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Author Topic: [Request Feedback] Legena : The New Dawn  (Read 2644 times)

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King Tetiro

Leader of Phoenix Heart
[Request Feedback] Legena : The New Dawn
« on: February 21, 2012, 06:59:56 pm »
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Howdy folks, Tetiro's back in the W.I.P section.

Project New Dawn


Background
Normally I'd provide you guys with a demo spilling with content so much it would break the box I am bringing it in with and a topic that was sparkly and shiny. But not this time. Why? Well, there's a few questions/queries regarding GM Studio which are giving me a headache so we're just making a Feedback Demo topic. Now you may ask why Project New Dawn would need information on GM Studio? Well it's because me and my gang of team members are developing our first commercial project after years and years of practice and what better way to start than to produce a game for Android/iOS devices eh?

But like I said before, this topic will only be for feedback demos. This is because well...it's kinda hard to produce actual content demos for the game when GM Studio isn't even out yet. So I'll be producing an official demo topic later in the year so I'm making a casual feedback topic for now hence why it's not a formal topic. So what's the point in this topic? Well like I said, it's for mobile phones and developing games for phones means you have only the touchscreen to control. Which is difficult. Not impossible but difficult.

(Feedback Demos = A feedback demo is supplied with a list of things we want feedback on)

Information and Controls
I'm guessing you're bored of the background of the project and want stuff to do with the actual game now? Well here's the information

Category: Turn Based Role Playing Game
File Size: Under 3MB
GM Version: GM8.0 (To be GM Studio in the future)
Vista Compatible: Unknown (Someone clarify)
Changes Screen Resolution: You have fullscreen and normal screen. The screen resolution will be dependant on whether there is an "I" at the end of the version number. "I" means iPad (512x384). If it doesn't, it's at 480x320 as of V0.08+

Now I assume you want to know how to control the game? Well, here's the control layout.

(I apologise for the very small writing. I will improve it within the week. Hopefully.)

Current Content
  • Ingame Menu System 90% complete (Abilities section is left to completion. In the version after the Battle system)
  • Areas to explore
  • Object Interaction and talking (Such as NPCs, Loot, etc)
  • Fully 8-Bit graphics (No we're not being lazy. We actually followed the rules to 8-Bit. And apart from transparency, our colour palette is only 15 colours. Are we dedicated or what?)
  • Mouse Controls (Though on the mobile phone, it's touchscreen)
  • Character Movement
  • Buying/Selling
  • Sounds
  • Battle Engine 90% complete (Game Over can't occur and the Player HP can go less than 0)

What do we need feedback on?
As the point of the topic, we need feedback on stuff. It's not like the usual topics here where you just state bugs, say if you loved it or not and so on. We have some things we'd like to know. So we'd appreciate a reply if you try the most recent feedback demo and answer our questions.

  • Apart from there not being a Game Over and the Player HP can be less than 0, are there any bugs?
  • What did you think of the Battle Engine?
  • Do you think that the Battle Interface is easy to use?
  • For enemies up to level 10, do you think the difficulty level is right?

By answering these questions GMC, we can produce a finer quality game. So please give feedback. Though before you try the demos, there's a few things you need to know.

  • The game IS intended for mobile phones with touchscreen. So any complaints on the mouse button not being the right idea for the project will be ignored. As if the game is sold on computers, we will make the controls suitable for computer
  • The graphics and audio style is 8 Bit. This was done as it suited the style of the project. Therefore you will find stuff you may think is a graphical error. It was done to keep in tone with the 8-Bit ruling. Though if in doubt, please post a screenshot circling the supposed error
  • We've done our research in the manner of polls and other tools on the graphics and audio style, the game itself and whether a commercial RPG would be bought on the mobile phone. The results were positive
  • We've got our ears wide open to feedback. Some will be ignored. Though almost all of it will be taken note of. We do have our reasons if we choose to ignore the feedback and we will explain our reasons. After all, this is a feedback topic.

Feedback Demos
Without a further ado, here's the feedback demos. I will be keeping an archieve of the feedback demos. Any struck through I have removed.

Demo V0.05 (Added 24/01/2012) - Contains Ingame Menu System, Object Interaction, Mouse Input and Character Movement
Demo V0.07 (Added 29/01/2012) - Adds the Buying/Selling Engine. Plus an update to the Heads Up Display
Demo V0.08.I (Added 05/02/2012) - Demonstrates the game in the iPad dimensions. Analog Movement Control has been improved
Demo V0.09 (Added 09/02/2012) - Sound Effects have now been added [Found fault. Forgot to add the Text file to this version. Easy fix. Just download a previous version and copy the Text file]
Demo V0.15 (Added 17/02/2012) - The Battle Engine at 90% completion (Game Over and Player HP being less than 0 left to sort). Also feedback from TheUltimate has started being used

What's to Come?
There's still a long way to go. Though fortunately regarding the actual battle gameplay, I have no worries of that. But here's what will be in future feedback demos which we will need feedback on.
  • Saving and Loading (UI Design)
  • Battle Engine (Game Over and Player going no lower than 0 left to sort)
  • Music (Due to MP3 queries that YYG need to answer, this has to be put on the back burner)

How can we support the game?
Well we'd love to see you following our Twitter Account
Feedback is heavily needed to make sure the quality is great!
« Last Edit: February 21, 2012, 10:40:54 pm by King Tetiro »
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