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Topics - Martijn dh

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Updates / NCFC 2020 announced
« on: July 29, 2020, 11:33:47 am »
Just read on discord that the ncfc 2020 event dates have been set:

Anybody entering?
I'm not all that impressed by their level of effort and organisation anymore, but it is still free exposure.

Second question: are there any more events out there like the ncfc, that showcase fangames.

Graphics / Bunny Cape
« on: May 09, 2020, 02:11:46 pm »
Just a little post to ask for feeback and/or improvements, since I'm not all that great at spriting.

I'm trying to create sprites for the alttp bunny while wearing the alttp cape of invisibility (to add a bunny transformation cape). Check the attachment for the results. I've been trying out a few things for the backside, but I feel like there is still room for improvement.

Updates / NCFC 2019 dates announced
« on: August 28, 2019, 06:42:00 pm »
Got a notification that the 2019 NCFC booths have already opened up for this year.
The actual event seems to happen October 30th - November 3rd.

Link: http://forum.nintendocfc.com/showthread.php?tid=568

Who is thinking of entering?

Entertainment / Links awakening - zelda maker dungeon
« on: June 11, 2019, 08:37:14 pm »
Any thoughts about the new dungeon in the Links Awakening remake: the dungeon maker mechanics?

Check the treehouse video past 14:00:

This has made it an instant buy for me now! Maybe it's also hints at Nintendo wanting to experiment with a real Zelda Maker in the future.

Updates / NCFC 2018 dates announced
« on: August 26, 2018, 10:17:02 am »
Seems like the NCFC date for this year have been announced a few weeks ago:

Anybody on this forum planning on participating?

Coding / Gamemaker Studio Shader tutorial(s)
« on: August 19, 2018, 02:23:51 pm »
More stuff I came across online while diving into Gamemaker's workings.
This shader tutorial is the most usefull playlist I found so far.


Coding / Gamemaker optimization video
« on: August 03, 2018, 05:22:55 pm »
Came across a video people on here might like:

Audio / Zelda chords explained
« on: May 04, 2018, 07:47:53 pm »
Not my area of expertise, but maybe interesting for some of you:

Updates / NCFC 2017 dates announced
« on: August 06, 2017, 06:45:00 pm »
Somehow I'm not able to create a new topic in the updates section so I'm placing it here.

The dates for NCFC 2017 have been announced (=october 30th). You can read the post here:

Is anybody else planning to enter?

Entertainment / Pong game with GB Zelda(ish?) visuals on steam
« on: July 31, 2016, 11:14:18 am »
This one tickled my funny bone a little because of how obviously it is "inspired" by zelda sprites. Is it just me or is half of it just plain ripped?

Recruitment / Looking for a designer for alttp style dungeons/overworlds
« on: January 24, 2016, 02:44:51 pm »
Thanks for checking out the request:
If anybody feels like working on alttp level designs please send me a PM or reply to this topic. I'm looking for a few people to (help) design the dungeons and overworlds for my fangame. Mainly 'cause I feel like working with a small team again but also because I'd like to speed up the development progress a little.

Check this link if you don't know my project yet:

How does it basically work:
Designs can be made in Gamemaker, paint, on paper, or with whatever other method you prefer. (That way you won't have to concern yourself with all the objects and coding within the actual engine). Send me the results and when we are both happy I'll implement the results it in the actual game. You can work with the tilesets I provide (though I lack overworld tilesets) or with your own creations/additions.

I'll obviously share more information on the game, planned dungeons/areas and so on with those that want to help or learn more.

Finally I do have a few personal preferences held over from previous collaberations:
1. All rooms / area's have to look unique and/or contain unique contents.
(example: 5 simular square rooms in a row with just some enemies is boring)

2. Please respect existing game design choices.
(example: don't design a swamp with the ultimate boss when I asked for a mountain cave acting as a tutorial area)

3. Everything is allowed to change if needed.
(example: sometimes rooms might need to change due to engine mechanics. It might also be that a tough room in the beginning of the game is ultimatly thought to better suited for a later dungeon. Things like that.)

4. No rush.
It's all meant in good fun. The game will get finished eventually anyway. ;)

Entertainment / Mario maker (code exchange)
« on: September 25, 2015, 05:19:32 pm »
A topic for myself and those of you that also own the game and want to exchange leveldesigns and/or feedback.
It's not quite Zelda, but design is design and you can never learn too much about what makes games fun.


Feedback / April 1
« on: April 01, 2015, 05:59:15 pm »
Nice one.
When will we going back to the regular site?

Entertainment / Stop motion video made on the atomic level
« on: April 29, 2013, 04:50:27 pm »
Nothing to complex but just something I came across and found interesting:
<a href="http://www.youtube.com/watch?v=oSCX78-8-q0" target="_blank">http://www.youtube.com/watch?v=oSCX78-8-q0</a>

Here is the making of (which is the more interesting part):
<a href="http://www.youtube.com/watch?v=xA4QWwaweWA" target="_blank">http://www.youtube.com/watch?v=xA4QWwaweWA</a>

Recruitment / [Request] Tester and/or gamplay recording
« on: December 21, 2012, 11:02:47 am »
With the holidays coming up I plan to spend more time improving my fangame. For this I need playerinput and though this topic I'd like to invite anybody willing to play (and record) a testversion of my game. Though this I hope to find out what issues others encounter so that I may adress them. I'm talking about getting information on glitches, framerates on different machines and how people experience puzzles and the level of difficulty. More help is always welcome, but I don't want to ask for too much here.
On a final note: we will be working with a testversion of the game so some areas you'll encounter might still need work, though that's kind of the point XD.

Contact me if you are interested. I can produce a testerdemo in about a day.

For those that do not yet know, I'm talking about the following project:

Coding / Video explanation on 2d camera logic
« on: December 17, 2012, 08:05:36 pm »
Interesting videos I came across:
<a href="http://www.youtube.com/watch?v=nryuCql2k9A" target="_blank">http://www.youtube.com/watch?v=nryuCql2k9A</a>

<a href="http://www.youtube.com/watch?v=TCIMPYM0AQg" target="_blank">http://www.youtube.com/watch?v=TCIMPYM0AQg</a>

Discussion / New project: Guildmaster 1.0
« on: November 03, 2012, 12:57:48 pm »
Zelda fangames are nice and all, but I too want to create something slightly more original every now and then. And here it is. Or at least, here is the concept I have decided on as my fun little secondary project. Not to worry though. Horn of Balance development is not going to discontinue or anything. ;)

Okay, so the concept is browser-like management game where you build a guild across a fantasy land. You hire members, manage stats, buy equipment, upgrade buildings and have you guildmembers perform quests for gold. In the beginning you will only have yourself to earn gold with but the game will be expansive in that I plan to included a LOT of characters to recruit and stuff to unlock/upgrade. It's simple but should be very addicting if you like (micro)management and achievements....like myself XD

The members to recruit can be characters from various media (anime, videogames, movies, whatever). Think along the lines of characters from Final Fantasy, Naruto, Zelda, Warcraft. Whatever floats your boat really. I'll leave it up to you guys to come up with requests while I build the needed mechanics. Maybe I'll introduce some guidelines later on to prevent stormtroopers from fighting alongsides fairies, but who knows. That might be funny in it's own right.

I'll post some images and more details over the next couple of weeks hopefully. For now I'm really interested to learn what you guys think about the concept.

EDIT: Attached some screenshots.

Graphics Requests/Archive / [REQUEST] Alttp character animations
« on: August 14, 2012, 06:33:09 am »
Hello all,

It has been a while, but with the new demo just out now might be good time to make another request topic. I'm currentllooking for the following custom animations (in alttp style):
- Link drinking from a bottle
- Link swiping with his bottle to catch stuff (like in OoT)
- Link emptying the contents of a bottle (like in Oot)
- Animations for when Link is idle

For the first three requests I'm looking for animations for all four different directions. MaJoRa's has already once made a character sheet where the character drinks from a bottle so the front view has already been made. There is no need make multiple versions for the various bottle contents like in that sheet.

MaJoRa's character sheet:

The fourth request is free form. I want Link to do funny things if the character is idle long enough. Sleeping, dancing, striking poses, juggling stuff. Whatever you can think off really. Consider it an in-game secret / joke. I'd say have fun with this one if you're interested in helping out my project or like spriting in general. For these animations just the frontal view will be sufficient.

Here is a link to the project where the amations will be incorperated into, for those that are unaware of it.

Graphics / Will these fit alttp style?
« on: April 30, 2012, 05:34:27 pm »
Okay, this may be a little silly, but I'm in doubt wether or not the attached item sprites could fit the alttp style/world.
I mean to replace the pendants from the original with a set of rings.

EDIT: The 3rd and 4th attachement is the runner up option I have in mind. Same question. Will these fit?

Graphics / Graphics archive - LTTP & FSA
« on: February 19, 2012, 02:48:38 pm »

If you like gamefonts also check out: http://www.zone38.net/font/

Links left to investigate:

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