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Author Topic: fictionaldogs' original sprites, tiles and more!  (Read 17033 times)

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Re: fictionaldog's original sprites, tiles and m...
« Reply #20 on: October 19, 2015, 09:07:14 pm »
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Woke up rather late today, and decided to work more on the current trees:
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #21 on: October 20, 2015, 09:44:22 am »
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Things are starting to tile together pretty nicely. Here's the newest additions(stole the treetrunk idea from a KoT topic where I posted it as an example, which I proceeded to clean up for use in this set):

Original post updated.
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #22 on: October 22, 2015, 12:41:04 am »
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Decided to make new cliff/hill tiles for this little project, since the other ones aren't all that interesting to look at. Here is what they currently look like:

I tried to keep it in a more LttP perspective, rather than flipping a single one around, but unfortunately they don't stack very well. At least not yet, so it is currently only possible to have one layer, and I have not gotten around to adding the diagonals for the back and sides, but I'll see about that tomorrow, if not tonight. You'll have to forgive me for not having created a dirt texture, so the mockup only has a flat brown
« Last Edit: October 22, 2015, 12:43:55 am by fictionaldogs »
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #23 on: October 23, 2015, 01:59:09 am »
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All diagonals have been added, but I have not been able to make it tile vertically very well without having to add new parts with the black removed. Here's what one can build by adding more layers:

Left is old(6 tile), right is new(12 tiles)

Better? Worse? Worth it? Not worth it?
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #24 on: December 31, 2015, 10:42:13 am »
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I haven't forgotten about this!

I've not really been drawing in the past 2 weeks, but I did most definitely not forget about the pixel stuff, so here is a very small update on how things are looking at the moment. May or may not push out some other things soon...

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Re: fictionaldogs' original sprites, tiles and m...
« Reply #25 on: December 31, 2015, 11:21:49 am »
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I like the original style you've got going; really great aesthetics. I do think the treetops are a bit weird in comparison to the amount of shading and detail on your other sprites. But I do like the direction of the graphics nonetheless... really awesome, keep it up!
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #26 on: December 31, 2015, 11:56:17 am »
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Hey Shane,

The trees are suffering from the lack of a proper third Green colour. I may try to shade them a bit  on the bottom with the dark grey that is already part of them, though. Thanks for your input, much appreciated!

Edit: I have already drawn so much with the current palette, which is why I'm trying to avoid adding more colours unless absolutely necessary. Once a new one is added, it takes away quite a bit from the already drawn pieces in less colours. I hope that makes some sort of sense.

Edit2: If you ever feel like discussing art in general further, you are more than welcome to sign up and bother me on iScribble.net(a client for interactive drawing and chatting in real time) which I moderate in my spare time, and am usually online on. http://www.iscribble.net/gallery/user_Jonathan.html < Is me

Edit3: Added two well variations, more fences, triforce emblem, fixed torches
« Last Edit: December 31, 2015, 02:37:07 pm by fictionaldogs »
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #27 on: January 01, 2016, 12:16:43 am »
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I like Link's sprite a lot. Looking forward to see the other directions!
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #28 on: January 01, 2016, 12:38:35 am »
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I like Link's sprite a lot. Looking forward to see the other directions!

I'm no animator, nor do I have a lot of experience drawing sideviews, but here is what he currently looks like


Note that the colours are wrong for him in that picture...

For fun, here's a closeup on an older version of the Link sprite

Looks way better after it healed ;)

Edit: Might as well post the current set again, since I've worked on it more since the last post
« Last Edit: January 01, 2016, 01:57:31 am by fictionaldogs »
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #29 on: January 04, 2016, 05:20:07 am »
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Bunch of small editing, and some new stuff
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #30 on: January 04, 2016, 04:18:45 pm »
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Nice stuff man XD
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #31 on: January 05, 2016, 01:46:04 pm »
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Awesome work so far. The only criticism I can think of is the roof of the cathedral. The perspective seems to be off on the sides. I think it would look more natural if they were slimmer like the roofs you made for your houses.
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #32 on: January 05, 2016, 05:42:07 pm »
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Thank you guys.

I agree that the perspective is a bit off. It is possible to build a cathedral from the house tiles though, that is what the corner tiles are there for. I was just messing around with the front and the rest sort of required a different perspective since I drew a wide, triangular entrance. I'll fix it at some point when I'm at home :)
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Re: fictionaldogs' original sprites, tiles and m...
« Reply #33 on: January 27, 2016, 11:40:21 am »
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So I've been through the entire thread now, and all I have to say is 'Wow'. I love the style, very unique. It's incredibly colourful, and would do incredibly well for a game such as the wind waker or similar. it feels incredibly happy, and your spriting skills are quite impressive.

I like that you've taken inspiration from other games (Minish cap for the house interioirs, lttp for the trees) whilst holding your own style.

Looking at your most recent tilesheet, my main criticism would be with the logs that link walks through. The shading on the horizonal log makes it appear as though you are looking at it from directly above. Whereas the trees and houses imply a slight angle. I'd work on the shading to perfect them.
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  • Elliott Parkinson
Re: fictionaldogs' original sprites, tiles and m...
« Reply #34 on: January 27, 2016, 07:17:24 pm »
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Thanks Majora.

I suppose the logs were just me being lazy and flipping the vertical one. I'll make sure it gets fixed in the future. Meanwhile, since I'm posting, I might as well include the latest version with some minor fixes here and there.


Haven't really been as active as I probably should be :)
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