- Over the bridge
- Under the bridge
- Various enemies
- Fire spreads!
- The editor
Full LTTP, no mixed, but some updated graphics
Made in VB6 and C for dll's
Octo planar, supporting diagonals and gliding
Multilayered (nicer tiling) and multifloored, allowing link to go over a bridge with enemies and assorted interactives beneath
31 items, currently 24 fully implemented (unbalanced) working items
4 fully playable suits allowing for different kinds of gameplay
Jumping, falling, drowning, diving, rolling, flying, hooking, lifting, throwing, dieing... blabla
Enviroments like snow, rain, dark rooms/caves/dungeons, fog layer and windy desert sand (currently)
Music, ambience, stereo distance effects (like closing in on a waterfall) and alot of fx sounds
Fully scripted engine, meaning I can pretty much make the entire world inside a single map, though what would the point be
Pretty good AI for enemies, non hostiles and support for different kinds of enemies like digging, flying, teleporting
Particle system for well... sprite particles
Pushable and liftable objects in any size and what not.. Once did a house ala. four swords.. real nice
Decent editor for any kind of mapmaking, though scripting in an advanced text editor is mandatorym ie. Crimson Editor
(Keyword files always included in package)
Menu with item, bottle and suit selection (revamped in progress)
Minimap with information sprites
TODO LIST:
1. finish the green guard type enemy completely!
2. make pulling mechanics, for pulling objects aka. bricks
3. remake the entire menu system a) items b) suits(armor) c) gloves(str) d) shoes(speed,swim,...)
4. havent thought about things this far
its quite a list already - code-wise
but id have to say start thinking about the actual game itself, a title for instance!
Going to finish some stuff in the engine before venturing into the world
And i dont have a story, nor will i have in the short term future
Testing demo:
http://dm.fwsnet.net/DMLttP3.rar (Run DM-DBG.exe!)
Dieing added
Want to test? Test, respond here, and thanks in advance