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Zelda Projects / Re: [Almost Complete]GemsOfMystery
« on: February 19, 2010, 08:17:23 pm »
Playing at and I like it. Here are some random things that come to mind.
1. Mention the buttons to use. It was not very clear. I mean, I know now after some trail and error, but a good game is intuitive or tells you outright. Maybe add a character to tell you stuff.
2. In the chesthouse, when I want to talk to the guy with q I can't read the text because it's gone instantly. Wait..no it's still messed up. I got text right for a second there but then it automaticly moved on.
3. It takes a while to get the sword and I don't see the point. Can't Link have had his allowance or something? Or make him do chores or something. Or make the sword cheaper. That would be far more fun then having to repeat throwing bushes.
4. The cutting the grass has a nice surprise.
5. There are some tiling errors near the doors in the first dungeon.
6. There are some glitches / tiling errors need various transitions.
7. There is a large blue block in the dungeon map (underneath 1F, which probably shouldn't be there). The map has a nice way of appearing though. The rooms look good as well.
8. The shadows underneat the arrows you can collect need to move 1 or two pixels to the right to match the arrows.
9. Hhmm, I've collected bombs but I can use them.
Beaten the first boss and figured I'd need to get back to the village.
Overall I liked it and I might play more of it again some other day. Don't take the above comments as just negative. That's just how I have come to look zelda fangames (including my own ). There are some glitches and such here and there, but this is more then what most even come close to so that's okay. Things like the cutscene are also well done. A little more attention to those small details and it'll be great.
1. Mention the buttons to use. It was not very clear. I mean, I know now after some trail and error, but a good game is intuitive or tells you outright. Maybe add a character to tell you stuff.
2. In the chesthouse, when I want to talk to the guy with q I can't read the text because it's gone instantly. Wait..no it's still messed up. I got text right for a second there but then it automaticly moved on.
3. It takes a while to get the sword and I don't see the point. Can't Link have had his allowance or something? Or make him do chores or something. Or make the sword cheaper. That would be far more fun then having to repeat throwing bushes.
4. The cutting the grass has a nice surprise.
5. There are some tiling errors near the doors in the first dungeon.
6. There are some glitches / tiling errors need various transitions.
7. There is a large blue block in the dungeon map (underneath 1F, which probably shouldn't be there). The map has a nice way of appearing though. The rooms look good as well.
8. The shadows underneat the arrows you can collect need to move 1 or two pixels to the right to match the arrows.
9. Hhmm, I've collected bombs but I can use them.
Beaten the first boss and figured I'd need to get back to the village.
Overall I liked it and I might play more of it again some other day. Don't take the above comments as just negative. That's just how I have come to look zelda fangames (including my own ). There are some glitches and such here and there, but this is more then what most even come close to so that's okay. Things like the cutscene are also well done. A little more attention to those small details and it'll be great.