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Author Topic: (Title Screen) Final Fantasy ~no name~  (Read 6535 times)

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Bludleef

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Re: (Title Screen) Final Fantasy ~no name~
« Reply #20 on: September 10, 2010, 02:11:59 am »
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Um no, but no problem.  Do you want the title separated from the background or different colors?
The only colors I really thought out was Tidus and his Deep Sea Blue and Cloud and his Mako Green.
« Last Edit: September 10, 2010, 02:19:25 am by Bludleef »
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Re: (Title Screen) Final Fantasy ~no name~
« Reply #21 on: September 10, 2010, 02:22:03 am »
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Check out my attachments for the separated parts.

Only the last frame of the logo is necessary.
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Bludleef

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Re: (Title Screen) Final Fantasy ~no name~
« Reply #22 on: September 10, 2010, 03:25:40 am »
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I think if I understand correctly you only need this, but if not let me know.



But in my opinion using this as the background image might look better.



oh another thing I did was to cut the characters from their background a little cleaner.  In my opinion this is something Photoshop is better at.
« Last Edit: September 10, 2010, 03:34:51 am by Bludleef »
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Re: (Title Screen) Final Fantasy ~no name~
« Reply #23 on: September 10, 2010, 05:44:17 am »
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Looks like it lost color compared to your first edit.

The starfield moves in-game.  That's why I need the portrait by itself.  It does look better against the background.
The logo would be nice to the way you had it whenever you get the time.  No need to rush.
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Re: (Title Screen) Final Fantasy ~no name~
« Reply #24 on: September 10, 2010, 06:41:15 am »
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Don't mean to double post but I do.

Here's what I came up with messing around in GIMP.  Had no idea what i was doing but, this one would look good if I had the white background.  At least it appears that way to me.
Yes, I know I cut off the very top of Zidane's head.  And I prefer gray to purple for Zidane's color.



and what it looks like in game now...
« Last Edit: September 10, 2010, 07:00:53 am by Theforeshadower »
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Bludleef

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Re: (Title Screen) Final Fantasy ~no name~
« Reply #25 on: September 10, 2010, 03:04:40 pm »
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Nice I did that and then kind of faded the bottom so it isn't such an abrupt stop.  I think it looks better, but it is your choice in the end.




« Last Edit: September 11, 2010, 01:49:53 am by Bludleef »
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Re: (Title Screen) Final Fantasy ~no name~
« Reply #26 on: September 11, 2010, 01:58:06 am »
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Thanks.

As far as the actual gameplay, I have a separate gmk that deals with strictly the battle mode.
Looks like most of my work is going to be spent on Draw code more than anything else.
I came up with my own simple yet effective algorithms for damage:

Cloud  Damage=(Strength/2)+(WeaponAttack)

So, say, Cloud's Strength is 42 and his weapon equipped has 96 attack.
so it would be Damage=(42/2)+(96)
Gives you a base damage of 117.
Add any boosts during the battle, then we multiply based on Cloud's level.
Cloud gains a new multiplier per 9 levels.
So, for sake of argument, Cloud is level 36.
Take 36/9 which gives you 4, times that by the base damage(117)
So now we do 468 damage in the attack.

Don't worry, weapons in the game go upto 500 attack so far.  Not to mention I am probably not going to put a cap on attributes so you could theoretically have a character with 300 strength and a weapon with 500 attack to give you a base damage amount of 650.
If it was Cloud and he was at level 99, then you are doing 6500 damage in a single hit.

I also  have the others':
Squall  Damage=(Str / 2)+(WpnAtk)
Zidane Damage=(Str / 4)+(WpnAtk) |off-hand(Str / 5)+(WpnAtk)  If using 2-handed weapon, (Str / 3)+(WpnAtk)
Tidus   Damage=(Str / 3)+(WpnAtk)

Like I said, simple but effective.
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Bludleef

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Re: (Title Screen) Final Fantasy ~no name~
« Reply #27 on: September 11, 2010, 02:11:52 am »
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Nice let me know if you need anymore help with graphics.
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