Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: [Solved] Big Stalchild OOT - ALTTP Style  (Read 4933 times)

0 Members and 1 Guest are viewing this topic.
[Solved] Big Stalchild OOT - ALTTP Style
« on: April 05, 2006, 09:45:51 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 108
Sheet number 15 has been finished :) ! This time, a bigger one. It's totally made from scratch. Since I'm trying to get better, I used all of the tips you gave me in previous topics, the enemy is now better shaded and has some smooth outlines. Hope you like this one. Just a question though, if you compare the size of this guy to Link, he's kind off big. Should I use it as "Big Stallchild" or as a normal "Stallchild" ? Anyway, here it is:
Sheet:

Animated:
Up:
Right:
Left:
Down:
Hit Up:
Hit Right:
Hit Left:
Hit Down:
c+c please! ;D

Got to go now. I'll check your replies tomorrow!
« Last Edit: March 11, 2012, 09:20:54 am by Martijn dh »
Logged

Pyro

Re: Stalchild OOT - ALTTP Style
« Reply #1 on: April 05, 2006, 09:50:45 pm »
Awsome! You just dont stop makin such awsome stuff dont you! :P
Logged
Re: Stalchild OOT - ALTTP Style
« Reply #2 on: April 05, 2006, 10:10:16 pm »
  • *
  • Reputation: +10/-0
  • Offline Offline
  • Gender: Female
  • Posts: 1469
Its a very nice sprite, however im not too keen on the animations, in order to improve it you need to possibly slow down the animations, lower the head a little more on the animation and bend the arms and head in the animation if possible, otherwise it looks unfinished...
Logged
  • Elliott Parkinson
Re: Stalchild OOT - ALTTP Style
« Reply #3 on: April 05, 2006, 11:20:55 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 917
I like it, but it looks like the head is really gigantic in the side views. Is it supposed to be like that..?
Logged
Hm... I should probably put something here...

bran371

Re: Stalchild OOT - ALTTP Style
« Reply #4 on: April 06, 2006, 12:33:54 am »
The head needs to be a bit smaller in the side views and the vertical walking directions look a bit weird. They're like he's just holding his arms out and letting the end part flap in the wind.
Logged

OSL

Re: Stalchild OOT - ALTTP Style
« Reply #5 on: April 06, 2006, 02:02:42 am »
  • lol wut
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 251
Big stall child.Make his head and body move more
Logged
Quote from: OSM Welcome Topic
Quote from: OSL
Quote from: Piers,Mar 25 2006, 02:30 AM
You fool! you just destroyed the laws of life. OSM and OSL are not aloud to meet. *gets sucked into a huge vortex*
NOOOOOOOO THE VORTEEEEEEEEEEX!!

Quote from: OSL
Quote from: trelantana
Untrue, OSL.  Or should I say "Online Start Local"?  That's right, I know your full name.
fgfhgfhgfhgfhgfhgfhgfh

Gilgamesh

Re: Stalchild OOT - ALTTP Style
« Reply #6 on: April 06, 2006, 08:00:43 am »
Side-view is pillow-shaded. Pants look a tad odd. In general, doesn't really fit with LttP, IMO.
Animation is shaky :X
Logged
Re: Stalchild OOT - ALTTP Style
« Reply #7 on: April 06, 2006, 09:15:21 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 108
@ Pyro: Thanks :D !

@ MaJoRa: Should have spend more time making it move a bit more in the vertical directions indeed. In the horizontal one, I tried to make him move as much as possible.

@ TanukiMario: I always thought that his head was supposed to be big, but after watching to an image, I seem to have exagarated a bit :P . --> Image <--

@ Bran371: You probably meant the horizontal ones. There not animated enough indeed. I'll try to do something about that when I have some time to improve them.

@ OSL: Same here, should have added more animations. But I'm going to make a normal one right now, and make it more animated ;) .

@ Gilgamesh: Thanks for the comments, but same question here as in the other topic, what is the diffirence between normal shading and pillow shading :S ?
Logged

Gilgamesh

Re: Stalchild OOT - ALTTP Style
« Reply #8 on: April 06, 2006, 09:51:34 am »
With pillow shading, the places where it's darker or lighter aren't right according to a light source. Pillow shading is just going darker towards the edges (or vice-versa), without any good lighting logic. You also need a lot of contrast.
Logged
Re: Stalchild OOT - ALTTP Style
« Reply #9 on: April 06, 2006, 10:17:56 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 108
Ah, I see. Thanks for the information!  :)
Logged
Pages: [1]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.033 seconds with 137 queries.