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Resources => Coding => Topic started by: noseblunt3 on February 06, 2013, 07:23:59 pm

Title: NDS coding
Post by: noseblunt3 on February 06, 2013, 07:23:59 pm
Just showing off a map scrolling system for the NDS that I've been working on.

Tested and working with DeSmuME and no$gba.

Sources will follow once I clean up the sprite system (no sprites in the demo)

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             Infos
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Coded in C++ using libnds / devkitPRO

The map was tiled using gmare (nice job xf ;))

Graphics and map design came from the oot2d FSA project  (credits to team DekuNutz)

Graphics were converted using grit
Title: Re: NDS coding
Post by: 4Sword on February 06, 2013, 11:16:16 pm
That looks pretty neat. Not sure of your implementation without seeing the source code, but I liked how you want multiple background layers like how the actual games have it (as opposed to just having a flat single layer).
Title: Re: NDS coding
Post by: Antidote on February 11, 2013, 09:22:57 pm
Looks nice, I really need to learn to use libnds xD

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