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Author Topic: [Demo] "Ocarina of Time: Gb"  (Read 55243 times)

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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #140 on: November 25, 2006, 05:23:39 pm »
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<gonzo> hows your gb game going
<Knightmare> slow

straight from the horses mouth.
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Koh

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #141 on: November 26, 2006, 12:00:26 am »
  • Tamer Koh
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well ok.....
.TakaM edit
please post more content in the future.

« Last Edit: November 26, 2006, 01:23:49 am by .TakaM »
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  • Megaclipse Games
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #142 on: November 29, 2006, 08:08:37 pm »
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The load time is already pretty long Knightmare and it will only get longer, How farther you will get! Extern resources are the future. I hope you already got over the *People can steall the resources* part. There is just no frikking way to prevent those !@#$%'s from stealing the resources. They can even see our coding so it would be wise if you woud put the sprite's/sound's/Music/etc extern. People don't want to wait 10 minute's for your game to load. I already did it for MMgb and the load time is reduced extremely.
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Koh

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #143 on: November 29, 2006, 09:42:02 pm »
  • Tamer Koh
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kinda true.  You can never prevent people taking graphics anyway, espicially with windows' Print Screen feature ...  But anyway I hope he begins o this again, cause I never finished OoT so that means I can learn my way ariund OoT's Hyrule Here :0.  (I got stuck in the Hyrule Castle Courtyard)
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  • Megaclipse Games
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #144 on: November 30, 2006, 04:48:30 pm »
  • Taste the soup of my brain!
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Has anyone else noticed that 3 out of four of his mirrors are down?
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She'll pull out your feathers for her brand new hat and when she's done that she'll feed you to her cat.
People you love will turn their backs on you.  You'll lose your hair, your teeth. Your knife will fall of its sheath, but you still don't like to leave until the end of the movie.
If I threw my guitar out the window, so far down, would I start to regret it?  Or would I smile and watch it slowly fall?
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #145 on: November 30, 2006, 05:10:14 pm »
  • A little Alive
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Has anyone else noticed that 3 out of four of his mirrors are down?
sorry wat do you mean?
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #146 on: November 30, 2006, 05:18:55 pm »
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Download mirrors. Links in which you can download stuff from. Three out of four are crashed, non-existant, nada, "not responding" <_<.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #147 on: December 01, 2006, 04:11:29 pm »
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I was very impressed by your demo, I did notice a bug though. If you exit a house and don't press the down arrow key, you will continue to move down. A few things bothered me mainly just the edge thing...It would be a lot better if it wasn't as sensitive, and maybe implement and hanging on feature? I hope to see music and sound for the next release, and navi have more implementation instead of always saying "SEE THE GREAT DEKU TREE!" Overall, I liked it alot and played with it for over an hour without even noticing the time had gone by. Keep up the great work.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #148 on: December 02, 2006, 03:45:27 am »
  • I need something new to put here...
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How much (estimated) time do you reckon it will take for the next demo?
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #149 on: December 08, 2006, 11:09:12 pm »
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There are allot people interested in your game why do you ignore us Knightmare?
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Koh

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #150 on: December 09, 2006, 12:23:10 am »
  • Tamer Koh
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i think i know why the file size is so big.  If you are using MP3's in the making of this, use MIDI's instead because MP3's take up space in GM Games.
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  • Megaclipse Games
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #151 on: December 09, 2006, 05:08:45 am »
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i think i know why the file size is so big.  If you are using MP3's in the making of this, use MIDI's instead because MP3's take up space in GM Games.
He uses MIDIs...
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #152 on: January 07, 2007, 08:59:35 pm »
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Anyone know how he did his Deku Baba A.I.? ???
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  • https://colbydude.com

Dejay

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #153 on: January 10, 2007, 10:06:58 am »
Havn't checked ZFGC in yonks.
Downloading the demo now, looks sweet, I'll edit some feedback, mmk.  :dance:
edit: Excelent stuff Knightmare, a few glitches, but other than that, it was great, accurate and challenging.
« Last Edit: January 10, 2007, 11:44:03 am by Dejay »
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Gizmometry

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #154 on: January 11, 2007, 07:15:12 am »
'Tis a shame this project seems to be at a halt. It was so great, I played it twice  ;D. Very accurate, and surprisingly no bugs for me.
Please, Knightmare, come back and finish the project!  :(
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #155 on: January 14, 2007, 12:53:51 am »
  • hehe
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this demo is good but i have  afew complaints
i got stuck in the wall
i don't like the way links hair is done put it back classic style
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caprontos

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #156 on: January 23, 2007, 12:27:28 am »
if this is even still being worked on....

is Gohma even beat able?

she gets stuck on the celling and thats it..
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #157 on: January 26, 2007, 02:28:04 pm »
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Lmao, all the mirrors are down.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #158 on: January 28, 2007, 04:46:54 pm »
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If I were a mod, I would close this topic! Knightmare, hasn't updated in SOO long! and not only that, but the mirrors are all down, plus we keep asking the same questions over and over!
Some mod, please close this!
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #159 on: January 28, 2007, 05:36:45 pm »
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Ok, so err...

Sorry about not updating or posting here in such a long time. Truth is, I've been slowly losing interest in making this game, and I have hardly made any progress since the last demo.
Although I don't want to cancel this since I already put so much work into it, this game is now on hold for awhile.
The good news is, you have something new to look forward to. I've been working on an original zelda game for the past few months. I should have a playable demo (with at least one dungeon, hopefully two) by Z3 (whenever that is).
I might continue Oot:Gb after I finish that >_>.
The new game isn't too long, so it shouldn't take too long to make.
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  • Knighty Games
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