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Author Topic: Post a Screenshot [Possible 56k warning?]  (Read 87625 times)

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #80 on: September 30, 2008, 04:36:58 am »
  • Fear my Blades
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That's some pretty nice GUI stuff you guys are working on.

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #81 on: September 30, 2008, 04:38:04 am »
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That's some pretty nice GUI stuff you guys are working on.



Woah!

A GBA Hacker/Trainer in GM?
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #82 on: September 30, 2008, 04:45:32 am »
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Yup, why not?


To be honest though, a lot of Golden Sun's data is compressed, and it's kinda slow pulling it out through GML alone.  I may write a DLL just to handle it quicker.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #83 on: September 30, 2008, 08:00:41 am »
  • Minalien
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Two-Hour GUI build of the main window & the chat window for WinIRC, an IRC client I'm developing.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #84 on: October 01, 2008, 06:49:09 pm »
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Working on a game called:
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My forum!!
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #85 on: October 06, 2008, 10:49:30 pm »
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Well that was a fun, but totally random day of coding XD. I noticed a few articles on codeproject about motion capturing from video footage. Was pretty fun to do, !@#$% complex though. But pretty awesome, you can even use really fuzzy and poor quality footage and it will still produce a good result;

Top-Left image is the main footage with object grouping shown.

Top-Right image is the difference map between the main footage and the "background" image.

Bottom-Right image is the "background" image, which is generated using a horribly complex algorithm that is used to remove all non-static objects from the footage.

Middle image is just of an older version I wrote.

Last version is it in half life XD.

lol. Fun. Might use it to write an aim-bot for an fps or something.
« Last Edit: October 06, 2008, 11:24:26 pm by Infini »
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #86 on: October 06, 2008, 11:37:02 pm »
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Ok, that is just completely awesome but please don't make an aimbot. (We're trying to stop hackers :P :D )

Or only share that aimbot with me XD (j/k)

Anyway, that just showed me how powerful BlitzMax is!
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #87 on: October 14, 2008, 07:13:58 am »
  • Minalien
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WinIRC Update, along with a screen shot from a shader testing build of Escape from HELL.A., where I was !@#$% around with FBX animation and Rim Highlighting shaders.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #88 on: October 15, 2008, 05:29:53 pm »
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Here's what I'm workin' on. Though. Due to NDAs, I can't reveal much of anything, :P
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #89 on: October 15, 2008, 05:47:06 pm »
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Here's what I'm workin' on. Though. Due to NDAs, I can't reveal much of anything, :P
That an evil screenshot XD. Makes me want to know whats behind the blurring.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #90 on: October 15, 2008, 06:02:47 pm »
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I suppose a little teaser won't hurt. Though I'll end up taking this screen down in a bit, I'm sure.
« Last Edit: October 15, 2008, 07:14:20 pm by nitz »
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D-Pad

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #91 on: October 29, 2008, 02:51:08 am »
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^ LMAO. Did anyone get to see it?

Why not. I am constantly working on and off on several projects, most of which have a good amount of work put into them. Right now, I'm working on about three four.

Magical Wizard of Alberyth - This game had SO much work put into it since I first started it. I CAN'T stop now.




SkyFather - A side-scrolling ship shooting RPG. Again, a lot of work. Gonna finish it at some point in the future. (those little L's are coins dropped by defeated enemies).






Ruffski: Super Pilot Pooch - Despite what all I'm showing, crazy work went into this title.


Last one, a(n) RPG I code named Star Knight which uses Goodnight's Link Movement Engine (AWESOME engine, btw):


All graphics you see in the posted images above were made by me for me. So uh, no stealing. :P Oh, and the textbox engine is made by J-Factor.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #92 on: November 04, 2008, 05:29:04 pm »
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The project I'm working on is a program in C++/SDL that draws the graphic correspondent to an equation, and has multiple modes that calculate integrals, derivatives, etc..

The first two screenshots are the 3D mode, that calculates the double integral (volume under the surface).

The third one is the "color mode", in which the brightness of each pixel is set depending on the coordinates (x,y).
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #93 on: November 04, 2008, 09:53:03 pm »
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the second pic looks more like you're trying to calculate the area of the projection rather than volume to me.
Complicated stuff.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #94 on: November 04, 2008, 11:39:29 pm »
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the second pic looks more like you're trying to calculate the area of the projection rather than volume to me.
Complicated stuff.
That projection is just a sort of a "shadow" implemented to visualize better the shape of the surface generated and its coordinates. The value the program calculates is actually the volume between the surface and its projection.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #95 on: November 05, 2008, 09:10:21 pm »
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Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #96 on: November 05, 2008, 09:38:41 pm »
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Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.

...
Marry me and have my babies Atrius?
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #97 on: November 05, 2008, 09:40:53 pm »
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Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.
ROM Emulation? Or something else?
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #98 on: November 05, 2008, 09:47:05 pm »
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No, no.  It's not a GBA emulator, it's the beginnings of a Golden Sun engine running off the data from The Lost Age's ROM.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #99 on: November 05, 2008, 10:00:56 pm »
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No, no.  It's not a GBA emulator, it's the beginnings of a Golden Sun engine running off the data from The Lost Age's ROM.
My mistake :P. Had the look of an emulation.
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