101
Graphics / Re: SpritingBrad´s sprites
« on: July 25, 2022, 12:42:46 pm »
Looking great as always.
v0.26.72 (16 juli 2022)
* Tweaked visuals flying tiles
* Tweaked small allignement issue on menu quest page
* Fixed situation where Murray talks on the journal page without actual text to speak
* Improved guidance and hints in demo's first room (temporarily)
v0.26.73 (17 juli 2022)
* Spend the day on titlepage mockups, and writing commission descriptions and feedback.
v0.26.65 (4 juli 2022)
* Fixed flickering at the end of idle animations on the file select screen
* Tweaked and implemented new sprites for pots
v0.26.66 (5 juli 2022)
* Tweaked sprites and colors of chests (to make them stand out more against the tilework)
* Created and implemented the last missing dungeon 1 tiles: pit edges
* Made progress fasing out now obselete old dungeon 1 tileset resources
v0.26.67 (6 juli 2022)
* Tweaked HUD coding slightly
* Cleaned up various (now) obeselete tilesets and other graphics
v0.26.68 (7 juli 2022)
* Added some more niche tiles to dungeon 1 tileset
v0.26.69 (8 juli 2022)
* Removed more (now) obselete tilesets (= resources are now also condensed to just a single texturepage)
v0.26.70 (9 juli 2022)
* Implemented new sprites for shallow water
* Fixed room dimensions of one of the dungeon rooms
v0.26.71 (10 juli 2022)
* Added new visuals for destroyed flying tiles snd pots
* Fixed small textbox depth oversight
* Created and implemented new sprites for pressure plates in dungeon 1
* Minor tweaks to the demo after first full dungeon playthrough
* Fixed error in dungeon1 subboss fight
v0.26.61 (29 juni 2022)
* Game now tracks various more player stats
* Added visuals for pits to the floor below
v0.26.62 (30 juni 2022)
* Further simplified coding behind the credits sequence
* Added stats screen (as part of the credits) at the end of the game/demo
* Fixed surface memory leak
* Fixed screen flicker when returning to the title page from ingame
v0.26.63 (2 juli 2022)
* Created and implemented new visuals for dungeon textpoint
* Tweaked chest visuals
v0.26.64 (3 juli 2022)
* Added and implemented animation for large fires
* Tweaked some animation speeds
* Fixed some dungeon 1 tiling inconsistencies
* Cleaned up some old coding behind the various torch objects
* Fixed being able to use some items while not yet collected
* Fixed a number of small dungeon 1 tiling oversights
* Fixed itembox button indicators misaligning in specific circumstances
* Fixed positions of two d1 chests being swapped
* Tweaked placements of a few d1 objects
* Expanded starting items during the dungeon 1 demo
* Tweaked allignment for some rotated conditional doors
v0.26.57 (20 juni 2022)
* Fixed issue with mp bar not refilling in certain circumstances
* Fixed small tiling depth issue in dungeon 1
* Fixed issue with door not opening after coming back to subboss 1 after defeating boss 1
* Fixed issue with sewers entrance not triggering
* Fixed issue with sewers masking not loading
* Fixed item menu navigation oversight
v0.26.58 (22 juni 2022)
* Fixed Murray talk animation directly after opening the item menu and not having a valid item available under the cursor
* Further implemented setup to add menu descriptions per collected item
* Fixed issue with interaction torches vs fire magic
* Tweaked masking of small torches
* Fixed incorrect cannonball animation speed
* Tweaked walllight animation speed
v0.26.59 (25 juni 2022)
* Tweaked and implemented new sprites for big cannonballs
v0.26.60 (26 juni 2022)
* Demo now limited to only the first dungeon
* Implemented the new boss music
* Implemented some new sound effects
* Recoded and cleaned up credits (= contributers, of content that I can't leave in the final product, have been moved or removed)
* Tweaked and implemented new sprites for tall torches
* Made adjustments so my engine actually plays nice with the new gmlive extension
* Tweaked credits speed and added speedup option
v0.26.52 (13 juni 2022)
* Tweaked some more object spritework
* Implemented new sprites for conditional doors in dungeon1
v0.26.53 (14 juni 2022)
* Updated map menu sprite for collected secrets
v0.26.54 (15 juni 2022)
* Implemented new sprites for locked doors in dungeon 1
v0.26.55 (18 juni 2022)
* Edited and implemented one of the last sets of dungeon 1 tiles and objects
* Improved some small masking issues
v0.26.56 (19 juni 2022)
* Updated sprites of wall candles
* Updated tiles for smaller dungeon walls
* Finally managed to animate fire believably. Yes!
* Replaced spritework for a few more objects
v0.26.46 (5 juni 2022)
* Fixed encountered boss 1 bug
* Added masking for new wall pillars
* Finished adding new tiles for doorways and staircases
* Tweaked character collission masking slightly
v0.26.47 (7 juni 2022)
* Fixed (and tweaked) ledge jumping collisions in south direction
* Fixed character shadow turning invisible after diving
* Updated textengine:
> Can now handle infinite lines of text
> Made it simpler to add and edit textinput
* Removed enemy/boss death sound overlap
v0.26.48 (8 juni 2022)
* Implemented new warp tile sprites
v0.26.49 (9 juni 2022)
* Implemented replacement sprites for small cannonball enemy
* Improved animation of new warp tiles
* Cannonball spawn sounds no longer overlap
* Expanded dungeon 1 tileset some more
* Created custom sprites for flying tiles in dungeon 1
* Fixed overlapping flying tiles sounds
* Implemented new sprites for NPC at start of dungeon 1
v0.26.50 (10 juni 2022)
* Further expanded dungeon 1 tileset
* Adjusted dungeon 1 schadow layer for new tiling
* Implemented new flying tile sprites in more locations
* Replaced some more of the last tiles in dungeon 1
* Implemented replacement sprites for breakable floors in dungeon 1 (+expanded object draw functionality)
* Made minor visual tiling edits to dungeon 1
v0.26.51 (12 juni 2022)
* Made a bunch of edits on incoming dungeon 1 tiles and sprites. As well as creating some own new sprites.
v0.26.44 (28 mei 2022)
* Further expanded spritework for dungeon 1
* Tweaked various dungeon 1 room designs
v0.26.45 (29 mei 2022)
* Further expanded dungeon 1 tileset sprites
* Tweaked boss sprites
v0.26.41 (18-20 mei 2022)
* Tweaked commissioned spritework
* Implemented new broken pedestals
* Fixed room layer depth issue due to inherentance
* Fixed some boss 1 sound effects from stacking
* Started implementing new visuals boss dungeon 1
v0.26.42 (21 mei 2022)
* Finished implemented new visuals boss dungeon 1
* Tweaked boss 1 AI to work better with the new visuals
* Redid parts of the setup behind enemy stone/frost/damage pallets
v0.26.43 (22 mei 2022)
* Tweaked and implemented more dungeon 1 wall decorations
* Tweaked and implemented new sprites for breakable wall
* Worked more on spritework
v0.26.40 (14-15 mei 2022)
* Put out new tiling commissions
* Put out first music trial commission
* Added diagonal walls to tileset
* Continued expanding and implementing the dungeon 1 tileset
* Implement new visuals for a few objects:
– small pushable statues
– Dungeon fairy statues (also added animation)
* Fixed broken push trigger
v0.26.35 (3 mei 2022)
* Made progress implementing parts of the new tileset in dungeon 1
v0.26.36 (4 mei 2022)
* Made progress expanding and implementing the new tileset in dungeon 1
v0.26.37 (6 mei 2022)
* Tweaked HUD
* Continued updating the dungeon 1 tiling
v0.26.38 (7 mei 2022)
* Tweaked HUD (hp now displayed with autumn leaf colors)
* Continued updating the dungeon 1 tiling
v0.26.39 (8 mei 2022)
* Continued expanding and implementing the dungeon 1 tileset
* Implement new visuals for cannonball opening bars
* Fixed visual oversight in the door display script
v0.26.31 (27 apr 2022)
* Made progress building the new tileset and implementing the ceilings in the demo dungeon
v0.26.32 (29 apr 2022)
* Tweaked and implemented new commission results
* Made more progress expanding and implementing new tilesets
v0.26.33 (30 apr 2022)
* Made progress implementing parts of the new tileset in dungeon 1
v0.26.34 (1 mei 2022)
* Made progress implementing parts of the new tileset in dungeon 1
v0.26.27 (18 apr 2022)
* HUD rupee counter always visible in shops
v0.26.28 (22 apr 2022)
* Made progress on the hero idle animations
* Made progress on the menu item sprites
v0.26.29 (23 apr 2022)
* Worked on new tileset commissions
v0.26.30 (24 apr 2022)
* Removed atk button indicator from HUD
* Finished new tiling commission
* Tweaked results from menu item commission
* Made own progress on expanding tomb tileset
* Started work on extra hero idle animations
v0.26.24 (12 apr 2022)
* Further cleaned up coding behind Link's dynamic tunic coloring
* Made some more progress on the new HUD setup
v0.26.25 (15-16 apr 2022)
* Put out a new batch of sprite commissions
* Changed mp and hp HUD indicators. Placeholders graphics for now
* Magic usage no longer cut by 1/2 and 1/4th upgrades. Instead the magic values get increased.
*Magic 1/4th usage upgrade changed to 1/3th usage
* Removed sound overlap when cutting multiple grass patches at once
* Edited screen position of HUD counters
* HUD bomb/arrow/rupee counters now only shown after picking up when collecting more (or paying)
v0.26.26 (17 apr 2022)
* Minor changes made to new tileset
* Tweaked positioning HUD counters
* Got sick
v0.26.22 (8 apr 2022)
* Further tweaked new archery animation
v0.26.23 (9-10 apr 2022)
* Now fully implemented the new archery animation
* Added custom arrows for hero and enemies
* Updated to the latest version of Gamemaker
* Spend a fair amount of time setting up an ingame GIF recorder function. Ended up scrapping it because it required a rethink of the custom draw setup (which wasn't worth the time)