Creators: Classic Game Music HD Admin
Last Updated: Sunday, January 23rd 2011
Language: English
Current Version: Demo Alpha v1.0.0.1
(download)Engine Completion: 90%
Game Completion: Unknown
System Requirements: Microsoft Windows XP / Vista / 7
2.4GHz Intel Pentium 4 equivalent
512MB of DDR2 system RAM
1024x768 resolution
About: This is a Legend of Zelda NES remake made using RPG style game play. This is not a remake of the story, simply a remake of the style. All graphics will be from the NES version of the game along with some custom creations. The story will not revolve around Gannon and his appearance is uncertain. The main objective of the game is to recover your piece of the triforce (the triforce shard of courage). However many other quests/duties will be available from the many different NPC characters in the game.
One major difference is the connection to NPC's as well as link himself. Karma will be in the game, ala Fallout. As well as link being able to talk (via text dialog). Characters will also have a lot to say as well as jobs you can do to earn money.
Skills and stats, such as HP, MP, Defense, Agility, etc will not rise based on your level. You will start the game with 100 max HP as well as level 0 or 1 of all other stats and no skills. You will earn stat increases and skills by engaging in training, drinking potions, etc. Your character level will only effect certain parts of the game and give you a feel of general progression.
Gamer score, ala Xbox 360, will also make an appearance. By getting certain amounts of kills for each type of enemy, completing quests/jobs, finding hidden items, etc will earn you gamer score points. This statistic will simply be there to act as a game completion statistic. You can compare it with other players on the web. You can't finish the game with a gamer score of 0.
The game will play as close to the NES version as possible, with the battle system being front-view selection based. This means battles will feature graphical depictions of the enemy or enemies you are fighting and battle actions will have minor animation. Link, along with party members, will not show up graphically. Actions will be chosen text menu style and feature a basic move attack, skill/magic selection and item based attacks.
The overworld will play just like the original NES game, minus the battle elements. You cannot attack enemies in the overworld itself. Enemies will appear and move as they would in the original game and battles, as described above, will commence when physical contact is achieved by the player and the enemy. When an enemy runs or is defeated the enemy will disappear from the overworld. If the enemy runs or you run, you will not get EXP points. Not all enemies can run, and you cannot run from all enemies. Battle rules are different for each enemy. Enemies will also have different weakness's and strengths based on the their body type and spiritual ability. An example of this is your fists will be absorbed slightly due to their soft "cushion" nature, but slash and stabbing weapons will have an easier time causing damage due to their soft nature.
The game will feature many different items, tunics, shields, weapons, skills, etc. Many of which were not in the original game but are still derivatives of the original item/weapon set, and some new ones as well.