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Author Topic: *Solution Found - but issue still exists* APNGs in Firefox 3 go back to frame 1  (Read 11741 times)

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Nintendo Maniac 64

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Re: *Wait... Problems AGAIN?!* My avatar display...
« Reply #60 on: September 13, 2008, 06:45:16 pm »
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That still doesn't explain why this only happens in Firefox and not in Opera. (both which support APNG)
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Re: *Wait... Problems AGAIN?!* My avatar display...
« Reply #61 on: September 13, 2008, 06:56:08 pm »
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That still doesn't explain why this only happens in Firefox and not in Opera. (both which support APNG)

Well than that's obviously a problem with Firefox and not the forums, so contact Mozilla.
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!@#$% I lost my entire post, god dammit.

Nintendo Maniac 64

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Re: *Wait... Problems AGAIN?!* My avatar display...
« Reply #62 on: September 13, 2008, 08:30:41 pm »
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But that itself doesn't explain why it's only occurring on ZFGC.
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Fate/stay night-related and other extended music loops:
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Re: *Wait... Problems AGAIN?!* My avatar display...
« Reply #63 on: September 15, 2008, 05:13:18 pm »
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I have upgraded to FireFox 3 and your avy still shows the pic saying i haven't :-\.
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Re: *Wait... Problems AGAIN?!* My avatar display...
« Reply #64 on: September 15, 2008, 10:39:18 pm »
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looks fine to me.
firefox 3.
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Nintendo Maniac 64

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Re: *Wait... Problems AGAIN?!* My avatar display...
« Reply #65 on: September 16, 2008, 03:45:13 am »
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I have upgraded to FireFox 3 and your avy still shows the pic saying i haven't :-\.
This is the said issue.  The message you're seeing is the 1st of 2 frames in my APNG animated avatar.  Browsers other than Firefox 3 and Opera 9.5 cannot render the animation part, so they fallback to a standard PNG and show just the 1st frame.

The way I have it, the 1st frame (the message) only displays itself for 1 millisecond, then goes to the 2nd frame and stays there (I have no looping).  The issue is that on ZFGC it wants to jump back to the 1st frame for whatever reason, and since I have no looping, animation has already stopped so it won't go back to frame 2 (unless "coaxed" in some way as specified in my 1st giant post under "Old Issues").

Now if I turned on looping, it wouldn't have a problem (hence Darklight's avatar) - but in Firefox I think 1ms is still kinda noticable (must check), but I don't think it is in Opera.  I'll try it though.

EDIT: HA!  I FIGURED A WAY AROUND IT!.  Have it loop, but only twice with the 2nd frame at 99999ms.  That way when it jumps back to the first frame, the animation isn't actually complete and will continue animating to the 2nd frame as normal!  daaaaa Naaaaa NAAAAA NAAAAAAAAAAAAAAA!!!!!

EDIT 2: That still doesn't help that the issue still exists though ¬_¬.  I'll let it slide for now since it's probably something with the current SMF version that will hopefully not happen in the future. (but that still doesn't explain why it's Firefox only... so I guess it's Firefox + SMF only? huh.)
« Last Edit: September 16, 2008, 03:58:04 am by Nintendo Maniac 64 »
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ZFGC's resident straight-male kuutsundere
(because just "tsundere" makes people think of "Shana clones" *shivers*)

Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


CPU + iGPU: Pentium G3258 @ 4.6GHz/1.281v
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Xiphirx

wat
Re: *Wait... Problems AGAIN?!* My avatar display...
« Reply #66 on: September 16, 2008, 04:12:02 am »
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I have upgraded to FireFox 3 and your avy still shows the pic saying i haven't :-\.
This is the said issue.  The message you're seeing is the 1st of 2 frames in my APNG animated avatar.  Browsers other than Firefox 3 and Opera 9.5 cannot render the animation part, so they fallback to a standard PNG and show just the 1st frame.

The way I have it, the 1st frame (the message) only displays itself for 1 millisecond, then goes to the 2nd frame and stays there (I have no looping).  The issue is that on ZFGC it wants to jump back to the 1st frame for whatever reason, and since I have no looping, animation has already stopped so it won't go back to frame 2 (unless "coaxed" in some way as specified in my 1st giant post under "Old Issues").

Now if I turned on looping, it wouldn't have a problem (hence Darklight's avatar) - but in Firefox I think 1ms is still kinda noticable (must check), but I don't think it is in Opera.  I'll try it though.

EDIT: HA!  I FIGURED A WAY AROUND IT!.  Have it loop, but only twice with the 2nd frame at 99999ms.  That way when it jumps back to the first frame, the animation isn't actually complete and will continue animating to the 2nd frame as normal!  daaaaa Naaaaa NAAAAA NAAAAAAAAAAAAAAA!!!!!

EDIT 2: That still doesn't help that the issue still exists though ¬_¬.  I'll let it slide for now since it's probably something with the current SMF version that will hopefully not happen in the future. (but that still doesn't explain why it's Firefox only... so I guess it's Firefox + SMF only? huh.)

What is so important about that message anyway?
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Nintendo Maniac 64

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Re: *Solution Found - but issue still exists* AP...
« Reply #67 on: September 16, 2008, 04:16:49 am »
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Well, for one, if you ARE running Firefox 3 like Ness was, the message is completely inaccurate. (it says you haven't upgraded to Firefox 3 or Opera 9.5)
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ZFGC's resident straight-male kuutsundere
(because just "tsundere" makes people think of "Shana clones" *shivers*)

Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


CPU + iGPU: Pentium G3258 @ 4.6GHz/1.281v
RAM: 16GB Corsair Vengeance DDR3-1600
OS: Windows 7 SP1 x64
  • My YouTube channel

Xiphirx

wat
Re: *Solution Found - but issue still exists* AP...
« Reply #68 on: September 16, 2008, 04:25:16 am »
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Well, for one, if you ARE running Firefox 3 like Ness was, the message is completely inaccurate. (it says you haven't upgraded to Firefox 3 or Opera 9.5)

Ok, remove it then?
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Re: *Solution Found - but issue still exists* AP...
« Reply #69 on: September 16, 2008, 04:26:36 am »
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Certainly the sky is falling, but really, this isn't worth five pages of discussion over it when the way you are trying to use an avatar is not even how avatars were intended to be used on forum software in general; if this were a few years ago when browsers like Firefox supported PNG transparency while Internet Explorer did not, then I could possibly understand having a non-standard avatar that would check the browser choosing to show whichever image would be best compatible, but meh.
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Nintendo Maniac 64

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Re: *Solution Found - but issue still exists* AP...
« Reply #70 on: September 16, 2008, 05:07:09 am »
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I know it's not exactly the intention, but that how I work - I love to do things that weren't originally intended :P (that's the beta tester in me coming out <_<)

Yes I understand 5 pages is overkill, but is it not still an issue - one that we're going to completely ignore just because it's in the minority?  Look, it's MY avatar so I have it as what I like, and that's urging people to use a better browser.

Also, like I've said earlier, Firefox 3 is supposed to support APNGs fine but all I know is that on ZFGC that's not true.  I guess part of the reason for me caring so much about the issue is that I've never seen anything like it.  As far as I know there's only really 1 implementation of APNG, so I just don't understand why Opera displays APNGs on ZFGC fine while Firefox doesn't, and yet on other sites Firefox does fine with APNGs.  It's the requirement of needing BOTH Firefox 3 AND ZFGC for APNGs to glitch that is boggling my mind and making me freak out over it - it just doesn't make any ense to me!
« Last Edit: September 16, 2008, 05:08:54 am by Nintendo Maniac 64 »
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ZFGC's resident straight-male kuutsundere
(because just "tsundere" makes people think of "Shana clones" *shivers*)

Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


CPU + iGPU: Pentium G3258 @ 4.6GHz/1.281v
RAM: 16GB Corsair Vengeance DDR3-1600
OS: Windows 7 SP1 x64
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Re: *Solution Found - but issue still exists* AP...
« Reply #71 on: September 16, 2008, 12:22:20 pm »
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It's the requirement of needing BOTH Firefox 3 AND ZFGC for APNGs to glitch that is boggling my mind and making me freak out over it - it just doesn't make any ense to me!
If it happens on one browser and not the other, it's not our fault. The same code is emitted regardless of browser. Its more likely a problem with the browser. Just deal with it, APNG is not standardized, there will be differences in its implementation.
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Nintendo Maniac 64

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Re: *Solution Found - but issue still exists* AP...
« Reply #72 on: September 16, 2008, 06:05:27 pm »
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Obviously I am dealing with it (I found a get-around solution), but it still doesn't make it right to ignore a bug.  How can it be JUST the browser's fault if the problem doesn't happen elsewhere?  That's why I'm thinking it's an issue with both ZFGC (and maybe SMF) AND the browser.
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ZFGC's resident straight-male kuutsundere
(because just "tsundere" makes people think of "Shana clones" *shivers*)

Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


CPU + iGPU: Pentium G3258 @ 4.6GHz/1.281v
RAM: 16GB Corsair Vengeance DDR3-1600
OS: Windows 7 SP1 x64
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Re: *Solution Found - but issue still exists* AP...
« Reply #73 on: September 16, 2008, 06:10:41 pm »
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How can it be JUST the browser's fault if the problem doesn't happen elsewhere?  That's why I'm thinking it's an issue with both ZFGC (and maybe SMF) AND the browser.
Easy. It dosen't properly support one or more of the features used to emit images.

Eitherway at the risk of being impolite. Quit bitching. APNG isn't even a standardized format, your lucky it works at all.
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Nintendo Maniac 64

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Re: *Solution Found - but issue still exists* AP...
« Reply #74 on: September 16, 2008, 06:21:40 pm »
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*sigh* :/ fine... (the beta tester in me just died a little)
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ZFGC's resident straight-male kuutsundere
(because just "tsundere" makes people think of "Shana clones" *shivers*)

Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


CPU + iGPU: Pentium G3258 @ 4.6GHz/1.281v
RAM: 16GB Corsair Vengeance DDR3-1600
OS: Windows 7 SP1 x64
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Mamoruanime

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Re: *Solution Found - but issue still exists* AP...
« Reply #75 on: September 16, 2008, 06:27:20 pm »
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Yeah I personally was very surprised the thing even displayed in the first place <_< apng isn't widely used at all right now
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Nintendo Maniac 64

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Re: *Solution Found - but issue still exists* AP...
« Reply #76 on: September 16, 2008, 06:32:40 pm »
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Well, it'll pretty much display on any site that supports standard PNG since APNG IS a PNG with extra stuff embedded.  You then just need a browser or something that supports APNG that'll then read the rest of the data in the image and animate it instead of just ignoring the extra frames and data.
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ZFGC's resident straight-male kuutsundere
(because just "tsundere" makes people think of "Shana clones" *shivers*)

Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


CPU + iGPU: Pentium G3258 @ 4.6GHz/1.281v
RAM: 16GB Corsair Vengeance DDR3-1600
OS: Windows 7 SP1 x64
  • My YouTube channel
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