Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 5 6 [7] 8 9   Go Down

Author Topic: [Demo] "Ocarina of Time: Gb"  (Read 55254 times)

0 Members and 1 Guest are viewing this topic.
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #120 on: August 02, 2006, 12:34:28 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
Do you have a support banner for this? ???
Logged

Koh

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #121 on: August 02, 2006, 12:43:41 am »
  • Tamer Koh
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Male
  • Posts: 980
I loved this,  played it over and over and over.  1 question and 1 problem.

Question:When you are in the room west of the room with the pit to fall down to the 3 deku scrubs, when you burn the web to the north wall, how do you get through the door with that wll there?

Problem:The deku tree is actually supposed to be on the west side of the forest and the exit out of the forest is east.
Logged
  • Megaclipse Games
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #122 on: August 02, 2006, 01:29:58 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
I was just going up against Ghoma and she got stuck on the ceiling and nothing I did could get her down weird...

How are you supposed to beat Ghoma anyway she nearly always goes right back up before you do anything, and when she doesn't my seeds go right through her as if I never had shot her or she isn't there.
« Last Edit: August 02, 2006, 02:01:30 am by Bboy94 »
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #123 on: August 12, 2006, 11:15:48 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 562
I was just going up against Ghoma and she got stuck on the ceiling and nothing I did could get her down weird...

How are you supposed to beat Ghoma anyway she nearly always goes right back up before you do anything, and when she doesn't my seeds go right through her as if I never had shot her or she isn't there.
ok, ur computer has a graphics problem, because on some computers it doesn't show ghoma's shadow. you are supposed to shoot the shadow and ghoma falls down, then you slice her.
Logged

Koh

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #124 on: September 03, 2006, 02:24:51 am »
  • Tamer Koh
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Male
  • Posts: 980
is this game making any mroe progress at all?
Logged
  • Megaclipse Games
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #125 on: September 04, 2006, 09:33:50 pm »
  • Don't Worry Sir, I'm From The Internet.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2339
is this game making any mroe progress at all?
yah, last time i checked like 3 months ago, there was the same amount of screens and everything  :(
Logged
Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

Illhouse

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #126 on: September 07, 2006, 04:43:52 pm »
Hi Guys!

I've seen the demo a few days ago...

and...
IT'S SO DAMN !@#$% AWSOME!!!

well...
doesn't anyone have the .gm6 file of it?

please, I could need it, because of the text engine, and opening...
and I have problems with creating the right HUD...
I don't know why, but the Icons never appear on the same place...
as you see, I'm quite a noob...

but about the demo:
I think that you really should change the controls a bit...
it doesn't feel right with having to equip the sword to a button to slash...
I know it's gameboy feeling, but it doesn't match OoT...

____________________
far to much points ...
... ^^
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #127 on: September 07, 2006, 05:26:47 pm »
  • Save the Sprites! Save as .PNG
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 373
i see ure new on the boards but, you dont give a away a gm6 file just like that cos that is a pretty advance game, anyway if you go to the programing topics im sure you will find a Text engien for gm6
Logged
  • Google
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #128 on: September 07, 2006, 05:35:49 pm »
  • Minalien
  • *
  • Reputation: +10/-1
  • Offline Offline
  • Gender: Female
  • Posts: 2119
Hi Guys!

I've seen the demo a few days ago...

and...
IT'S SO DAMN !@#$% AWSOME!!!

well...
doesn't anyone have the .gm6 file of it?

please, I could need it, because of the text engine, and opening...
and I have problems with creating the right HUD...
I don't know why, but the Icons never appear on the same place...
as you see, I'm quite a noob...

but about the demo:
I think that you really should change the controls a bit...
it doesn't feel right with having to equip the sword to a button to slash...
I know it's gameboy feeling, but it doesn't match OoT...

____________________
far to much points ...
... ^^
If you're so new to game design, you wouldn't be able to make heads or tails of the game's source anyways.

Get some tutorials, open game maker, LEARN ON YOUR OWN. If you cant figure out how to make a text engine, how to use views, how to make your own HUD, etc, you'll never manage to make your own game.

Onto my playtest of the demo
It was great! (what I played of it). True to the GB Zelda feel, and still true to OOT. Although it does feel different having to use item slots in an OOT game for a sword & shield, it makes perfect sense in the GB Zelda system. This is the first 2D OOT remake that I have found to be promising. Keep up your good work! And if you start falling behind, remember this: you're already farther than anybody else has gotten on an OOT2D game, so nobody can !@#$% at you for it! :D
Logged
Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #129 on: September 07, 2006, 06:03:08 pm »
  • Serving Your Trainer Needs!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 102
...text engine, and opening...
and I have problems with creating the right HUD...
I don't know why, but the Icons never appear on the same place...

Hi, and welcome to ZFGC! You should be able to find tutorials, examples, and answers to your questions in our Programming section of the forum. Also, it might not be a bad idea to have a look at the official GameMaker's site, as they have a FAQ, tutorials, a forum, and countless other resources at your disposal. Also, Games Showcase and the Game Maker Games websites offer a plethora of games made in GM, some that include the source code!

Well good luck with your programming and hey, everyone has to start somewhere.
Logged

xxbloodlustxx

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #130 on: November 13, 2006, 05:37:35 am »
Played it and liked it. This is the first 2D zelda game that I have ever played that is more than just walking around in a random field with plants everywhere. This looks really nice. And it was fun.

Now for the criticism. When leaving a house or something, you aren't fully at the exit before it changes rooms. It's very minor, and doesn't effect the gameplay at all, but it's probably something that would make the game look better if changed.

Also, when I entered the Great Deku Tree, it was like the up button was stuck. It wouldn't let me walk down, and continued to walk up even though I wasn't pressing the button. It was the only time it happened to me.

Anyway, great game. Keep up the good work!
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #131 on: November 17, 2006, 02:24:28 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
I think this is dead, sorry. ::)
Logged

Mirby

Drifter
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #132 on: November 17, 2006, 04:42:19 pm »
  • To bomb or not to bomb...
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Female
  • Posts: 4162
Screenies look good, I'll dl it asap.
Logged

Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #133 on: November 17, 2006, 05:33:35 pm »
  • [sic]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2334
I wish Knight would just tell us what's goin' on.
Logged

Hammer Bro. Mike

Hammer Bro. Mike
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #134 on: November 17, 2006, 09:50:16 pm »
  • The Mike
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2022
I want to see more for this game. What's going on ???
Logged

  • Zelda Eternity

Mirby

Drifter
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #135 on: November 17, 2006, 10:01:12 pm »
  • To bomb or not to bomb...
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Female
  • Posts: 4162
I dunno what's goin on. But I found a couple problems. First, I had trouble exiting the room with the slingshot. Second, I blocked a Gohma Larva w/ my shield, got stuck up against a wall, and the game froze. Thought I'd mention it.
Logged

Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #136 on: November 25, 2006, 02:47:18 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
Is this project still up and running? Your demo was awesome even it was full with bugs! It would be sad if your project is dead. I find it very cool that you are making OOTgb and I MMgb and Piers maybe WWgb.
« Last Edit: November 25, 2006, 03:04:33 am by Hyrule_boy »
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #137 on: November 25, 2006, 04:50:59 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
Piers quit WW-GB and I think Knightmare isn't even on these forums anymore, I haven't seen him in a while.
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #138 on: November 25, 2006, 04:55:03 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
Piers quit WW-GB and I think Knightmare isn't even on these forums anymore, I haven't seen him in a while.
He visited the forum today and yesterday and the day before that.
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #139 on: November 25, 2006, 05:01:29 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
Quote
I haven't seen him in a while.
Logged
Pages: 1 ... 5 6 [7] 8 9   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.386 seconds with 78 queries.

anything