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Author Topic: [Demo] "Ocarina of Time: Gb"  (Read 55507 times)

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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #100 on: June 10, 2006, 12:05:20 am »
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Gamemaker doesn't use C or C++
It has it's own code library (I think)

And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D

No there was one project that was almost finished. It used lttp sprites and It had 2 temples left. But nintendo shut it down.
Nintendo can't do !@#$% to us game makers unless we try to sell it.
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pxl_moon (dotyue)

Team Dekunutz
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #101 on: June 10, 2006, 06:12:52 am »
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Gamemaker doesn't use C or C++
It has it's own code library (I think)

And the demo = very cool :P
fighting gohma is easyer than on the N64 (I think that's a positive thing)
And the inside dekutree level: It's VERY good
A ocarina of time 2D demo has never made it this far! ;D

No there was one project that was almost finished. It used lttp sprites and It had 2 temples left. But nintendo shut it down.
Nintendo can't do poo to us game makers unless we try to sell it.


its still copyrighted material, btw: they can !@#$% us when we dont write that we have not any permission from them and that the games seres is by them
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #102 on: June 10, 2006, 10:33:39 am »
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they could, but they havent. and why would they want to close someone small attempt at a fan game thats doing them no harm?
but there was a mmo that you had to pay to play, that used zelda sprtes which nintendo contacted and now they use custom sprites (graal online, i believe)
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この世に悪があるとすれば、それは人の心だ
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #103 on: June 10, 2006, 12:30:03 pm »
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Yea it was graal, fools... Money for copyrighted material? Teh noenoez.
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the a o d c
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #104 on: June 11, 2006, 04:00:17 pm »
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Excellent demo! The engine was almost flawless except for the 'walk-automatically-in-one-direction-after-leaving-abuilding' glitch and the sensitive cliffs. However, I forgot how to do that one room in the Deku Tree where you had to set the torch alight with the Deku Stick...I have no idea how to do this because Deku Sticks can't be left out as far as I'm aware.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #105 on: June 11, 2006, 04:40:13 pm »
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you are suppost to hold down the button that you set the stick to>_> :D
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #106 on: June 12, 2006, 06:18:05 pm »
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It swings once then disappears, no matter how long I hold the key down for.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #107 on: June 12, 2006, 07:33:36 pm »
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then your keys are messed up ;)
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #108 on: June 15, 2006, 07:19:35 pm »
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Nah, it just doesn't work for me in that one room on the highest level. Y'know, the one with the button that controls those three platforms.
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FireStone

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #109 on: June 25, 2006, 10:18:28 pm »
Wow that was alright i guess it wasn't bad i just wished it WASN'T the demo
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #110 on: June 26, 2006, 11:42:05 pm »
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What's the newest demo out? Cuz I heard it was to the end of the first dungen, but uhh...
I had a version that went to Mt. Death or whatever it is. XD

   Err, WTF? lol
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Cheerios4u98

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #111 on: July 12, 2006, 01:04:08 am »
I played the demo a couple weeks ago, and this game is great. I got to Gohma, but after hitting it a few times, it never came down from the celing. It was really fun though, and surprisingly accurate! Great work ;)
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #112 on: July 12, 2006, 02:40:31 pm »
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exceptionally great game :)
the engine was extraordinary, very true to GB
whats this game made in?
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My Child Is Student of The Month at Neverland Ranch!
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #113 on: July 12, 2006, 04:30:35 pm »
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I believe he used Gamemaker.  And how long until the next demo?  ;D
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She'll pull out your feathers for her brand new hat and when she's done that she'll feed you to her cat.
People you love will turn their backs on you.  You'll lose your hair, your teeth. Your knife will fall of its sheath, but you still don't like to leave until the end of the movie.
If I threw my guitar out the window, so far down, would I start to regret it?  Or would I smile and watch it slowly fall?
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #114 on: July 13, 2006, 01:21:01 am »
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Knightmare hasn't been seen in a long time.
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #115 on: July 13, 2006, 03:34:49 am »
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Knightmare hasn't been seen in a long time.
possibly working hard on ootgb?
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #116 on: July 14, 2006, 03:08:44 am »
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Might I suggest that you will require my help, for your music?
http://www.zfgc.com/index.php/topic,5621.0.html
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Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #117 on: July 26, 2006, 10:13:30 pm »
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I found a pretty major bug I think. O_o
If you hold down when you leave Mido's house it turns on like a auto-walk (walking down-ward) and you cant reverse it.
I basically had to quit the game to fix it. >_<

But besides that, the game looks AWESOME! Very very nice looking and very close to OOT. The only things I saw that could be improved would be the sensitivity of jumping. (Couldnt get that rupee on the bridges so easily cause of it. >.>) And fixing that Mido's house problem I just mentioned earlier.  ;)
« Last Edit: July 26, 2006, 10:15:47 pm by Faldomar »
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  • RPG Empire
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #118 on: July 26, 2006, 10:16:23 pm »
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you sure thats not because you hold down and then put the game out of focus, then brought it back into focus? as if you do that with any key in gm, they all act as if they are still being pressed and you can fix it by just pressing the key again. but i dont thats it in this case though :P
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この世に悪があるとすれば、それは人の心だ
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Solarrain4

The Blurred Line In-Between
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #119 on: July 29, 2006, 07:34:46 pm »
  • ...Is it recording?
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Beat it. Gohma, this time, you have to either destroy the eggs or kill the larvae. If you have to kill the larvae, I find the slingshot comes in handy ;) Great job, Knightmare. Keep it up.
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06/29/2014 - forever and always <3
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