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 21 
 on: March 08, 2024, 05:36:24 pm 
Started by Martijn dh - Last post by Martijn dh
IT IS TIME!!

The Horn of Balance Kickstarter has just gone live!! :D

https://www.kickstarter.com/projects/hornofbalance/horn-of-balance?ref=project_build

 22 
 on: March 04, 2024, 05:41:50 pm 
Started by Tikta - Last post by Ridley12
Sorry for necroposting, but how do I delete a save file? Not very far into the game, and I tried creating a new save file to replace the first one, but it looks like you can have more than one at a time. I don't see a save file in the game's folder, and I don't see a "TLoZ - Black Crown" folder anywhere in AppData.

 23 
 on: March 03, 2024, 10:24:21 pm 
Started by Martijn dh - Last post by Martijn dh
Just 5 more days everyone!

I'm fully beat right now, from all the work that has already been going into the Kickstarter preparations. I'm skipping the longer news message again in favour of getting sleep, but more news is coming real soon!

Progress report:
Code: [Select]
v0.28.038 (26 februari 2024)
* Finished reviewing and implementing new sound effects
* Reviewed more pixel art

v0.28.039 (1-3 maart 2024)
* Reviewed more pixel art
* Made more assets for the KS page
* Reviewed more music progress
* Send out interviews for fellow devs
* Adjusted the “controls” menu pages to not show the run option until you collect the required option.
* Added annoyed bird mode

 24 
 on: February 25, 2024, 08:59:18 pm 
Started by Martijn dh - Last post by Martijn dh
It's been another busy week!

We're almost done adding in the new batch of sound effects. And with finishing the new pixel art and music packages. So I've been doing a lot of reviewing these last few days.

I'm not really sure about the status of the French translations. It's going to be a challenge to get it done before the Kickstarter at this pace I think.

And finally all my remaining time was spend on building the Kickstarter page. As seen in the attached screenshots.

Progress report:
Code: [Select]
v0.28.034 (16 februari 2024)
* Expanded pixel art commission
* Improved alignment deep water terrain surfaces in underwater prison dungeon
* Adjusted music volume per track
* Fixed game title page not getting translated instantly when switching languages
* Created Pinterest account / uploaded screenshots

v0.28.035 (20-22 februari 2024)
* Reviewed new music
* Reviewed and implemented more new sound effects
* Made more progress on KS page
* Fixed missing sound effect for final boss

v0.28.036 (23 februari 2024)
* Reviewed new music
* Reviewed and implemented more new sound effects
* Reviewed new pixel art
* Implemented new effect visuals for sandworms
* Made a little more progress on KS page

v0.28.037 (24-25 februari 2024)
* Reviewed more pixel art
* Made progress on the KS page

 25 
 on: February 15, 2024, 10:51:28 pm 
Started by Martijn dh - Last post by Mariotag
Here's to hoping.

 26 
 on: February 14, 2024, 07:09:00 pm 
Started by Martijn dh - Last post by Martijn dh
Yeah, I'd like to do a Switch version at the very least.
However, note that my first priority is to make the game the best that it can. And I don't want to over promise (given the time and money required). So I would need to hit the Switch milestone during the Kickstarter, or it might happen later down the line if the PC version is enough of a success.

 27 
 on: February 14, 2024, 06:43:25 am 
Started by Martijn dh - Last post by Mariotag
Actually, do you plan on making this available on consoles?
If so, that'd be great!

 28 
 on: February 13, 2024, 06:33:25 pm 
Started by Martijn dh - Last post by Mariotag
Yikes. Well, something to keep in mind if I ever do make something.

 29 
 on: February 12, 2024, 07:39:29 pm 
Started by Martijn dh - Last post by Martijn dh
How much time and money did I spend on this game do you mean?
Oof. Uuhm.. Welll... That's kinda a painful question. Hahahaha!

Its pretty massive with about 18 years of time spend all in all. Just this last year was already at least 8 or 900 hours spent in total on my end, if not over a thousand. Although I have really raised my efforts a lot for the demo/trailer/Kickstarter deadlines. I also had missed income due to taking extra time off from work. The sprites, sound effects, music, fees and misc expenses just last year have also been several thousand euros. Which is honestly very low. You can easily spend several times that amount for the same work depending if you're unlucky with partners and rework. (Also the reason why I'm doing a Kickstarter to be able to complete the game).

If you're interested cause you want to make games yourself then I highly HIGHLY recommend picking a different genre. Zelda-likes are some of the more complex options out there. At least coding wise. Smaller puzzle and/or action game are way more viable and less risky. Tactics and strategy games are also better options cause there's a bigger market for them on Steam.

 30 
 on: February 12, 2024, 06:43:24 pm 
Started by Martijn dh - Last post by Mariotag
How much does it cost you to do a project like this just about?

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