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Author Topic: [WIP] Cave Combat (Terraria-like greets - Follow on Facebook!)  (Read 3651 times)

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[WIP] Cave Combat (Terraria-like greets - Follow...
« on: June 14, 2014, 10:20:13 pm »
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Hey, everybody I am working on a terraria/starbound-like game called Cave Combat. Mainly I introduce my game here to look for some facebook followers, so that this game have some more people who see the news. So if you like Terraria or Starbound or just fighting in a random generated world please follow this game on facebook.



Game:
First off, to see the full development, check out Facebook.
I've started this game a while ago in Java. As an avid Terraria fan I decided to make a game pretty much in the same setting focused on fighting each other in different modes: Simple, Co-Op, Team etc. At the beginning you and the other players start in the surface of the world and then go deeper and deeper, improving your armor, learning new abilities and fighting bosses until just one player or team survives.



Screenshots:





Idea Scribbles:




Video:
https://www.youtube.com/watch?v=WxeyEOZFq_w



External Codes:
So you don't need to ask how I did x and y...

Accidental Noise Library: http://accidentalnoise.sourceforge.net/
Joise: https://github.com/codetaylor/Joise
Water Physics: http://w-shadow.com/blog/2009/09/01/simple-fluid-simulation/
Lighting: http://bit.ly/1nfMA16
Particles: http://frums.nl/index/showpost/13/
Sprite Batch: http://slick.ninjacave.com/forum/viewtopic.php?p=26686#p26686
« Last Edit: June 20, 2014, 12:56:20 am by Rayo »
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Koh

Re: [WIP] Cave Combat (Terraria-like greets - Fo...
« Reply #1 on: June 14, 2014, 11:14:31 pm »
  • Tamer Koh
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If people play on Co-Op, does it just go on forever like Terraria?  This is coming from your statement "At the beginning you and the other players start in the surface of the world and go deeper and deeper, improving your armor, learning new abilities and fighting bosses until just one player or team survives," which I'm assuming is when it's team based.  Also, when you're animating the sprites for this, please make the sprite animations fluid and not stiff like your inspirations.  As much as I like Terraria and Starbound, the character animations are lacking in the body movement department.
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  • Megaclipse Games
Re: [WIP] Cave Combat (Terraria-like greets - Fo...
« Reply #2 on: June 16, 2014, 07:07:37 pm »
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If you play Co-Op it probably goes on forever. And the player's and the cooperative player's goal is to kill the all bosses of the game. As for the animation, I did these 2 new variants (The first is the old one):

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Re: [WIP] Cave Combat (Terraria-like greets - Fo...
« Reply #3 on: June 16, 2014, 10:51:02 pm »
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Looks good to me; a bit jerky on one or so of the frames, but smooth overall.  Will there be gender selection for female avatars?
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  • Megaclipse Games
Re: [WIP] Cave Combat (Terraria-like greets - Fo...
« Reply #4 on: June 16, 2014, 11:59:05 pm »
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The player will be able to create his character, he/she will also be able to are female. Maybe I will also let the player be another species, but I will rethink that another time. An attraction that makes this game playable more times will be the skill system. Everytime you replay this game the player will find new abilities and unlock new ones - which change sometimes the appearance of the player.
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