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What Can We Do To Get More Life Here?

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Koh:
Posts are pretty stagnant here.  One to 4 posts per day total, and it's a tad disappointing to not have a lively community as we used to have.  The site has gotten some upgrades before to make it more project-friendly and such, but we need more members to put it to use.  What sort of things could we do to attract more people here?

4Sword:
Coding Board Activity / Usable Resources

Outside of Graphics, I would like to think that the Coding board is something that most helps fuel fan-game development. When no one is coming out with new features or comprehensive engines, people then rely on existing engines which may become deprecated or are no longer in a language that they want to code in (e.g., someone knowing C/C++ who no longer wants to code in Game Maker cannot really progress because the support for doing so is not there as much). We should target and provide examples of that so that people can grow that way.

Additionally, having more Resources that can be imported into peoples' games is also useful and makes project development easier.

Featured Project <-> Wiki

The Featured Project is something that is neat to have, but the effort that goes into the Wiki entry for it is somewhat wasted due to the Wiki's poor visibility. I would suggest highlighting the Wiki entry by having the Featured Project announced in the Updates board and/or having the link to the Wiki entry in the Recent News fader - more visibility for it would be good for everyone.

Have Regular Contests/Events

There has not been any major contest/event on ZFGC for 2 years. It would not be that complicated to have a Character Contest or some holiday-based event. The NCFC Event that happened at the end of last year was good, but we need to work on getting our involvement up with that - which we could enhance by having project development-related contests/events as well.

Community Project

There hasn't been that much visible activity with the Community Project in a while. It would be nice to know where that stands to see if there is anything that can go towards it soon - when the Community Project is more active, the activity level of the forum also tends to go up. Going back to a previous idea, why not have contests/events based around the Community Project in some way? Not sure.

Unhide Community Boards from Guests

The only Community Board visible to guests currently is Entertainment. While the activity level on ZFGC has been sparse, a lot of that activity has been in Community Speak. If a guest cannot see that activity, they might perceive the forum to be even less active than it is. Making Community Speak, Tech Talk, etc. available to them might help them to see the forum as a little less dead and thus incline them to register and post here.

Remove the Site Resources Boards

These appear on the board index and have virtually nothing in them at all except for one-topic. While not related to increasing activity, getting rid of them would at least help show that the forum is "cleaned up".

Theforeshadower:
It's all quite simple: start a project on the hype level of OoT 2D or Shadowgazer.

MG-Zero:

--- Quote ---Community Project

There hasn't been that much visible activity with the Community Project in a while. It would be nice to know where that stands to see if there is anything that can go towards it soon - when the Community Project is more active, the activity level of the forum also tends to go up. Going back to a previous idea, why not have contests/events based around the Community Project in some way? Not sure.


--- End quote ---

This is a big one I have to agree with.  We're at a very good point in the game (story arc is finished, decent engine progress, all minor enemy npcs and bosses documented) but the project has halted?  Go figure.  Many of the people who were large contributers have either become inactive or have stopped contributing.  The biggest obstacle to the project is artwork.  I'm actually coding the engine as I type this.


--- Quote ---Featured Project <-> Wiki

The Featured Project is something that is neat to have, but the effort that goes into the Wiki entry for it is somewhat wasted due to the Wiki's poor visibility. I would suggest highlighting the Wiki entry by having the Featured Project announced in the Updates board and/or having the link to the Wiki entry in the Recent News fader - more visibility for it would be good for everyone.
--- End quote ---

This is good.  I do notice the featured projects do tend to have more Wiki views, but I don't think it's enough and it could do better.  The announcements will be a good place to catch attention.

Also I'd like to get the resources back into a user-friendly view, but time has been scarce lately >_>


Martijn dh:

--- Quote from: MG-Zero on April 21, 2014, 02:13:58 am ---
--- Quote ---Community Project

There hasn't been that much visible activity with the Community Project in a while. It would be nice to know where that stands to see if there is anything that can go towards it soon - when the Community Project is more active, the activity level of the forum also tends to go up. Going back to a previous idea, why not have contests/events based around the Community Project in some way? Not sure.


--- End quote ---

--- End quote ---

Maybe it will help if you post weekly or biweekly statusupdates, like I do with my game? It doesn't have to be anything major, but people (like the contributers) will know the game is slowly but surely progressing. That might help to keep their interest. Also, showing that the project is alive might entise new people to start contributing as well.

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