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Entertainment / Re: I am taking gamer satisfaction data and submitting it to different studios.
« on: February 17, 2011, 03:32:34 pm »Okay there are just a few things wrong with your idea.
1) Like Mammy said game development is an art. It is completely based on subjectivity and even the most minute things can have a great impact. Not to mention that if a great group of people don't like a game, it is because of various reasons. One aspect that is completely horrible to one group might be fantastic for another. Even when some aspects it is unanimous in that it is crap everyone has a different idea of making it better. You cannot make games that everyone likes.
2) Larger companies also have an exponential larger costs. Software design (and thus game design) is a labor intensive industry and not a material intensive industry. They need to pay a lot of people for something that you cannot even hold physically in your hands. They have to consider making high risk innovative projects that has to start the labor all from zero, or make income certain projects that have a lot of labor already done. Companies need to keep their heads floating. It is absolutely not the case that big companies have a lot of money in their bankaccounts. If they have one year then it is to compensate for the negative profits the next year. And if the income certain projects do not lead to certain income either they will scrap it as well. Take Guitar Hero for example. Even Nintendo decided not to paste the Mario franchise on everything anymore.
3) If you really don't like it you will not buy it. If you don't like the Wii's motion control, then don't buy the Wii. If you don't like CoD because there is no change then don't buy CoD. If you absolutely demand that Fifa, Madden and NHL updates its roster of players each year, than buy the games each year. As long as you buy, you make the statement that there is something about it that you still like.
1) Apparently you guys don't know anything about business management. What does art have to do with the purpose of marketing? Nothing. The whole point of market research is to reach out to as many people as possible. Their "art" is based off your opinions about their past "art". And yes, it's impossible to make a product that everyone will like. Thank you so much for stating the obvious.
2) I honestly don't get your point will that paragraph. But in regards to a series such as guitar hero being scrapped I can say that it wasn't because people didn't like it, it was because they made so many iterations of it that it got old really fast. People didn't want to buy 3 guitar hero games a year. They DIDN'T LISTEN TO PEOPLE when they complained about guitar hero games coming out too often. The fact they DIDNT LISTEN TO YOUR OPINION ABOUT THEIR BUSINESS is what made that series ultimately fail.
3) Again, there isn't really an overall point you're making with this. Obviously you're not going to buy something if you don't like it. At the same time, just because you bought it doesn't mean you don't think there are a lot of improvements that need to be made.
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Wow 37 people. In a world with billions of people you need at least a 100 million people. If you are now already happy with 37 then you won't stand a chance.
Really? Okay smart ass. You obviously missed the whole point of that comment. Is 37 people little? Yes. But 37 people in 10 minutes is a lot. Obviously, unlike you, a lot of people want the industry to get better and agree that the idea behind this project is a good one. By the way, the count is now above 1,300. Hasn't even been 24 hours. Thank you for showing your intelligence level once more.
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Oh yeah, I don't know who you are, nor do I know your reputation. You can claim a lot online, but I do not trust you with my data. You do not have the reputation of a professional.
So what you are saying is that you don't trust me knowing your opinion on games... yet you post those opinions here, and I'm sure other sites as well, where people like me, the "non-professional scary potential scammers", can take your comments and... well I honestly don't know what I would do with them that would harm you in any way.
Statistics? Source?
Hurting sales doesn't always have to mean the project lost money (no profit). What it can mean, and what I meant, is that they are losing additional sales. A lot of companies complain about this. Crysis 2 being leaked? Yeah, I'm pretty sure there were thousands of comments from gamers telling people not to pirate the game because they know that Crytek will drop their PC support (which they did say they will do BTW). Hence the reason they focused Crysis 2 on consoles so much.
I can't believe how unintelligent and rude you people have responded to this. Consider this my last post here. (don't bother saying "like omg yay!" because I already know)