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Messages - kremling

Pages: [1]
1
Coding / Re: [SOLVED] Real-Time Text Engine
« on: November 22, 2012, 06:06:29 pm »
@dlbrooks33 - I have the Pro version of Game Maker, but does your current engine freeze the screen in order to display text? If not, how do you handle situations where an object has multiple things to say? Do you put everything in a list and display them one at a time?

EDIT: I was able to solve my problem by using a Queue to hold the series of strings. Thanks for the assistance though you guys.

2
Coding / Re: Real-Time Text Engine
« on: November 22, 2012, 09:56:25 am »
Your code works similar to mine so it won't be much of help. :/ You might have not understood what I meant in my first post. What you have in your engine focuses on a main variable that holds a string that is to be displayed on the screen. However, what if you are making a game where a character has multiple things to say, but not crammed in one entire string? Something I thought of before was holding all of the strings that need to be displayed in a Queue ( list ) so whatever needs to be said first will be said first until there are no more strings inside of the Queue. I'm going to try and implement that and see if I can post it here.

3
Coding / [SOLVED] Real-Time Text Engine
« on: November 22, 2012, 07:16:14 am »
I've recently made a text engine in Game Maker that uses real-time text scrolling, however doing so proved to be quite inefficient. My process was inefficient because I could not multiple lines of code that held scripts to display a string. For example:

scrDisplayText("Link...");
scrDisplayText("Link... Wake up!");

I've seen many text engine be able to do what is above, but the method they use freezes the game on the current 'step' and displays the entire string. Doing the above in real-time seems impossible because 'real-time' basically means that the game must continue running and not be frozen.

So my question here is has anyone managed to program a real-time text engine that is able to do something like the above code?

4
Feedback / Unable to see my sent messages :/
« on: October 22, 2012, 03:20:15 am »
For some unknown reason I am unable to see the messages I have sent to other people. I am able to see what has been sent to me, but I cannot see what I have sent back to them. Any possible way this can be fixed?

5
I found an error!
When you press control alt and delete an error will come up and can't be ignored. : (

6
Entertainment / Re: Mega Man 10
« on: March 07, 2010, 04:23:41 am »
I still need to get Megaman 9 :(
This might be old, but I heard that you can be Bass in MM10. :/

7
Entertainment / Re: Super Mario Galaxy 2
« on: March 05, 2010, 02:07:20 am »

I don't think I ever really played brawl much. I rented it when it came out and that was all I ever played of it :p
That's terrible! :0

8
Entertainment / Re: Super Mario Galaxy 2
« on: March 03, 2010, 03:55:51 pm »
And plus, Shiggy said he doesn't like story in his Mario games. The only reason SMG1 had such a deep story was because some other Nintendo exec or something snuck it in or something.
Anyway; I'll probably get this just because my Wii is sitting collecting dust now.
You don't play Brawl anymore? :/

9
Entertainment / Super Mario Galaxy 2
« on: March 02, 2010, 09:34:36 pm »
Anyone else as excited about this game as I am?
Some of you may already know, but the second trailer of the game was show at the Nintendo Media Summit.
<a href="http://www.youtube.com/watch?v=QDe2h4lrFRY" target="_blank">http://www.youtube.com/watch?v=QDe2h4lrFRY</a>

10
Graphics / Re: Come criticise my new style! Come one come all!
« on: October 27, 2009, 09:38:51 pm »
Your shading makes the sprite look real smudgy. :/
Maybe adding using less of those colors would help, and adding more contrast.

11
Graphics / Re: Newwwww Pictures!
« on: October 27, 2009, 09:35:52 pm »
I think the third one up actually looks really nice! :]

12
Entertainment / Important Gaming Question
« on: October 27, 2009, 09:19:35 pm »
Do you think that the gaming world is running out of ideas? And that our technology is becoming so great that people expect incredulous graphics and game play for the new games coming out? In my opinion I think some gamers will be expecting too much from games. Back then in my time (SNES Days) games were slowly becoming better as the time passed by. Graphics slowly progressed and game play slowly got more unique. Now graphics are over the top and seem like they shouldn't go farther than they already are, and game play seems to become a little bit more repetitive like old arcade games. I don't really expect graphics to become so great that they look like real people, I'm hoping that there will be a set back in graphic technology so that games don't look too real. Just wanted to throw my opinion out here.

13
Coding / Re: ENGINE for getting hurt
« on: October 27, 2009, 03:43:35 am »
Code: [Select]
//This could work maybe...
//This should go in the collision event

if place_meeting( x+1, y, obj_enemy)
   {     x-=(Semi-Big Number)   }
if place_meeting( x-1, y, obj_enemy)
   {     x+=(Semi-Big Number)   }
if place_meeting( x, y+1, obj_enemy)
   {     y-=(Semi-Big Number)   }
if place_meeting( x, y-1, obj_enemy)
   {     y+=(Semi-Big Number)   }


Code: [Select]

//Might have got the (signs messed up a bit, but this might work)
//This should go in the collision event

if self.x > other.x+16
{ x-=(Big Number)
if self.x < other.x-16
{ x+=(Big Number)
if self.y > other.y+16
{ y-=(Big Number)
if self.x > other.y-16
{ y+=(Big Number)



14
Coding / Re: Obj mask change and sound
« on: October 27, 2009, 03:35:11 am »
You might want to try to explain what your trying to do a little bit clearer. :/

15
Graphics / Re: Link Attempt
« on: May 22, 2009, 05:20:11 am »
Those are pretty nice so far, but the head just looks too squished!

16
Nice job making this engine. Works really well.

17
Zelda Projects / Re: [DEMO] Zelda Lens of truth.
« on: July 30, 2008, 10:55:22 pm »
Nice job, but still needs some more work. Everyone is making a Zelda game, and I'm the only one not... Looks like its my turn!

18
Other Projects / Re: [WIP] Kirby's Rebound!
« on: July 30, 2008, 09:04:37 pm »
Woops, I wasn't paying attention at all. I'll try when there is actually a demo.

19
Coding / Re: Pokemon Walking Engine
« on: July 30, 2008, 08:30:36 pm »
Wow, nice engine so far, works real well.

20
Other Projects / Re: [WIP] Kirby's Rebound!
« on: July 30, 2008, 04:23:30 am »
Looks nice, I'll try it out now.

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