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Messages - cgmHDblog

Pages: [1] 2
1
Okay there are just a few things wrong with your idea.

1) Like Mammy said game development is an art. It is completely based on subjectivity and even the most minute things can have a great impact. Not to mention that if a great group of people don't like a game, it is because of various reasons. One aspect that is completely horrible to one group might be fantastic for another. Even when some aspects it is unanimous in that it is crap everyone has a different idea of making it better. You cannot make games that everyone likes.

2) Larger companies also have an exponential larger costs. Software design (and thus game design) is a labor intensive industry and not a material intensive industry. They need to pay a lot of people for something that you cannot even hold physically in your hands. They have to consider making high risk innovative projects that has to start the labor all from zero, or make income certain projects that have a lot of labor already done. Companies need to keep their heads floating. It is absolutely not the case that big companies have a lot of money in their bankaccounts. If they have one year then it is to compensate for the negative profits the next year. And if the income certain projects do not lead to certain income either they will scrap it as well. Take Guitar Hero for example. Even Nintendo decided not to paste the Mario franchise on everything anymore.

3) If you really don't like it you will not buy it. If you don't like the Wii's motion control, then don't buy the Wii. If you don't like CoD because there is no change then don't buy CoD. If you absolutely demand that Fifa, Madden and NHL updates its roster of players each year, than buy the games each year. As long as you buy, you make the statement that there is something about it that you still like.

1) Apparently you guys don't know anything about business management. What does art have to do with the purpose of marketing? Nothing. The whole point of market research is to reach out to as many people as possible. Their "art" is based off your opinions about their past "art". And yes, it's impossible to make a product that everyone will like. Thank you so much for stating the obvious.

2) I honestly don't get your point will that paragraph. But in regards to a series such as guitar hero being scrapped I can say that it wasn't because people didn't like it, it was because they made so many iterations of it that it got old really fast. People didn't want to buy 3 guitar hero games a year. They DIDN'T LISTEN TO PEOPLE when they complained about guitar hero games coming out too often. The fact they DIDNT LISTEN TO YOUR OPINION ABOUT THEIR BUSINESS is what made that series ultimately fail.

3) Again, there isn't really an overall point you're making with this. Obviously you're not going to buy something if you don't like it. At the same time, just because you bought it doesn't mean you don't think there are a lot of improvements that need to be made.

Quote
Wow 37 people. In a world with billions of people you need at least a 100 million people. If you are now already happy with 37 then you won't stand a chance.

Really? Okay smart ass. You obviously missed the whole point of that comment. Is 37 people little? Yes. But 37 people in 10 minutes is a lot. Obviously, unlike you, a lot of people want the industry to get better and agree that the idea behind this project is a good one. By the way, the count is now above 1,300. Hasn't even been 24 hours. Thank you for showing your intelligence level once more.

Quote
Oh yeah, I don't know who you are, nor do I know your reputation. You can claim a lot online, but I do not trust you with my data. You do not have the reputation of a professional.

So what you are saying is that you don't trust me knowing your opinion on games... yet you post those opinions here, and I'm sure other sites as well, where people like me, the "non-professional scary potential scammers", can take your comments and... well I honestly don't know what I would do with them that would harm you in any way.

Statistics? Source?

Hurting sales doesn't always have to mean the project lost money (no profit). What it can mean, and what I meant, is that they are losing additional sales. A lot of companies complain about this. Crysis 2 being leaked? Yeah, I'm pretty sure there were thousands of comments from gamers telling people not to pirate the game because they know that Crytek will drop their PC support (which they did say they will do BTW). Hence the reason they focused Crysis 2 on consoles so much.



I can't believe how unintelligent and rude you people have responded to this. Consider this my last post here. (don't bother saying "like omg yay!" because I already know)

2
Yes, I understand that. But when they do deny it then everyone who had me submit their opinion (which right now is 37 people and it hasn't even been up that long) will be VERY upset.

Think about this for a second. A single guy spends hours upon hours of his time collecting the opinions of your company and it's industry from people around the world. Said guy does this because he cares about the industry your company is a part of. Said "form fillers", AKA YOUR CUSTOMERS, also spend a good amount of time filling out said data.

Said guy organizes and sends the data. Various companies, including yours, receive said data. Companies in your industry can then make a choice. Said choice doesn't just effect 1 thing, it effects 2. Said effects are 1) Telling the customers "that's nice but !@#$% you we don't care" and 2) customers knowing you only care about the money and not presenting a quality product. Said effects cause you to lose reputation -> customers -> profit.

So in conclusion it is best for your company to consider said data. If you don't then many of your customers will hate you and most likely just pirate your games rather than buy them due to an "if its !@#$% us then !@#$% you" attitude.

3
Well a couple of things;

1) Here's the deal- Game design is an art form. No matter how commercial it becomes, it's still art. It may have input, but you can't just "demand" that it's made the way you want it. It needs to be the artists vision.

2) They aren't hurting in sales. Why would it matter?

3) There are more indie companies than major companies. Buy their games if you want to help the industry.

1) You're not demanding anything... well I guess that depends on how YOU write in the form. Remember, this is meant to be you voicing your opinion/making general suggestions on what you want to see and why you think it would make gaming better.

2) Actually they are hurting in sales. Maybe no where it actually hurts them financially but piracy does drop sales (obviously). A lot of people on community websites state that they pirate for various reasons. One of the most common reasons was that they are starting to hate how the company does business and/or develops games. This is where the form data comes in. You can tell them WHY they aren't getting your money or, if you don't pirate, simply why you are becoming upset with them.

3) Indie developers are more likely to listen to people. A lot of indie developers listen to you because they want to make a name for themselves. They make a game that meets the demands of most people. However, the big companies of today use to be great listening indie developers too. It's just now that their bank accounts are overflowing with money they mostly just copy their past ideas as much as possible (COD games being very similar with very little change for example)

4
Zelda Projects / Re: [DEMO] The Legend of Zelda RPG (NES Style)
« on: February 17, 2011, 03:32:47 am »
This project is dead for the most part. We haven't worked on it for a long time because the thumb drive where the project was saved got lost. All we have is the older version (one you see here) so... yeah it's pretty much dead.

5
The purpose of this project is to give the gaming industry a well formatted database of information regarding how you feel about the current state of the gaming industry. A lot of people feel that their voices are not being heard. They feel that many game companies do not take the time to go out and ask the public what they want, how they feel and what they want to see improved.

What people need to understand is that this is a problem with many companies in many industries. As long as a company is making the amount of money they aim for they do not bother trying to ask the public what their concerns and suggestions are.

This project will allow me to help you get your opinions heard. I am going to personally take all the data I receive and submit it to various game companies and hope they take the time to go over it. I am also going to post general statistics here on my blog (if I can). I figure that if someone does the time consuming work for them and all they have to do is look at it then they just may take the time to read your opinion.

http://classicgamemusichd.blogspot.com/2011/02/community-project-1-informing-industry.html

6
Zelda Projects / Re: [DEMO] The Legend of Zelda RPG (NES Style)
« on: January 26, 2011, 06:28:32 am »
That's all the demo is. You just start in a cave, which is where you actually start in the game, then venture out in the field which only has 2 enemies in it.

I just needed to know if there was any slowdown for anyone else. Like I said, it's still playable even on this old PC, but I needed to know if it was just this PC not being able to handle it 100% or something I was doing wrong.

Thanks for the response though. Now I know I didn't do something the engine doesn't like. I haven't worked on the game since because I didn't want to get too far ahead and not know if I recreated the problem somewhere else; should there have been a problem.

7
Zelda Projects / Re: [DEMO] The Legend of Zelda RPG (NES Style)
« on: January 25, 2011, 04:20:48 am »
3 days and no response? I guess no one else had the issue.

8
Zelda Projects / Re: [DEMO] The Legend of Zelda RPG (NES Style)
« on: January 23, 2011, 11:27:25 am »
There is a new Alpha demo available to download (see first post). This isn't anything special. The engine is 90% done and the game is starting to be developed.

I just need some people to download the demo and let me know if Kokiri Field slows down on your PC. I am developing this game on an older PC for easy to guess system requirement details. The game continues to be playable for me but throughout the whole game there are random slight FPS drops and while outside (Kokiri Field in the demo) the FPS will constantly drop in and out though still completely playable.

Just need to know if anyone with a computer that is considered moderate by today's standards gets the same FPS drops.

9
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 06:01:02 am »
I re-downloaded and the same error pops up. Not sure what the problem is. And yes, I am extracting all the contents.

My OS is windows XP 32bit. It's an older computer but I have played games made with clickteam software before.

10
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 05:48:45 am »
I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.

I double checked the file and it does have a playable exe inside it:

Zelda GBC Engine 1.0.exe

Also the icon should be a chest, if that helps.

I know all of that. But each time I try to run it I get a "ForEach.mfx" error.

11
Submission Archive / Re: GML Contest #1 poll
« on: January 17, 2011, 04:47:33 am »
Is there anyway to see the results without voting?

Also, I'll be on vacation till the 25th, so I won't be here when the voting ends (Just thought I'd warn you before I suddenly dissapear).

You can't see the results even if you do. It's a hidden poll...

12
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 04:43:22 am »
I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.

13
Submission Archive / Re: GML Contest #1 - Mamoruanime's Oculus
« on: January 17, 2011, 12:59:27 am »
OKay, it is a good game and I like the graphics. And it has some great sound effects. I do have to ask a few questions:

1) Is it correct that the game slows down once in while and then after a while speeds up again?

2) I see a bar below that is filling up with red, but is there also score visible in screen? If no, when do you get to see the score.

3) ANd what is that green square above the bar?

1) When I played it seemed to only slow down when too much stuff was on screen.

2) Score is located in the title bar of the window, to the left.

3) The green boxes indicate the current level. So 1 box is level 1, 2 boxes = level 2, etc. Not sure how many levels there are as I only played up to level 2 since the game seemed to progress too slow for my taste.

Great game its just easy and advances way too slow. Speeding up progressing 2x will make it more interesting. I was playing for around 10 minutes and was barely a quarter into level 2...

14
Submission Archive / Re: GML Contest #1 - Knighty's Flip-Bit
« on: January 17, 2011, 12:52:06 am »
Hard yet addicting. You got my vote unless something better comes but I have to say this is fantastic. Great work!  XD

15
Zelda Projects / Re: The Legend of Zelda RPG (NES Style)
« on: January 17, 2011, 12:10:13 am »
Awesome. Thanks.

16
Zelda Projects / Re: The Legend of Zelda RPG (NES Style)
« on: January 16, 2011, 11:19:49 pm »
Need some help with a sprite. If someone can modify the link sprite so he has no shield yet doesn't look like he's holding one during animation we would really appreciate it. This way all we have to modify is the tunic he is wearing when you change tunics in the game. We would have to recolor and re-shield link too many times if we had to change the sprite for each possible combination.

Here is the sprite image (please don't resize. sprite must remain 32x32 per section).


17
Zelda Projects / [DEMO] The Legend of Zelda RPG (NES Style)
« on: January 16, 2011, 11:01:22 pm »


Creators: Classic Game Music HD Admin
Last Updated: Sunday, January 23rd 2011
Language: English
Current Version: Demo Alpha v1.0.0.1 (download)
Engine Completion: 90%
Game Completion:  Unknown


System Requirements:

Microsoft Windows XP / Vista / 7
2.4GHz Intel Pentium 4 equivalent
512MB of DDR2 system RAM
1024x768 resolution

 

About:

This is a Legend of Zelda NES remake made using RPG style game play. This is not a remake of the story, simply a remake of the style. All graphics will be from the NES version of the game along with some custom creations. The story will not revolve around Gannon and his appearance is uncertain. The main objective of the game is to recover your piece of the triforce (the triforce shard of courage). However many other quests/duties will be available from the many different NPC characters in the game.

One major difference is the connection to NPC's as well as link himself. Karma will be in the game, ala Fallout. As well as link being able to talk (via text dialog). Characters will also have a lot to say as well as jobs you can do to earn money.

Skills and stats, such as HP, MP, Defense, Agility, etc will not rise based on your level. You will start the game with 100 max HP as well as level 0 or 1 of all other stats and no skills. You will earn stat increases and skills by engaging in training, drinking potions, etc. Your character level will only effect certain parts of the game and give you a feel of general progression.

Gamer score, ala Xbox 360, will also make an appearance. By getting certain amounts of kills for each type of enemy, completing quests/jobs, finding hidden items, etc will earn you gamer score points. This statistic will simply be there to act as a game completion statistic. You can compare it with other players on the web. You can't finish the game with a gamer score of 0.

The game will play as close to the NES version as possible, with the battle system being front-view selection based. This means battles will feature graphical depictions of the enemy or enemies you are fighting and battle actions will have minor animation. Link, along with party members, will not show up graphically. Actions will be chosen text menu style and feature a basic move attack, skill/magic selection and item based attacks.

The overworld will play just like the original NES game, minus the battle elements. You cannot attack enemies in the overworld itself. Enemies will appear and move as they would in the original game and battles, as described above, will commence when physical contact is achieved by the player and the enemy. When an enemy runs or is defeated the enemy will disappear from the overworld. If the enemy runs or you run, you will not get EXP points. Not all enemies can run, and you cannot run from all enemies. Battle rules are different for each enemy. Enemies will also have different weakness's and strengths based on the their body type and spiritual ability. An example of this is your fists will be absorbed slightly due to their soft "cushion" nature, but slash and stabbing weapons will have an easier time causing damage due to their soft nature.

The game will feature many different items, tunics, shields, weapons, skills, etc. Many of which were not in the original game but are still derivatives of the original item/weapon set, and some new ones as well.

18
Entertainment / What Gaming has Become - A Detailed Look
« on: January 13, 2011, 10:51:02 pm »
Recently started writing about what I think about gaming today and what it was in the past. It is going to be a very long series of posts... so it will take a while to finish. Page 1 is done and can be read here:

http://classicgamemusichd.blogspot.com/2011/01/what-gaming-has-become-detailed-look.html

I am looking for any input on what I wrote. Be nice to hear some criticisms or praises, whatever they may be. Am also looking for any suggestions as to what to write about next.

Thanks for reading  :)

19
Audio / Some of my custom creations and might do requests...
« on: January 12, 2011, 02:16:23 am »
Just started making music again. Haven't in a couple years... Here are some custom tracks and remixes I made today. Feel free to download them if you wish. All my basic tracks will be free to use as you wish (but not sell). May also do requests in the future.

Custom Tracks:

Neon Night (MW2 Remix Music)
138 in Progress

Remixes:

Mass Effect 2 - Harbinger - Form is Redundant

20
Audio / Re: Will do requests for classic game music.
« on: December 13, 2010, 07:57:47 pm »
Yeah, i think it was fairly noticable in the S.Metroid  .mp3 ... if you listened carefully, there were tonnes of them. >:D

Fixed the issue with the jitters. Now all the tracks I upload will have no artifacts because I am using a USB connection to record from my receiver. The Top Gun and Zelda soundtracks are the first to use the new connection and sound great. I can also record much faster since I can now use my DSP feature on the receiver which just processes the sound and outputs it in digital format, no need to record the actual sound.

If anyone wants to hear the Zelda music cleaned up and in stereo you can visit my YouTube channel at http://www.youtube.com/user/cgmhd?feature=mhum

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