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What should be in the next build?

A functioning sample map
some new items
npc interaction and AI
basic physics demo
other (please specify)

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Author Topic: [DEMO]Sword of Divination(11/5/2010 Harvest Engine Functioning!)  (Read 73124 times)

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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #120 on: January 18, 2010, 10:10:55 pm »
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Wee, here we go.

Unhandled exception at 0x00e88910 in HVSTCORE.exe: 0xC0000005: Access violation.

Windows 7 x64.

Check yer pointers. D:

It keeps happening every frame, though I don't know if it's in rendering or logic.

It is not just you. I got the same error. And I also have windows 7 x64. The error happens as soon as I go from the title screen to the game.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #121 on: January 18, 2010, 10:29:07 pm »
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Quote
Just looking through the resources, and I really hope that you aren't using those magic bar meters like that. It'd be best to dynamically draw the bar for the magic meter

Haha, you caught one of my planned revamps.  Yea, thats a dickishly old system that I implemented which I'm gonna be replacing with just a bar.

Quote
Unhandled exception at 0x00e88910 in HVSTCORE.exe: 0xC0000005: Access violation.

What exactly are you doing to trigger that?

This:
It is not just you. I got the same error. And I also have windows 7 x64. The error happens as soon as I go from the title screen to the game.


Poor MGZ.
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #122 on: January 19, 2010, 12:01:09 am »
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It's one of those errors that doesn't happen on every computer >_> Works on mine, my sister's, my friend's and GM112's.  Anyway, I'll check for pointer errors.

EDIT: uploaded a potential fix
« Last Edit: January 19, 2010, 12:45:45 am by MG-Zero »
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i love big weenies and i cannot lie

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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #123 on: January 19, 2010, 01:34:51 pm »
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Yeah, got quite a bit of tearing here, and it seems you fixed that problem MiN and Niek were having.

Specs:
Windows 7 Ultimate x64
4GB 800MHz(Sad right?) DDR2 ( <.<; )
9800GTX+ 512 GDDR2
Athlon II x2 250 3.0GHz
Biostar TA760G M2+
« Last Edit: January 19, 2010, 01:38:41 pm by Antidote »
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #124 on: January 19, 2010, 05:07:45 pm »
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It's one of those errors that doesn't happen on every computer >_> Works on mine, my sister's, my friend's and GM112's.  Anyway, I'll check for pointer errors.

EDIT: uploaded a potential fix

Just a quick question:

Is this the link that we need to download the demo from: http://crystalrook.sitesled.com/Release%207.5.rar

Because, if so. Your fix did not work. It only delays the problem by a second or two. I don't know if you have a debug release that generates a log file, that I could send. Because I don't get much of an error message over here.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #125 on: January 19, 2010, 11:23:50 pm »
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It's one of those errors that doesn't happen on every computer >_> Works on mine, my sister's, my friend's and GM112's.  Anyway, I'll check for pointer errors.

EDIT: uploaded a potential fix

Just a quick question:

Is this the link that we need to download the demo from: http://crystalrook.sitesled.com/Release%207.5.rar

Because, if so. Your fix did not work. It only delays the problem by a second or two. I don't know if you have a debug release that generates a log file, that I could send. Because I don't get much of an error message over here.

Well obviously that's another problem >_>  I  removed the code that was causing the problem.

EDIT: Also, I've hunted down the tearing problem.

« Last Edit: January 20, 2010, 08:22:26 pm by MG-Zero »
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #126 on: January 21, 2010, 04:48:55 am »
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Cool, was it a vsync issue?
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #127 on: January 21, 2010, 03:18:46 pm »
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Nope, it wasn't tearing in the typical sense.  There was a rounding error in the space between tiles, so when the camera scrolled, there were very small gaps between the tiles which would then be visible.
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i love big weenies and i cannot lie

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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #128 on: January 21, 2010, 07:01:00 pm »
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oh, lol at least you fixed it.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #129 on: January 23, 2010, 11:23:44 am »
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Okay, I tried your demo on my laptop. The specs of that are:

Windows XP SP3
Intel Pentium M 1.60 GHz
590 MHZ, 512MB RAM
ATI Mobility Radeon 9600/9700 Series

And it did not like that demo at all. See attachment. I had 100% CPU time constantly and was watching a slideshow, where every 5 seconds (or longer) the frame was updated.

Again no idea why or what the game was doing, because there is no debug file to show to you.
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pxl_moon (dotyue)

Team Dekunutz
Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #130 on: January 23, 2010, 01:21:10 pm »
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it chrashed right after the title screen

Windows 7 32-Bit
Intel Pentium D 2,80 GHz
4,00 GB RAM
NVIDIA GeForce 9500 GT

Code: [Select]
 Problemsignatur:
  Problemereignisname: BEX
  Anwendungsname: HVSTCORE.exe
  Anwendungsversion: 0.0.0.0
  Anwendungszeitstempel: 4b54bdd3
  Fehlermodulname: StackHash_0a9e
  Fehlermodulversion: 0.0.0.0
  Fehlermodulzeitstempel: 00000000
  Ausnahmeoffset: 01608718
  Ausnahmecode: c0000005
  Ausnahmedaten: 00000008
  Betriebsystemversion: 6.1.7600.2.0.0.256.1
  Gebietsschema-ID: 1031
  Zusatzinformation 1: 0a9e
  Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
  Zusatzinformation 3: 0a9e
  Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789

edit: works fine in compabilty mode: winxp service pack 3

« Last Edit: January 23, 2010, 01:23:59 pm by dotyue »
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #131 on: January 23, 2010, 05:19:53 pm »
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A few people are having the crashing issue.  It's gonna be a bit harder to find this one though since it doesn't crash on my computer and I can't see what pointer is causing the crash..I'll hammer that !@#$% out, though!
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #132 on: January 23, 2010, 05:29:07 pm »
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Uploading a potential fix, should be up in a few minutes.  The download link will be the same.
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i love big weenies and i cannot lie
Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #133 on: January 23, 2010, 08:04:00 pm »
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MG, I don't mind test driving your fixes, but the problem is that for me the crash looks the same. If you release a version that creates a debug file. Not only with info that goes wrong, but also with the stuff that goes right.

In that way you can narrow down the part that gives the error and find what is wrong. Like I said, I don't mind testing.
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pxl_moon (dotyue)

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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #134 on: January 23, 2010, 09:00:44 pm »
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Uploading a potential fix, should be up in a few minutes.  The download link will be the same.

no crash after fix ;)

it works fine when its a walking level with boomerang and two buttons reacting
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #135 on: January 24, 2010, 04:02:42 am »
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MG, I don't mind test driving your fixes, but the problem is that for me the crash looks the same. If you release a version that creates a debug file. Not only with info that goes wrong, but also with the stuff that goes right.

In that way you can narrow down the part that gives the error and find what is wrong. Like I said, I don't mind testing.

..Did you even try running the update?  Dotyue seems to be running fine.

Quote
no crash after fix

it works fine when its a walking level with boomerang and two buttons reacting

Good good, that's what I'm hoping for =)

Anyway, for anyone interested, there seemed to be some memory not initializing properly on the Zelda Entity I was testing on there.
« Last Edit: January 24, 2010, 04:05:34 am by MG-Zero »
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i love big weenies and i cannot lie
Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #136 on: January 24, 2010, 08:58:36 am »
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MG, I don't mind test driving your fixes, but the problem is that for me the crash looks the same. If you release a version that creates a debug file. Not only with info that goes wrong, but also with the stuff that goes right.

In that way you can narrow down the part that gives the error and find what is wrong. Like I said, I don't mind testing.

..Did you even try running the update?  Dotyue seems to be running fine.

Not on my PC with windows 7. I am currently at my parents place and I won't be home until tomorrow. I can test then if the problem persists with my PC.

EDIT: the update on my laptop still lags like crazy, but now it takes 4 seconds each frame.
« Last Edit: January 24, 2010, 09:04:52 am by Niek »
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #137 on: January 24, 2010, 09:19:27 am »
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I have no idea if this has been addressed but um...just look at the screenshot in my attachment.
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pxl_moon (dotyue)

Team Dekunutz
Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #138 on: January 24, 2010, 09:21:54 am »
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tested it again and thought it would be fine after it suddenly crashed during pasting the shot into paint... tried to remake the crash and noticed that it happens after the game gets 91~92.000 K in RAM

and a ingame bug: when i use the boomerang while looking down it comes up from the lower part of the level




Code: [Select]
Problemsignatur:
  Problemereignisname: BEX
  Anwendungsname: HVSTCORE.exe
  Anwendungsversion: 0.0.0.0
  Anwendungszeitstempel: 4b5b314d
  Fehlermodulname: StackHash_0a9e
  Fehlermodulversion: 0.0.0.0
  Fehlermodulzeitstempel: 00000000
  Ausnahmeoffset: 00e7ad38
  Ausnahmecode: c0000005
  Ausnahmedaten: 00000008
  Betriebsystemversion: 6.1.7600.2.0.0.256.1
  Gebietsschema-ID: 1031
  Zusatzinformation 1: 0a9e
  Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
  Zusatzinformation 3: 0a9e
  Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789
Logged

~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #139 on: January 24, 2010, 10:27:52 am »
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I ran past builds fine, however I could not run this build. I press enter at the title screen and it draws the screen and plays music. Right after that it crashes.

Windows XP SP3
1.5Gb RAM
Intel Core 2 Duo T5600
Nvidia GeForce Go 7400
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