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Messages - hotpiebob

Pages: [1] 2 3 ... 6
1
Coding / Re: Alternative Map Editor
« on: July 30, 2009, 05:28:52 pm »
Wow ok thank you very much for your help.

2
Coding / Alternative Map Editor
« on: July 30, 2009, 03:35:54 am »
Does anyone know if there is a good map/level editor out there that i can use to map my levels.
Somethings where it can, save as a picture file and i can upload it into game maker as a background. Then i can just making everything solid from there. putting tiles in GM is really annoying.

Anyone able to help me out?

3
Zelda Projects / Re: Zelda Online [Demo]
« on: July 27, 2009, 04:17:23 am »
I think i have seen this engine before.... did you fine an example or something?

4
Good luck with the change dude. Im still gonna look forward to playing it.

5
Zelda Projects / Re: The Legend of Zelda: The Shattered Realm
« on: July 02, 2009, 08:41:35 pm »
I like the screenshots dude. Looks real nice.

6
Zelda Projects / Re: World of Hyrule [Online]
« on: April 07, 2009, 04:44:26 am »
Wow this looks great! I havent been here in a while. Im glad I came back to something good.
I can't wait to play it.....reminds me of the OoL days =\. good days.


Oh and someone said something about shadows. I cannot agree more. they need shadows.

7
Zelda Projects / Re: [WIP]The Legend of Zelda: A Link to the Past ADVANCE!
« on: November 07, 2008, 06:14:07 pm »
wow i was not expecting this to be as good as it looked.

Its amazing i hope you finish this.

8
sry i think scene chicks are hot >_>

9
really good. i find it better than the old Ool. their is still some things you could fix and stuff but i like it. hearts sword ocarina. i cant wait till u got more done. Nice job AoDC.

10
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 14, 2007, 10:32:02 pm »
Eh...Ool will be missed...by me at least. Good luck with any future projects AoDC...or Aaron...w/e ur real name is xD.

11
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 10, 2007, 04:52:15 am »
woot a new boss. finally. i just might consider playing the next demo....
Yeah well the first boss actually was fun to fight. Did you play the first?

yea i played all the demos. He was fun too fight in the beginning. Id team up with a random person have him die and then solo against him. But after countless of demos with the same boss...it gets kinda boring.
Now dont get me wrong I have lots of faith in this game. I just think it needs to relax with all the demos and have a big demo release(doesnt need to be the full game but should have alot more stuff....you know wut i mean.) or people are going to get bored of it.

12
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 09, 2007, 07:40:33 pm »
woot a new boss. finally. i just might consider playing the next demo....

13
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: March 22, 2007, 10:26:12 pm »
still sexi as usual. Just...i cant get my self to play it like i used to. In order to get this back i think your gonna need a huge update. I suggest no more of these little beta or alpha demo. release a another demo after like you've dont all the classes and all their spells. All the animations, and alot more maps. Thats just sum advice no need to listen if you dont want to. Very cool still though i did play it for a lil while looking for ne thing new. Good luck in the future though AoDC. Im still gonna be watching this.

14
Discussion / Re: Twilight Princess GB
« on: February 18, 2007, 04:24:50 am »
I love ZFGC. Every time someone posts and OOT2D, everyone goes "Another one, huh? Good luck. Hope you get somewhere." Say TP2d, and suddenly everybody's going "no way, man!" I mean, I'm against this project as well as OOT2Ds, but if someone has the resources to do it, then there's nothing worse about trying than there is about trying to do OOT2D.
Making n00bs think they can do anything is your job? xD
I dont think this is the case, he doesnt have the so call "resources" so this isnt worst than trying to make oot in 2d.(Which is pretty bad).
Make something original, dont do remakes, its a waste of time, specially when it goes from 3d to 2d.
Well, here is something you may consider as a fact.
TRM= Pro?
You=N00b?
His Project=Has been in progress since god knows when
Yours=Hasnt even started, and its base on a "longer" game than his.
Plus you dont even have tiles/maps and didnt even beat the game.
Do you still want to try to make this? then good luck with this.

PS:I hope that by 2015 I'll have internet so I would be able to try the demo xD J/K

nah i think TRM was noob the entire time. I never saw ne thing really good come out from him.
And with this dude...i say just give him a chance. I dont think he could do it but maybe he could prove us wrong or maybe we could get an actual demo of a 3d-2d game this time =]. i doubt it though =/.

15
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: February 03, 2007, 08:31:44 pm »
Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?

you get the sword before you change classes....thats from wut i understood.

16
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: February 02, 2007, 11:53:44 am »
Looks pretty cool,maybe you should decorate the area a little more.
Kinda plain.seems cool though ive always loved your idea of giving
an mmorpg an actual story and plot and i still do.

17
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: February 01, 2007, 03:17:25 am »
Erm, her's the structure:

Cutscene 1
Get Sword
Finish dungeon
Kill Boss
Cutscene 2
Finish area
Cutcene 3
Choose class
--End of demo, so itll warp you back to town.

Its general, but thats roughly whatll happen

oh ok that seems pretty cool. questions though. Will you be doing that alone or will you be seeing other players going through the same thing as you?

18
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: February 01, 2007, 02:06:18 am »
Classes are chosen when you *****************. * = Spoilers.

After the 3rd cutscene, you choose your class. Itll then warp you to back, so you can PvP, Hunt etc. You will then continue on your journey (in the version after :P).

you dont mean some hour long tutorial like thing do you???

19
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 27, 2007, 04:14:59 pm »
I wanted to post a reply talking about the game and the next demo....you know stuff you should do....stuff you should fix....yea.

 - Grid movement....ehh i didnt like it but if you are going to have it then
redesign the maps so it fits.

 - Swordsman attack way too slow...or thats how it was for when i used them at least.

 - Keese should do a little more but i understand that me and sum other dude sorta forced you to do a training ground at the last minute so i kinda understand.

 - Summoners should have a melee attack but if you do give them dont make their magic recover so fast.

 - you know about the lag and the bugs have been reported so im sure that all will be fixed.

 - you shouldnt just make the hud transparent, make the screen bigger or change where these important things are locate(aka DOORS).

 - like i said before...i wished the summons did a lil more than just show up n leave.They should show up do something quick(real quick) then leave. Like the bird showed have some wind effect and the dragon should have lil fires or explosions around it.....some thing like that but of course its up to you.

thats all i could think of right now so yea. nice job with everything so far.

and i still like the sprites...i just dont think the summoner sprite had as much effort put into it as the link did.

20
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: January 26, 2007, 03:03:00 am »
http://www.dayjo.org/ool/scores.php

"THEGAMESKINDAOKAYBUTDONTPUMPOUTBUGGYDEMOSPLZ"

lol i thought that was kinda funny. Bluemonkey was that u???

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