In a sense that is)

Oh, and HOW did you get that on an actual DS?
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Kingknight

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #109 on: November 27, 2008, 08:20:24 pm »
  • The Hunter
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I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.
It's technically a MegaMan fan game... (In a sense that is)

Oh, and HOW did you get that on an actual DS?
It's a thing called FireCard my friend XD
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #110 on: November 27, 2008, 08:25:07 pm »
  • Fear my Blades
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I have a different brand that takes MicroSD memory cards instead of plugging into the computer, but same basic idea.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #111 on: December 01, 2008, 03:00:58 pm »
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Making myself a map editor, about half way done, just need to do tiles and saving/loading to go by the looks of it.
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Kyubi

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #112 on: December 01, 2008, 04:18:56 pm »
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Three guesses what this might be.
Super Mario?

Wait, screen of Gerudo Valley from an 8-bit version Ocarina of Time. I win.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #113 on: December 02, 2008, 12:47:53 am »
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Sword of Divination's coming back...this time on C++ :O!
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i love big weenies and i cannot lie

King Tetiro

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #114 on: December 02, 2008, 02:28:23 pm »
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Sword of Divination's coming back...this time on C++ :O!
This is Sick. Zfgc style :D. Bring on the game!
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #115 on: December 02, 2008, 03:17:06 pm »
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I'm not sure if I'm going to still be using ZFGC style with it being well..incomplete.  We'll see, though.
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i love big weenies and i cannot lie
Re: Post a Screenshot [Possible 56k warning?]
« Reply #116 on: December 14, 2008, 01:45:16 am »
  • The king of Awesome
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The cursor blinks, but it's still a wip, the text has been realigned since the shot was taken.

Credits:
Scooternew - Textbox
Atari/Bandai - Gfx , sounds
Myself + Madman - Music
Myself - Game Engine
« Last Edit: December 14, 2008, 01:51:20 am by Shiku »
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #117 on: December 15, 2008, 06:27:16 pm »
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It's pretty much winter so I'm working on a Zelda project again. C#/XNA :)
I actually have the majority of this game planned out, so there's a good chance that it will get finished.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #118 on: December 19, 2008, 07:22:17 am »
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What do you use for mapping? If I'm not mistaken, XNA doesn't come with a map editor.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #119 on: December 19, 2008, 08:15:09 pm »
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No, it doesn't. 90% of the time, we work with our own custom editors. The other 10% use pre-made editors they found elsewhere and managed to either find or create either an exporter or a converter.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
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