Hey guys. It has been a long time.
For those who doesn't know me, I am Lupi, a.k.a.
lupidan in the old, OLD ZFGC. I released a demo of my game in 2004 and I got a lot of good feedback from all the members who played it. Thanks for playing it
For a long time, I have had little to no time to continue with this game. I made some improvements and levels over the years, but due to college, it died into silence.
This game started in Game Maker 5.3a. I made the effort to port it to Game Maker 6.0, and now, because some coworkers wanted to see my game in action, I said, "what the heck... let's port it, again
". So I compiled it with Game Maker 8.
The reason to post this game now is because I feel it should belong here. Thanks to your support and feedback, I was motivated to continue making this game, and it really helped me learning quite a lot about game programming, (at least the basics). That's why I think you should get the latest version of this game.
Before you ask, I'm
not going to release the code of this game. Mainly because it's the perfect example to show you how NOT to program on Game Maker. I don't feel proud of this code at all. As some would say, the code is an ordered chaos
Enjoy the LAST DemoComplete Demo WalktroughThe help file contains some credits, the least I can do is to post it here
THE ROD OF LEEHNA
Credits:
Dark Link - Basic link sprites
The Rabit Wombat - Text Engine
The Real Methuselah - Sounds from LTTP, a rupee engine, some sprites and fireball sprites
ZeldaCrew - Rod and pedestal
Pogo - Young Link´s sounds, Navi's sounds
Tidus & SFC - Movement Engine
Item get sound - Mofferm
Zelda sprites - Master Link
Talman25 - MAGMEOR sprite base
Takam - waves, sea tiles and big rock rolling sprite
Terrific Tara - Some NPC's sprites
NINTENDO - Tiles and all that etc.. and creating Zelda Series
TomPel - Awesome HUD
SPECIAL THANKS TO:
Acid Rain, loz2k5 and DeathScythe007 for testing my demo and checking the grammar