Just a quicky update.
It had come to my attention that the previous demo had issues a good while into the dungeon. I have just uploaded demo version 0.27.01 to Itch. All know issues have been resolved in that one.
Link: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo
While I'm at it. If you want to see a nice playthrough of the game also check out:
https://www.twitch.tv/videos/1796342153
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on: April 18, 2023, 12:43:12 pm
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Started by Martijn dh - Last post by Martijn dh | ||
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on: April 16, 2023, 11:13:40 am
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Started by Martijn dh - Last post by Martijn dh | ||
More great news this weekend!
The first demo in the new style has finally been completed and is now downloadable over on Itch.io. Here the link: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo Please show it some love so it can reach as many people as possible. ![]() Progress report: Code: [Select] v0.26.210 (10 apr 2023) |
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on: April 09, 2023, 08:54:10 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Before I get into the proper update:
This game now has a kickstarter page: https://www.kickstarter.com/projects/hornofbalance/horn-of-balance Even if you have a passing interest in this game be sure to show your support by pressing the little notification button over there. To be notified of when the event actually goes live, but also to make a difference in making my dream a full reality. So.. I've had the past week off from work and was able to tackle many of the remaining spriting challenges. Which is a great relieve for me as I still do not consider myself a great pixelartist or anything. Each animation is new and a new puzzle to solve. Especially the abstract effects I find hard to wrap my head around before getting started. That being said, once done they are done. Unlike enemies and tiles I´ll only need single variants so that's a relief as well. Also, after literal days of experimentation I've finally gotten the run animation to be just the way I had envisioned it beforehand. Will anyone care how each wind pixel has a reasoned position? No, properly not. But I like to think all the small details will all add up in the end. To leave people with the impression that this game is more than just the sum of it's parts you know. Anyway, here's the ever shrinking list of remaining items till the next demo: - - - 2x sound effects to replace - Full playthrough for testing <-- One more outstanding playtest request Progress report: Code: [Select] v0.26.204 (3 apr 2023) |
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on: April 03, 2023, 06:38:44 am
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Started by Martijn dh - Last post by Martijn dh | ||
Yes it was. Thank you very much.
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on: April 03, 2023, 01:51:04 am
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Started by Martijn dh - Last post by Mariotag | ||
A birthday. Yours?
If so, happy belated birthday! |
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on: April 02, 2023, 08:55:49 pm
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Started by Martijn dh - Last post by Martijn dh | ||
This weekends progress has been small due to a birthday and needing some time to recharge. I will be working a little more then usual throughout this week though, so expect more progress by the end of next weekend.
As always, here's the list of remaining items till the next demo: - 1x character actions visuals <-- PROGRESS: Got a first draft done for one of the 4 movement directions. - 7x effect visuals <-- UPDATE: Been tweaking a few things to work up to the actual effect sprites. - ~~3x ~~ 2x sound effects to replace <-- PROGRESS: A small new batch of sounds has been implemented. My sound engineer is too busy to do more this month, so I'll have to look for the rest elsewhere. While sounds were delivered I found 2 more sounds to replace while playtesting. - ~~Text engine font update~~ <-- UPDATE: I'm pushing this beyond the next demo. - Full playthrough for testing <-- Just needs one final pass I think Progress report: Code: [Select] v0.26.197 (28 mrt 2023) |
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on: March 29, 2023, 01:14:04 am
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Started by lierinwait - Last post by Mariotag | ||
Looks impressive! I'll have to try it out sometime!
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on: March 28, 2023, 09:40:15 pm
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Started by AimesGames - Last post by lierinwait | ||
I second. I'll wait eagerly for a release. I did one once with GBC graphics and your one here looks really promising.
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on: March 28, 2023, 09:35:55 pm
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Started by lierinwait - Last post by lierinwait | ||
![]() ![]() ![]() ![]() ![]() ![]() I know I haven't been on this site like I used to, but I still make those fangames. I just finished one with Tetra and her crew -- a massive open world, 3D thing starring Tetra and using DS models. And heck, is there a better place to share it than zfgc? Available here: https://gamejolt.com/games/Tetra_LI/794044 The blurb: She's back! Tetra and her crew are stranded on the Lonely Island by a mysterious storm. Now she must adventure and explore across a vast open world, finding upgrades and treasures, battling monsters and rescuing survivors, to banish the evil that dwells on the island and return to the open sea. Can be played with WASD+mouse or XBOX-style controller. (controls are shown on pause screen, press Esc/Start) Super proud of this one. Hope you have a good time playing it. Anyways... for whoever may see this post... enjoy! |
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on: March 26, 2023, 09:31:02 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Well, the last couple of days really flew by this weekend. It´s nearly midnight again as well. To quickly summarize: some really good progress was made (meaning I got stuff done and at the level of quality I wanted), but it's also very much clear that a demo will never be ready by April 1st. Still working my ass of regardless.
I have been in contact with a few animators that maybe could help out with the effects animation, but it's still too early to say if it's going to result in anything, let alone anything usable. Here's the list of remaining items till the next demo: - - - 7x effect visuals - - Text engine font update <-- PROGRESS: Added characters for a custom foreign language. I'll likely leave it at that for now and replace the font itself in a later demo. - Full playthrough for testing Progress report: Code: [Select] v0.26.189 (17 mrt 2023) |