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Author Topic: ZFGC Game Jam '14 - NOW OPEN  (Read 27181 times)

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #60 on: August 12, 2014, 05:36:34 pm »
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Do whatever work around you have to to get the file therethere I'm fine with work arounds as long as the file is external.  we provided a small wav as the placeholder,  it shouldn't cause you a million problems.

As per Gamemaker Studio 1.4 external sound (=old sound engine) has been made obselete.
See: https://yoyogames.com/tech_blog/73

Please advice on how to procede without the option of external sounds.


When you load your sound file into Game Maker Studio, set its property as Compressed on on file.  It's usually the last option.  When you compile your game, compile it as an Installer or .ZIP.  Your sound file is then made external to the exe instead of baked right into the exe.  I haven't for sure tested it, but anyone should then be able to change that sound file as long as it keeps the same name.

It is possible that Game Maker does a filesize check or a checksum with the exe though.

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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #61 on: August 12, 2014, 09:16:11 pm »
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2nd team member get:
https://soundcloud.com/commandycan

My entry is almost feature complete at this point. I just have to finish up some GUI code and then it's just room and enemy design. First dungeon is 100% done minus the boss too.
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AJAX

Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #62 on: August 13, 2014, 12:56:03 pm »
I'm feeling confident in my entry as well. Just some art stuff has to be done, wrapping some stuff together then the rest of the month is just gonna be tweaking until the last minute.
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #63 on: August 13, 2014, 11:29:22 pm »
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I just preordered the Link statues from amazon!  To whoever wins them, you will not see them for a few months as the estimated shipping isn't until late November.  BUT IT IS ORDERED NOW!!
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i love big weenies and i cannot lie

Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #64 on: August 14, 2014, 12:34:55 am »
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Statues? Plural? :O
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #65 on: August 14, 2014, 02:57:42 am »
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What do you mean with second team mamo? you are going to submit two games?
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #66 on: August 14, 2014, 03:43:56 am »
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Statues? Plural? :O

Yes, because teams of two
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Starforsaken101

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #67 on: August 14, 2014, 03:43:41 pm »
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What do you mean with second team mamo? you are going to submit two games?

Second team member, Kren.
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #68 on: August 15, 2014, 03:52:00 am »
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So, between finals, some recently-arising professional stuff (those of you I interact with outside of ZFGC will know, but don't tell! :D), I'm probably not going to have the time to compete in this. Maybe next time, though!
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Mamoruanime

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #69 on: August 15, 2014, 03:57:04 am »
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;o Dammit MiN.
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #70 on: August 15, 2014, 06:37:11 am »
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ITT:  Hype and how it dies.  :P

I was looking forward to oldies presenting some stuff, too.  :<

qq
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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #71 on: August 15, 2014, 07:18:27 am »
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Spfft my project is almost done.
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Starforsaken101

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #72 on: August 15, 2014, 01:25:37 pm »
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ITT:  Hype and how it dies.  :P

I was looking forward to oldies presenting some stuff, too.  :<

qq

Only oldies seem to be participating.
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #73 on: August 15, 2014, 06:06:13 pm »
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Maybe some people are choosing to not announce anything?  Wouldn't be the first time. XD
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #74 on: August 16, 2014, 02:41:11 am »
  • Wooper Don't Give a !@#$%
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This game jam has taught me something that I already know; I am a lazy !@#$%

A few of you guys I've talked to about it to will know :P

also damn it all Saints just got a turnover on downs WHY
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Mamoruanime

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #75 on: August 19, 2014, 12:44:44 am »
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I'm really curious to see what I'm up against XD I'm really pouring my heart and soul into this project.

Actually I'm really curious about who's seen progress on mine other than people I've sent it to directly. I've posted a couple of things about it when I was searching for an audio guy~
« Last Edit: August 19, 2014, 12:58:19 am by Mamoruアニメ »
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #76 on: August 19, 2014, 03:25:57 am »
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I would like to see a list of people participating :P.
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AJAX

Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #77 on: August 19, 2014, 03:32:11 am »
For myself, I'm not in this to win. I'm in it just to have fun. So, complete or not I am shipping what we have. And working with Kren has been awesome.

For my girlfriend and Damien, whatever prize is given(if any), then I am doing it for them.

Either way, I feel like I'll win because win or lose the competition, the experience is good enough. That's what matters, right? Also, gm112 here incase if people forgot who I was. Good to know that there are still three contestants. I actually lost all of my source code today, but I've managed to rewrite almost all of it. Crazy.

EDIT: Update.. just managed to rewrite a lot of my core. Entity system in place, tile system in place, event stack machine in place, main loop logic(cozy delta timing + render tweening) in place, partial map format support.

Almost there with programming game logic exclusively again, so I shall complete the last bits by later today/tomorrow. Awesome comeback on my part, I'll say.
« Last Edit: August 19, 2014, 07:13:19 am by AJAX »
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #78 on: August 19, 2014, 03:59:36 pm »
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Maybe some people are choosing to not announce anything?  Wouldn't be the first time. XD
!@#$%, Exposed
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #79 on: August 21, 2014, 04:29:40 pm »
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Just a reminder that there is a week and a half left until the deadline!
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i love big weenies and i cannot lie
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