:p not a big project;
would probably only have a few things to do in it though; it would be more of an XNA programming test for me personally
It would probably only go up until the chozo mini-boss, and I'd release the open source engine for people to do with what they want :p
Well, if you develop it on XNA it's pretty useless to have it free/open software since XNA isn't. People who only want to use free/open software will not be able to play it as long as it's on XNA. Of course they could port it, but meh...
Actually, XNA is free for windows ($100 for XBox developement. Source code can be released, exes created, etc) and the source code is interchangable between the XBox 360 and PC. (So porting it would be a matter of changing a few controls.)
You really don't understand, do you? XNA is not... free software. It does not matter whether it's $10000000, $100, $0/gratis or even if they give you money to use it; it's proprietary software! Even if he's going to release the source code for his engine/game as free software, it's not going to make XNA free. Releasing it using XNA will make it pointless until someone ports it to a free operating system. They can not benefit from the source code unless they can modify all the components the game works on. And they can't modify XNA, that's what makes it non-free software. It's a little collection of binary blobs you trust MS has coded as you want it... but have they? You can't know since they don't provide source code; their software is non-free, which means they deny your freedom.
... its ALL C#. You can share source, easy. XNA is based off of C# EXPRESS; which again, makes it free. Who the hell cares if its a proprietary software made by Microsoft? I'm not going to use some hippie ass software to make ANY game, lol. And its not "Releasing it using XNA", its "Releasing it using C# with the FREE XNA Framework". So, *shrugs*. Who the !@#$% said I'd restrict use for the engine? Its a FAN PROJECT, I cant really limit the use on an engine to make games for a FAN PROJECT, can I? I never once stated that I was going to release it copyrighted, licensed, or copylefted in any way shape or form. I think you're looking WAY too deep into the stupidest things, and you're doing it for the sake of complaining about anything you can just to preach your gospel of anti-commercialism. If you're upset that you have to keep going over this same thing again and again, then maybe you should stop preaching to people who dont really want to hear it? Any single person on this forum could jump into ANY random thread, and nitpick on anything just to get an agenda out, but they dont, because realistically, its spam. If you're against commercialism, then why are you on a fan gaming site thats based around Zelda? Zelda is one of Nintendo's biggest commercial titles! I'm sure you have issues regarding that too.
Fact is; if I decide I want to release something OPEN SOURCE; made with a program (C# express) that can ONLY MAKE OPEN SOURCE SOFTWARE, meaning it CANNOT COMPILE THE SOFTWARE, then I'm going to do it. I dont need some nay sayer saying thats wrong because XNA is commercial or some !@#$% like that. First thing you need to do; learn what XNA is. You dont have a good grasp on what it is apparently. Second thing you need to do is- learn when enough is enough. If you feel you're saying the same thing again and again, then maybe you need to go somewhere else where your protest is actually appreciated. Third thing you need to do, is not hijack a thread with your preaching. Its annoying. It is CLEARLY against the forum rules (Rule 6, subsection a).
The thing is, XNA is framework for C# Express, which is ENTIRELY free for people to use. What can you make with C# Express? Open source software, and open source software ONLY. Can I share my project files? Hell yeah. Can I compile them? Nope! (Well I could, but that takes a lil bit of... *creative modification* to C# express).
Anyway, theres my 2 cents <_<...
Back on topic-
Modellers- Eh, its going to be low poly, I should be able to handle that no probs...
Time- lol I still dunno if I have time to even start this project, I have a commercial/website intro to work on during most of my free time, plus I have an Xbox360 project in the works (Hmm theres commercialism for you)
Being able to finish it- Since the project will probably only be from Zebes to the first Chozo boss, its really more engine coding then anything else... So I dont really know if it will get finished or not to be honest, but what I do have done I would release on here for use, assuming theres people who use C#/XNA. If all else fails, I'll at least have a working Samus engine :p