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Topics - cgmHDblog

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The purpose of this project is to give the gaming industry a well formatted database of information regarding how you feel about the current state of the gaming industry. A lot of people feel that their voices are not being heard. They feel that many game companies do not take the time to go out and ask the public what they want, how they feel and what they want to see improved.

What people need to understand is that this is a problem with many companies in many industries. As long as a company is making the amount of money they aim for they do not bother trying to ask the public what their concerns and suggestions are.

This project will allow me to help you get your opinions heard. I am going to personally take all the data I receive and submit it to various game companies and hope they take the time to go over it. I am also going to post general statistics here on my blog (if I can). I figure that if someone does the time consuming work for them and all they have to do is look at it then they just may take the time to read your opinion.

http://classicgamemusichd.blogspot.com/2011/02/community-project-1-informing-industry.html

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Zelda Projects / [DEMO] The Legend of Zelda RPG (NES Style)
« on: January 16, 2011, 11:01:22 pm »


Creators: Classic Game Music HD Admin
Last Updated: Sunday, January 23rd 2011
Language: English
Current Version: Demo Alpha v1.0.0.1 (download)
Engine Completion: 90%
Game Completion:  Unknown


System Requirements:

Microsoft Windows XP / Vista / 7
2.4GHz Intel Pentium 4 equivalent
512MB of DDR2 system RAM
1024x768 resolution

 

About:

This is a Legend of Zelda NES remake made using RPG style game play. This is not a remake of the story, simply a remake of the style. All graphics will be from the NES version of the game along with some custom creations. The story will not revolve around Gannon and his appearance is uncertain. The main objective of the game is to recover your piece of the triforce (the triforce shard of courage). However many other quests/duties will be available from the many different NPC characters in the game.

One major difference is the connection to NPC's as well as link himself. Karma will be in the game, ala Fallout. As well as link being able to talk (via text dialog). Characters will also have a lot to say as well as jobs you can do to earn money.

Skills and stats, such as HP, MP, Defense, Agility, etc will not rise based on your level. You will start the game with 100 max HP as well as level 0 or 1 of all other stats and no skills. You will earn stat increases and skills by engaging in training, drinking potions, etc. Your character level will only effect certain parts of the game and give you a feel of general progression.

Gamer score, ala Xbox 360, will also make an appearance. By getting certain amounts of kills for each type of enemy, completing quests/jobs, finding hidden items, etc will earn you gamer score points. This statistic will simply be there to act as a game completion statistic. You can compare it with other players on the web. You can't finish the game with a gamer score of 0.

The game will play as close to the NES version as possible, with the battle system being front-view selection based. This means battles will feature graphical depictions of the enemy or enemies you are fighting and battle actions will have minor animation. Link, along with party members, will not show up graphically. Actions will be chosen text menu style and feature a basic move attack, skill/magic selection and item based attacks.

The overworld will play just like the original NES game, minus the battle elements. You cannot attack enemies in the overworld itself. Enemies will appear and move as they would in the original game and battles, as described above, will commence when physical contact is achieved by the player and the enemy. When an enemy runs or is defeated the enemy will disappear from the overworld. If the enemy runs or you run, you will not get EXP points. Not all enemies can run, and you cannot run from all enemies. Battle rules are different for each enemy. Enemies will also have different weakness's and strengths based on the their body type and spiritual ability. An example of this is your fists will be absorbed slightly due to their soft "cushion" nature, but slash and stabbing weapons will have an easier time causing damage due to their soft nature.

The game will feature many different items, tunics, shields, weapons, skills, etc. Many of which were not in the original game but are still derivatives of the original item/weapon set, and some new ones as well.

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Entertainment / What Gaming has Become - A Detailed Look
« on: January 13, 2011, 10:51:02 pm »
Recently started writing about what I think about gaming today and what it was in the past. It is going to be a very long series of posts... so it will take a while to finish. Page 1 is done and can be read here:

http://classicgamemusichd.blogspot.com/2011/01/what-gaming-has-become-detailed-look.html

I am looking for any input on what I wrote. Be nice to hear some criticisms or praises, whatever they may be. Am also looking for any suggestions as to what to write about next.

Thanks for reading  :)

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Audio / Some of my custom creations and might do requests...
« on: January 12, 2011, 02:16:23 am »
Just started making music again. Haven't in a couple years... Here are some custom tracks and remixes I made today. Feel free to download them if you wish. All my basic tracks will be free to use as you wish (but not sell). May also do requests in the future.

Custom Tracks:

Neon Night (MW2 Remix Music)
138 in Progress

Remixes:

Mass Effect 2 - Harbinger - Form is Redundant

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Audio / Will do requests for classic game music.
« on: December 04, 2010, 10:08:54 am »
I will do my best to help users who wish to use classic game music when developing their projects. It is not hard to find music yourself, but getting it in high quality MP3 format may be difficult and doing it yourself is a time consuming process.

I too develop with GM and use tracks from old games as a development tool. For example, I will use an old track with the "mood" i want to get a feel for how a scene presents itself. Once I like the result I will replace the music with my own original track. Same can be done with sound effects and graphics, placeholders can be very useful.

There are also those who wish to simply try to remake a certain game in GM. Weather its to create their own levels and story line or challenge themselves to create something they played as a kid, getting the original music right is important.

Download links will not be posted here. Sorry. I will be posting your completed request on my blog only.

To make a request simply follow this link.

Both standard quality and increased quality tracks are something I will do. Please, no more than 3 tracks per request. Do not flood my site with multiple requests or large lists. I will simply ignore them. Wait till your original request is finished or make it clear it is something you no longer have use for before making a new one.

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