ZFGC CP > King of Thieves

controls question

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MG-Zero:
I think it's a valid concern, just not super high priority

4Sword:
I can't quite remember if this is so, nor do I know exactly how the roll code was implemented in King of Thieves - but outside of a cool-down period, one could also have the check to do the talk prior to the roll movement, have it to where if Link wasn't in full-control of his movement talking would not be possible, or check an x/y to an xprevious/yprevious to see if Link is in motion currently (to where Link could be, for example, walking up into the NPC/sign but not having moved compared to the last step).

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