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Author Topic: [Demo] Super Smash Bros: NES {VS. MODE PLAYABLE!!} Nov. 21st  (Read 40370 times)

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Re: [Trailer] Super Smash Bros.: NES
« Reply #40 on: July 31, 2007, 04:27:03 am »
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 :) I tried.
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thenoblesheep

Re: [Trailer] Super Smash Bros.: NES
« Reply #41 on: July 31, 2007, 12:39:03 pm »
God you're my hero, this idea has been on my mind for a long time, never had the time to do it though. Looks amazing so far but a few questions, any chance of online? And will each character have 4 special moves (^b,< or > b, vb, b) like in melee, or just a few? Because from the target test with link, I think I only saw 1 special move in play. Good luck completing it either way.

edit:Checked website, answered both my questions, so no need to address them.
« Last Edit: July 31, 2007, 01:29:28 pm by thenoblesheep »
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Re: [Trailer] Super Smash Bros.: NES
« Reply #42 on: July 31, 2007, 04:05:56 pm »
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That's pretty good Piers, just some minor graphical errors. (like the blue inside of the "S" in "NES")

And thanks sheep. :P That's what the site's for! :)
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Re: [Trailer] Super Smash Bros.: NES
« Reply #43 on: July 31, 2007, 04:12:20 pm »
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Hehehe, why does that Banner make me imagine Samus shouting "HADOKEN!"?

p.s mine :P I may have already posted it over at your forums...but...um...hehe, look at Mario XD
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Re: [Trailer] Super Smash Bros.: NES
« Reply #44 on: August 01, 2007, 12:54:48 am »
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Hmmm, I should probably make a banner.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
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Hammer Bro. Mike

Hammer Bro. Mike
Re: [Trailer] Super Smash Bros.: NES
« Reply #45 on: August 01, 2007, 03:30:32 am »
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I gave it a go. Is this good?

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  • Zelda Eternity
Re: [Trailer] Super Smash Bros.: NES
« Reply #46 on: August 01, 2007, 06:21:54 am »
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lol That one's pretty funny. :P

An important update was put up today, the first look at items in SSB: NES!
Check it out:
http://ssbnes.cericcproductions.com/items.htm
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Re: [Trailer] Super Smash Bros.: NES
« Reply #47 on: August 01, 2007, 10:39:19 am »
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So is this what this topic was about, then?
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Re: [Trailer] Super Smash Bros.: NES
« Reply #48 on: August 01, 2007, 03:59:36 pm »
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Yup, that was me finding a beta tester. XD
lmao
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Re: [Trailer] Super Smash Bros.: NES
« Reply #49 on: August 01, 2007, 04:50:43 pm »
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That angel feather would be a nice item. :D
Much better than Melee's bunny hat!
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Re: [Trailer] Super Smash Bros.: NES
« Reply #50 on: August 02, 2007, 04:10:07 am »
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lol Thanks I guess. :P

Today's update:
Confirmed Megaman and some of his moveset!
http://ssbnes.cericcproductions.com/megaman.htm
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Re: [Trailer] Super Smash Bros.: NES
« Reply #51 on: August 03, 2007, 05:10:43 am »
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lol Thanks I guess. :P

Today's update:
Confirmed Megaman and some of his moveset!
http://ssbnes.cericcproductions.com/megaman.htm
Damn looks like you've got it worked out well.
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the a o d c
Re: [Trailer] Super Smash Bros.: NES
« Reply #52 on: August 04, 2007, 01:52:17 pm »
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lol Thanks I guess. :P

Today's update:
Confirmed Megaman and some of his moveset!
http://ssbnes.cericcproductions.com/megaman.htm
Damn looks like you've got it worked out well.

haha, thanks.
P.S. Today's update=Flipper Item.
Click:

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Re: [Trailer] Super Smash Bros.: NES
« Reply #53 on: August 07, 2007, 11:04:06 pm »
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Just keeps getting better and better looking man.
Hats off to you ^__^
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Re: [Trailer] Super Smash Bros.: NES
« Reply #54 on: August 09, 2007, 04:15:18 pm »
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lol Thanks.

There's been a few updates since my last post here.
Most recent: Info on Shielding.
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Hyrule_SwordsMan

Re: [Trailer] Super Smash Bros.: NES
« Reply #55 on: August 12, 2007, 02:35:07 am »
Horrible.

Please don't get me wrong.

The idea is very nice. The graphics are good.

The programation and its physic are very poor and it lacks on movements (link's spin attack is a downward thrust?)
If you want to make a good game make at least an animation of 2 frames for each movement.

Please check the physics. They are VERY poor.


Some advices
-When a player presses the jump key in midair the character sprite goes to the stand position for 0.5 secs and then he jumps (so you can see the 2nd jump)
-When a player falls change the sprite into a jumping one.
-Make the selection screens with less details. Make the logo and above it white words Game A and Game B (those are solo and multi, that's cool cuz it gives a touch of nostalgia) Remove details from the character selection screen. Don't forgive that it's a NES game!
-Remove quality to the midis
-respect the 8x8 sprites and backgrounds order
-Add more vertical acceleration
-If links makes the spin attack in the midair and before it finishes it he touches the ground cancel the spin attack
-NEVER EVER make transparency
-Respect pallets

I think that's all lol

I'm a spriter. If you need anything, just ask me ;)
« Last Edit: August 12, 2007, 02:39:03 am by Hyrule_SwordsMan »
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Re: [Trailer] Super Smash Bros.: NES
« Reply #56 on: August 12, 2007, 03:10:29 am »
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I'm a spriter. If you need anything, just ask me ;)

Personally, after that first impression, I don't want anything from you.

You talk as if you know exactly how this game should play. Does link HAVE TO have an upward spin or something? You should listen to yourself. "Remember, this is an NES game!"
That move never even existed for Link back durring the NES era.
And you're complaining about stuff that is only even slightly visible at less than half gamespeed.

Do some research on this game before you try to tell me how it should be done.

For instance... Vertical exceleration??
If you would of even bothered to read over the site, you'd know that Link is a faster character, and falls faster also. (sort of like Fox in Melee, but not insanely fast)

And I'm aiming towards having content that was only out durring the NES period, I don't really care if the pallet is perfectly 8-bit.
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Fire_Wolf

Re: [Trailer] Super Smash Bros.: NES
« Reply #57 on: August 13, 2007, 09:44:38 pm »
Here's some good character ideas for you:

Donkey Kong  (from donkey kong arcade)

Luigi  (from super mario brothers 2)

Toad  (from super mario brothers 2)

Peach (from super mario brothers 2)

Bowser  (from super mario brothers)

Simon  (from castevania)

Nana & Popo  (from ice climbers)

Pit  (from kid icarus)

Justin Bailey Samus (from metroid)

and you could change the mario sprites to super mario brothers 2 sprites sense it was on the NES.

And you could also add the mario bros arcade stage.

 

« Last Edit: August 26, 2007, 09:24:02 pm by Fire_Wolf »
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Re: [Trailer] Super Smash Bros.: NES
« Reply #58 on: August 14, 2007, 12:07:37 am »
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Saying "add_character" is pointless since we don't know who's in the game already.
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Re: [Trailer] Super Smash Bros.: NES
« Reply #59 on: August 19, 2007, 09:27:26 pm »
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Saying "add_character" is pointless since we don't know who's in the game already.
since we don't know who he has exactly, we may as well suggest just in case.  I have a few suggestions myself.

  -Battletoads-   All the way!!!  They already have allot of fighting sprites too.
  -Contra-, they would take some spriting though.
  -Double Dragon-
  -Bomber Man-, Oh ya!!!
  -Teenage Mutant Ninja Turtles-, Kowabunga Dudes!!!
  -Ninja Gaiden-
 
There are more but I can't think of them so I edit later.
« Last Edit: August 19, 2007, 10:05:33 pm by Aero88 »
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