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Messages - Martijn dh

Pages: [1] 2 3 ... 77
1
Other Projects / Re: Horn of Balance
« on: July 14, 2024, 06:36:48 pm »
More progress:
Code: [Select]
v0.28.085 (21-22 juni 2024)
* Contacted new translator
* Added in ghost status for (future) enemies
* Edited and implemented an extra sound effect
* Started work on the final glasses upgrade
* Added another sound effect
* Made small visual improvement to the world teleportation sequence

v0.28.086 (23 juni 2024)
* Fixed last known visual hiccups in to the world teleportation sequence
* Started work on the magic rod item
* Reorganised more hero assets
* Tweaked volume latest sound effects
* Fixed funny glitch turning all enemies into ghosts eventually
* Nope, still had to fix another hiccup in the world teleportation sequence
* Tweaked a few overworld tiles

v0.28.087 (28 juni 2024)
* Tweaked AI of enemies copying the hero movement a bit
* Made more progress on the magic rod item

v0.28.088 (29 juni 2024)
* Reviewed / tweaked new incoming spritework
* Almost completed work on the new magic rod item

v0.28.089 (30 juni 2024)
* Implemented new warp point visuals on world map
* Finished review of the new pixel art package
* Made a lot of progress on the second grimoire item
* Started planning out the third grimoire
* Rewrote container setup to allow for hopping
* Almost finished work on magic rod item

v0.28.090 (4 juli 2024)
* Finished work on magic rod item

v0.28.091 (5 juli 2024)
* Created and implemented additional grimoire use visuals
* Switched around a few sound effects
* Made progress on the second grimoire
* Made small improvements to the first grimoire sequence
* Put together next sound effects commission package (to be executed across july)
* Created mockup sequence for the third grimoire

v0.28.092 (6 juli 2024)
* Further refined third grimoire sequence
* Made a little progress with dungeon tilesets style/pallete choices
* Finished the second grimoire (excl. sound effects and effect on darkness engine)

v0.28.093 (7 juli 2024)
* Added folder structure and placeholder scripts for eventual german demo translation
* More more progress finally reviewing the last existing French translations
* Put out small Steam page translation gig
* Finished interaction between second grimoire and darkness
* Made a little more progress on third grimoire mockup visuals
* Fixed possessed containers being able to hop into (and trap) enemies
* Fixed stone pots on conveyor belts being able to slide into hero and enemies
* Fixed stacked bounce potential when hitting specific enemies

v0.28.094 (12 juli 2024)
* The backer survey reply cap was reached – set up a new survey and contacted remaining backers
* Put out work for 2 new French translators
* Reviewing a few new sound effects that came in
* Processed a few more incoming backer survey results
* Made a little bit of progress on more early wall/floor mockups

v0.28.095 (13 juli 2024)
* Made progress on the various tileset (mockups) walls
* Made a little more progress on third grimoire mockup visuals
* Wrote out part of the next spritework commission package
* Made progress in review process first new French translator's results
* Reviewed more new sound effects

2
Other Projects / Re: Horn of Balance
« on: June 21, 2024, 02:50:36 pm »
Demo 2.4 has been released in the following places.

Itch demo:
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo/devlog/750208/16-small-demo-update-now-includes-bombs

Steam demo:
https://store.steampowered.com/app/2738140/Horn_of_Balance/

----

And also, here the latest progress aside from the new demo:

Changelog:
Code: [Select]
v0.28.080 (9 juni 2024)
* Made a bit of progress on future tilesets
* Started contacting translators

v0.28.081 (12 juni 2024)
* Put out next pixelart commission package

v0.28.082 (14 juni 2024)
* Finished creating new warp screen transitions

v0.28.083 (15 juni 2024)
* Created and implemented new visuals return warp point
* Credits scrollspeed has been increased
* Slightly edited AI of some “wizzrobe” equivalent enemies
* Fixed bug unintentionally disabling a few trees technically outside of some specific rooms
* Fixed bug accessing one of the demo dungeon secret chests
* Fixed credits misalignement if displayed during fullscreen mode without stretching on
* Improved slight collision misalignment while using “hookshot” in north direction
* Lowered sound effect volume when using healing sprites while at full health/magic

v0.28.084 (16 juni 2024)
* Improved coding dungeon 1 subboss
* Expanded pixelart commission

3
Other Projects / Re: Horn of Balance
« on: June 09, 2024, 11:48:36 am »
Just release demo 2.4 for alpha/beta backers. A public release will happen at the end of next weekend - assuming no major issues are discovered.

Changes compared to demo 2.3:
Code: [Select]
*    Added bombs (=found in a dungeon chests)
*    Stunned enemies now have a visual indicator
*    Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
*    Tweaked end credits screen + expanded list of backer names
*    Fixed keys in chests in demo dungeon not being displayed in the correct color
*    Replaced placeholder impact sprites with new visuals
*    Reordered a few item menu items + updated a few descriptions slightly
*    Added proper water visuals for water in the demo cave
*    Sword charging sparkles now better alignment with the sword while walking
*    Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
*    Some of the elementals now also provide light in the dark
*    Updated titlepage, splashscreen and file icon
*    Tweaked visuals small keys
*    Tweaked music volume levels
*    Fixed hit reflection sound potentially stacking
*    Fixed small visual oversight when doing a special sword attack in shallow water
*    Music volume is lowered during jingles and grimoire usage
*    Made the regular shields a little more effective when facing up    Added bombs (=found in a dungeon chests)
*    Stunned enemies now have a visual indicator
*    Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
*    Tweaked end credits screen + expanded list of backer names
*    Fixed keys in chests in demo dungeon not being displayed in the correct color
*    Replaced placeholder impact sprites with new visuals
*    Reordered a few item menu items + updated a few descriptions slightly
*    Added proper water visuals for water in the demo cave
*    Sword charging sparkles now better alignment with the sword while walking
*    Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
*    Some of the elementals now also provide light in the dark
*    Updated titlepage, splashscreen and file icon
*    Tweaked visuals small keys
*    Tweaked music volume levels
*    Fixed hit reflection sound potentially stacking
*    Fixed small visual oversight when doing a special sword attack in shallow water
*    Music volume is lowered during jingles and grimoire usage
*    Made the regular shields a little more effective when facing up

Changelog in general:
Code: [Select]
v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals

v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage

v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly

v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire

v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better allignment with the sword while walking
* Made progress preparing the next sndfx commission package

v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack

v0.28.071 (23-24 mei 2024)
* Made more minor tweaks to the final boss attacks
* Implemented new visuals for highest level sword release
* Added proper water visuals for water in the demo cave
* Implemented a few more new tiles

v0.28.072 (25 mei 2024)
* Implemented visuals for several new containers
* Adjusted character ice attack masking
* Expanded code to allow carrying objects with different types of shadows
* Fixed small visual oversight when doing a special sword attack in shallow water
* Stunned enemies now have a visual indicator
* Can now spread love sickness across enemies

v0.28.073 (26 mei 2024)
* Finished the first of the grimoire sequences (excl. sound effects)
* Implemented second grimoire sequence using mock-up sprites
* Adjusted status visuals positioning per enemy type
* Fixed newly introduced error when picking up pots

v0.28.074 (30 mei 2024)
* Tweaked second grimoire sequence further
* Fixed error when starting a new game file
* Created and implemented visuals charged up frost gauntlet
* Implemented visuals for one of the final boss attacks and tweaked AI
* Fixed error introduced by latest elemental sprite item

v0.28.075 (31 mei 2024)
* Tweaked end credits screen
* Fixed keys from chests in demo dungeon not being displayed in correct color
* Replaced placeholder impact sprites with new visuals
* Improved titlepage, splashscreen and game's file icon
* Tweaked visuals small keys

v0.28.076 (1 juni 2024)
* Replaced more misc effect placeholder sprites
* Music volume is temporarily lowered during jingles and grimoire usage
* Small items from containers will now respawn after enough exploration (makes the demo a lot easier – this will need to be rebalanced later down the line)
* Tweaked shield 2 effect on enemies
* Locked in another backer lore text
* Finished work on the final shield upgrade
* Made the regular shields a little more effective when facing up
* Made progress working on new warp screen transitions

v0.28.077 (2 juni 2024)
* Made more progress working on the warp screen transitions

v0.28.078 (3 juni 2024)
* Tweaked music volume levels

v0.28.079 (7-8 juni 2024)
* Updated Steam page slightly
* Created and implemented visuals of another final boss attack
* Added more backer names to the credits

4
Other Projects / Re: Horn of Balance
« on: May 20, 2024, 07:24:34 am »
Good to know!
It's not like I'll be gone. It'll just be a switch to by-weekly or monthly updates.
Also, here one of the latest video's I shared on Twitter (etc) and Discord.

5
Other Projects / Re: Horn of Balance
« on: May 19, 2024, 07:57:50 pm »
Just a quick note:
I'll be posting less frequently on here from now on. To save on time, as updating all the various social presences each week is starting to add up and it's hard to tell if anybody even reads these posts. All the major news will still be posted as it happens.



Progress report:
Code: [Select]
v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire

v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better alignment with the sword while walking
* Made progress preparing the next sndfx commission package

v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack

6
Other Projects / Re: Horn of Balance
« on: May 12, 2024, 05:55:16 pm »
Progress report:
Code: [Select]
v0.28.061 (3 mei 2024)
* Expanded art commission
* Created and implemented new bomb and bomb explosion sprites
* Added more backers to the credits

v0.28.062 (4 mei 2024
* Improved code for jumping out of deep water
* Expanded pixelart commission package
* Added more backer names to the demo

=================================
Released demo 2.3 (public)
=================================

v0.28.063 (5 mei 2024)
* Added bombs to the next demo
* Added small bomb upgrade to the game
* Expanded pixelart commission package
* Fixed small bug with magic mazes
* Spend a good deal of time preparing a switch to tile based collision checking, but found that my existing system is (more cumbursume to use but) at least twice as efficient. So rolled back changes

v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals

v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage

v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly

7
Other Projects / Re: Horn of Balance
« on: April 28, 2024, 08:02:29 pm »
Progress report:
Code: [Select]
v0.28.056 (21 april 2024)
* Made a few early demo puzzles slightly more intuitive

v0.28.057 (24 april 2024)
* Added more backers to the credits

v0.28.058 (25-26 april 2024)
* Tweaked and expanded fonts to allow specific symbols in names
* Outside signpost can no longer be destroyed with the sword (but can still be picked up)

===============================================
Released demo 2.3 (alpha/beta backers)
===============================================

v0.28.059 (27 april 2024)
* Disabled full screen with screen stretching upon first starting up the game, to accommodate modern widescreen monitors
* Added in latest credits names
* Made sure to hide the French translations again (as they are not completed and likely will not be for a long time)
* Tweaked animation speed sword 1 special atk
* Fixed overlapping music when playing the credits from the start menu multiple times in a row
* Fixed typo in main item menu

v0.28.060 (28 april 2024)
* Created mock-up visuals for sword 4 special atk
* Typed out the first few texts of backer lore request
* Put out new pixelart commission package

8
Other Projects / Re: Horn of Balance
« on: April 14, 2024, 09:12:30 pm »
It's good to be tinkering on the game again.

Progress report:
Code: [Select]
v0.28.045 (28 maart 2024)
* Added ability to walk while using charged up gloves

v0.28.046 (3 april 2024)
* Fixed small tiling issue in demo dungeon

v0.28.047 (7 april 2024)
* Set up Discord channels and onboarding steps

v0.28.048 (11 april 2024)
* Added backers section to credits page

v0.28.049 (12 april 2024)
* Fixed issue when mirroring HUD
* Removed Kickstarter link from demo menu

v0.28.050 (13 april 2024)
* Improved 'hookshot' movement script to better stop near targets
* Added corner cutting hero movement during 'hookshot' retraction
* Fixed boomerang not bounching properly of some types of wall
* Improved diagonal movement on stairs vs walls corners

v0.28.051 (14 april 2024)
* Controls displayed on title page
* Implemented latest music tracks
* Replaced a few more placeholder sound effects
* Small keys can now have different colors per dungeon (+ changed color in demo dungeon to make it stand out more)

9
Other Projects / Re: Horn of Balance
« on: April 07, 2024, 07:12:14 am »
And the game is now fully funded, with 8 hours left to go to build a small buffer!
It has been quite the rollercoaster.  XD

10
Other Projects / Re: Horn of Balance
« on: April 05, 2024, 07:15:42 pm »
Just 43 hours left, with 1.5k needed before the game is fully funded. This is so nerve wrecking XD

11
Other Projects / Re: Horn of Balance
« on: March 30, 2024, 04:18:40 pm »
Ah okay. Well, I am open to people transferring rewards to others, but it's up to you if you want to go through that hassle for the rewards/discount.

The timer is a site rule. The creator asks for a certain amount of funding from the public in order to finish their product (in exchange for a future copy of that product and often added rewards/discounts). If the funding goal is met (or exceeded) on the end date, then the creator receives the pledged funding to finish their project. And if the goal is not met, then they don't and backers do not pay anything. That part is good for backers, because it lowers the change of underfunded doomed projects. Overall it's a nice setup where the dev can get funded without greedy companies or loans. And the backers get nice quirks, rewards and discounts. Just make sure you trust the developer to actually deliver on their promises.

The 30 days time limit is pretty common. Maybe because some people live paycheck to paycheck or something. I'm not really sure.

12
Other Projects / Re: Horn of Balance
« on: March 30, 2024, 09:56:50 am »
Thanks!

You mean you don't have a creditcard to make an account? No worries. It's no obligation to support.

And if it fails.. hmm.. then I'll probably cry in a corner for a bit. Take some time away from the project. Scale back my plans a good amount. And give it another try in a year or so. XD It also depends on my work situation and such how I'm going to continue.

Although at this point I don't want tot think about spending this much time and energy on a campaign again. Kickstarters are a LOT of work and stress man.

13
Other Projects / Re: Horn of Balance
« on: March 29, 2024, 09:31:54 am »
Thank you, thank you!
I really hope we can get the project funded on Kickstarter. The campaign is so nerve wrecking at the moment. :-\

14
Other Projects / Re: Horn of Balance
« on: March 28, 2024, 04:12:07 pm »
Hey everyone :)

We're currently sitting at 129 backers, 55% funding, and 211 project follower who have not yet backed. The amount of backer per day is picking back up again, but let me tell you: it's pretty nerve wrecking to see if we are going to make it.

Just 9 days left to support the game on Kickstarter and make the dream a reality.


Also, I recently posted another project update with new item reveals:
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4058979

15
Other Projects / Re: Horn of Balance
« on: March 17, 2024, 08:45:57 pm »
Had that craving to work on the actual game again, so I added an awakened item into the game today:
https://youtu.be/cl9CQr7ytAM

16
Other Projects / Re: Horn of Balance
« on: March 16, 2024, 08:59:50 pm »
I'll be skipping the next few regular weekend updates as it's all about the Kickstarter right now.
We are currently setting at 44% funding, with 21 days left to go.

Also, I've posted the first few Kickstarter updates, including an interview with the developer of the Zelda-like "Ocean's Heart":
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4053615

17
Other Projects / Re: Horn of Balance
« on: March 11, 2024, 10:16:24 pm »
We're currently at 37% funding with 26 days left to go. XD

If you're reading this after all these many many years of development, then what are you waiting for? This is it! Let's do this!

18
Other Projects / Re: Horn of Balance
« on: March 08, 2024, 05:36:24 pm »
IT IS TIME!!

The Horn of Balance Kickstarter has just gone live!! :D

https://www.kickstarter.com/projects/hornofbalance/horn-of-balance?ref=project_build

19
Other Projects / Re: Horn of Balance
« on: March 03, 2024, 10:24:21 pm »
Just 5 more days everyone!

I'm fully beat right now, from all the work that has already been going into the Kickstarter preparations. I'm skipping the longer news message again in favour of getting sleep, but more news is coming real soon!

Progress report:
Code: [Select]
v0.28.038 (26 februari 2024)
* Finished reviewing and implementing new sound effects
* Reviewed more pixel art

v0.28.039 (1-3 maart 2024)
* Reviewed more pixel art
* Made more assets for the KS page
* Reviewed more music progress
* Send out interviews for fellow devs
* Adjusted the “controls” menu pages to not show the run option until you collect the required option.
* Added annoyed bird mode

20
Other Projects / Re: Horn of Balance
« on: February 25, 2024, 08:59:18 pm »
It's been another busy week!

We're almost done adding in the new batch of sound effects. And with finishing the new pixel art and music packages. So I've been doing a lot of reviewing these last few days.

I'm not really sure about the status of the French translations. It's going to be a challenge to get it done before the Kickstarter at this pace I think.

And finally all my remaining time was spend on building the Kickstarter page. As seen in the attached screenshots.

Progress report:
Code: [Select]
v0.28.034 (16 februari 2024)
* Expanded pixel art commission
* Improved alignment deep water terrain surfaces in underwater prison dungeon
* Adjusted music volume per track
* Fixed game title page not getting translated instantly when switching languages
* Created Pinterest account / uploaded screenshots

v0.28.035 (20-22 februari 2024)
* Reviewed new music
* Reviewed and implemented more new sound effects
* Made more progress on KS page
* Fixed missing sound effect for final boss

v0.28.036 (23 februari 2024)
* Reviewed new music
* Reviewed and implemented more new sound effects
* Reviewed new pixel art
* Implemented new effect visuals for sandworms
* Made a little more progress on KS page

v0.28.037 (24-25 februari 2024)
* Reviewed more pixel art
* Made progress on the KS page

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