ZFGC

Projects => Zelda Projects => Topic started by: Uppy on July 22, 2006, 08:09:43 pm

Title: Fall of Hyrule news...
Post by: Uppy on July 22, 2006, 08:09:43 pm
HAS BEEN CANCELLED! J/K, I'm taking a short break on it cos my G/F is preggers and I need to spend more time with her. lmao back on track asap! promise.


Okay so we have something of a story coming together, thanks to Zoso. Not sure about the name yet, tell me what you think. After an ancient tablet predicts the destruction of the Hylians:
"When an ancient evil casts shadow on this land,
  The elves will perish and turn to sand.
  Where once there were many, there will be few,
  the Zophar awakening is long overdue."
The princess Zelda mysteriously vanishes without trace in the night. Strange creatures, friend and foe, begin to appear. The most peculiar of which is the Khepri. A holy but reclusive people that talk of an evil god that once destroyed their home land. Is this the work of Ganon or something much more powerful, will Hyrule fight and prevail? or surrender and die?
Anyways without further ado here is a screen:
(http://img473.imageshack.us/img473/1602/untitled2kc2.th.jpg) (http://img473.imageshack.us/my.php?image=untitled2kc2.jpg)

Death Mountain:
(http://img170.imageshack.us/img170/4710/deathmountainmx6.th.jpg) (http://img170.imageshack.us/my.php?image=deathmountainmx6.jpg)
Title: Re: 3D Gamestudio Zelda
Post by: joeshmo on July 22, 2006, 08:15:37 pm
Add high res textures on teh ground and its an instant win.
Title: Re: 3D Gamestudio Zelda
Post by: Moon_child on July 22, 2006, 08:20:22 pm
That looks awesome so far I really want to play a demo from this =D
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 22, 2006, 08:20:38 pm
Thanks Hyrule boy :)
@ joeshmo: I haven't got that far yet, I only started altering it around 3 hours ago, still not sure how i'm going to get him to weild his sword, I'm no good at animating models....believe me I tried once and the character ended up looking like he had just had an accident in his pants.....

I'm pretty proud of the solar flare and the shadow that is cast by link though, and those trees may be low poly (if anyone knows where I can get some better trees and some nicer textures PM me) but they do look very Zelda like...
Title: Re: 3D Gamestudio Zelda
Post by: Piers on July 22, 2006, 08:46:03 pm
Theres something you should know. Helios model isn't exactly smart to use for a 3d zelda project (Beleive me, I have one going myself) and I recommend you redo/make a new model. Use skills from Oot and make his left arm a seperate object so it can hold a hookshot/weapon without having to redo the whole model. Also, make the shield and shieth two different entities so you can equip/unequip it.

 Other then that, looks very good. Is this using the drag an drop script things or are you actually writing it yourself?
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 22, 2006, 08:56:42 pm
I'm writing it myself, I used the World editor purely to set up the level, all movements have been scripted by myself and the levels made in a seperate program, the textures are free from some website or other and the skydome was made by me in Med.
As for the model, well modelling is a pain in the ass and texturing is the most annoying thing ever, lol, although using this model I would be somewhat limited in what i could do, any further suggestions Piers mate?
Title: Re: 3D Gamestudio Zelda
Post by: ZoSo on July 22, 2006, 09:04:13 pm
My god thats awesome.Looks so good I'm not even gonna ask anything about a demo :o I'll see if I can think up some what of a story if you want, and thats a special offer, feel privileged! just kidding, but damn that looks sweet. Keep it up!
Title: Re: 3D Gamestudio Zelda
Post by: Piers on July 22, 2006, 09:07:36 pm
I'm writing it myself, I used the World editor purely to set up the level, all movements have been scripted by myself and the levels made in a seperate program, the textures are free from some website or other and the skydome was made by me in Med.
As for the model, well modelling is a pain in the ass and texturing is the most annoying thing ever, lol, although using this model I would be somewhat limited in what i could do, any further suggestions Piers mate?
For a new tree, check turbo squid:
http://www.turbosquid.com/3d
I put in free tree so you might find one, if I find time, I'll do one.

For easy md2 modeling (Thats probaly what your using), try this:
http://www.64digits.com/download.php?name=q2mdlr9b.zip&id=7031
You could edit helios model in it.
For 3ds modeling use wings 3d:
http://www.wings3d.com/images/news_window1.gif

(This program is the best, I never modeled before this, and now my models look excellent)

I also suggest finding the Oot high-res texture back which makes games look x2 as beutiful

Edit:
Whats med?
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 22, 2006, 09:14:41 pm
Brilliant! *Bows* thanks you.
btw has anyone ever read the agreement to 3DGMax? The free modeller from the 3D Studio Max guys...I was buzzing when i got it...then i read the agreement, all that legal jargon that basically said, and this is the short version "This is for editing models in already published and supported games only, use it for your own projects and your arse is ours!"

Med = Model Editor, it comes free with 3DGS but its incredibly limited...imagine mspaint but with 3D models...
Title: Re: 3D Gamestudio Zelda
Post by: Piers on July 22, 2006, 09:19:50 pm
How much money is the 3d gamestudio?
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 22, 2006, 09:24:12 pm
Its pretty expensive, over $200, i think, can't remember. I've had it about 3 years. On the up side it has free upgrades for life so...yay.
Title: Re: 3D Gamestudio Zelda
Post by: Moon_child on July 22, 2006, 09:24:58 pm
How much money is the 3d gamestudio?
1 torrent :P anyway in what program do you make this?
Title: Re: 3D Gamestudio Zelda
Post by: Piers on July 22, 2006, 09:33:20 pm
How much money is the 3d gamestudio?
1 torrent :P anyway in what program do you make this?
lol. I'll "buy" it later.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 22, 2006, 09:35:08 pm
Z0MG! PIRATE! j/k, I'm making it in 3D Game Studio A6 version. Its better than darkbasic pro (which I also have) but way more expensive.

@ zoso_111: Feel free mate, all the help I can get is appreciated.
Title: Re: 3D Gamestudio Zelda
Post by: Piers on July 22, 2006, 09:41:41 pm
Z0MG! PIRATE! j/k, I'm making it in 3D Game Studio A6 version. Its better than darkbasic pro (which I also have) but way more expensive.

@ zoso_111: Feel free mate, all the help I can get is appreciated.
DarkBasic pro is the !@#$% worst piece of !@#$% I've ever touched. I played a game the had 3 low polly models on screen, and it still lagged. When I try that in blitz 3d (Which I use and love) it runs at a streight fps.

Also, one example came with the demo which really turned me off.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 22, 2006, 09:45:39 pm
Hmm, never had a problem with it, I prefere 3D Game studio though. I've tried blitz 3D and liked it but I find 3dgs a much more complete package, I'll post some more screens in a minute, I havent got the new hi res textures yet though....

-edit- here you go, later i'll post a pic of the entrance to the first demo, its pretty dark and gloomy...I love it!

(http://img99.imageshack.us/img99/3841/image1xv9.jpg) (http://imageshack.us)
Title: Re: 3D Gamestudio Zelda
Post by: ZoSo on July 22, 2006, 10:01:58 pm
HOLY-FREAKING-CRAP
Looks exellent for nothing much around.*thumbs up*
Title: Re: 3D Gamestudio Zelda
Post by: Piers on July 22, 2006, 10:10:24 pm
Look nice. Though the just ending thing is sortive weird. You should make some fog or something to clear that up. Also, whats med?
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 22, 2006, 10:13:19 pm
Hehe, as I stated earlier it wasnt originally zelda, the area these pics are being taken is pretty huge, but these are just the few trees that I have put onto it, I dont want to over fill cos they are just temporary. The bad guys are under way, I was thinking of making 3D octoroks, give them back their dignity and let them walk(crawl) around on dry land like in the good old days... maybe I'm not sure, I'd like to see the stalchildren as well...maybe I should just rip them from a OoT rom....

Med = Model Editor, it comes free with 3DGS but its incredibly limited...imagine mspaint but with 3D models...

as for fog, consider it done.

Which part looks weird mate, I don't see it...

anyways, heres the pic of the entrance hall to Dungeon 1, C+C?

(http://img145.imageshack.us/img145/1789/image2jo0.jpg) (http://imageshack.us)
Title: Re: 3D Gamestudio Zelda
Post by: Piers on July 23, 2006, 01:42:19 am
A bit simple, but still amazing.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 11:35:19 am
Yeah, It'll look better with those hi-res textures, I'll have a look for them in a little while
Title: Re: 3D Gamestudio Zelda
Post by: King Tetiro on July 23, 2006, 11:53:30 am
If I had to choose between ??1000000 and Your game, I would go for your game.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 11:58:20 am
well...um...can you give me the money?
lol like i said there isnt much to it yet, thats why its in pre-production and ideas but I've been editing the Link model, to seperate his sword, sheild and *cough* left arm. Adding better textures and everything, lol I'm actually doing this alone and don't have much free time, maybe if i could get some other people interested I could go further, I'll post in the  recruiting topic later
Title: Re: 3D Gamestudio Zelda
Post by: King Tetiro on July 23, 2006, 11:59:19 am
What I meant was if you got the choice of either the money or the game, I would choose the game anyday.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 12:14:30 pm
lol i know :P
i was *trying* to be funny..lol
anyone know where i can get the Hi-Res texture mod for OoT? They are the textures I want in this game
Title: Re: 3D Gamestudio Zelda
Post by: Retro on July 23, 2006, 12:47:53 pm
http://www.emutalk.net/showthread.php?t=33667

Tada!  Nice looking game BTW!
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 12:55:14 pm
cheers my mate, I was just looking on there too, couldn't find it though ta matey.
Title: Re: 3D Gamestudio Zelda
Post by: aab on July 23, 2006, 01:03:05 pm
'ta matey' ... Are you Scottish ? n__n

Cool stuff, and good luck on it.

You think youll be adding a horse at anypoint ? :D

Title: Re: 3D Gamestudio Zelda
Post by: uma on July 23, 2006, 01:06:37 pm
That looks really good, but the only thing I don't like is the clouds. They don't really seem to match the rest of it...
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 01:28:52 pm
'ta matey' ... Are you Scottish ? n__n

Cool stuff, and good luck on it.

You think youll be adding a horse at anypoint ? :D



No, I'm from Northern England lol and as for a horse, I dunno, maybe, right now i'm just trying to get it looking good and links movement natural, did anyone ever notice how impossible links moves are in OoT? when he unsheaths his sword the arm movement is impossible, it goes from behind his left shoulder to a slice right to left....which is odd. On the note of odd, i still cant get the little !@#$% to roll forward, not sure what i'm doing wrong...

As for the clods, you're quite right, once again they are temporary, hopefully i'll have some nice high res pics at the end of the day
Title: Re: 3D Gamestudio Zelda
Post by: ZoSo on July 23, 2006, 02:44:53 pm
Once again, nice screen. Is that dungeon gonna be something like the deku tree? Because I see those spiderwebs in there!
Title: Re: 3D Gamestudio Zelda
Post by: Limey on July 23, 2006, 02:54:01 pm
Looks cool, 3d gamestudio is my favorite program to make games in.  I should buy it XD
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 02:55:55 pm
hmmm, no i was thinking of something along the lines of the temple of time but with a light themed dungeon on the other side of that doorway, the item in there is going to be a lamp so most of the dungeon will be dark (like the underground passage way out of the palace in ALttP or the mysterious woods in The Minish Cap)

You have 3DGS Limey?
Title: Re: 3D Gamestudio Zelda
Post by: Penguin on July 23, 2006, 03:08:29 pm
hmmm, no i was thinking of something along the lines of the temple of time but with a light themed dungeon on the other side of that doorway, the item in there is going to be a lamp so most of the dungeon will be dark (like the underground passage way out of the palace in ALttP or the mysterious woods in The Minish Cap)

You have 3DGS Limey?
I have 3dgs.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 03:14:31 pm
Its ace isnt it?
I love it anyways. Like, I've said before, what i've done is simple but it's my own script, well it started out as an A6 template but I found that it was ahuge pain in the ass editing it so I just threw everything out and started from scratch.
Title: Re: 3D Gamestudio Zelda
Post by: Penguin on July 23, 2006, 03:17:35 pm
hmm, well acutally i just got it a second ago! XD i need help, how do u map? =P
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 23, 2006, 03:23:26 pm
Go to med, open your model, View, Skins, Edit and create mdl skin, export to bitmap and the use a pain program to colour it in, once its done choose import skin and choose the image you just coloured. Or use 3D Studio Max with the 3ds-max plug-in.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 27, 2006, 06:14:02 pm
Another double post but this is worth me getting a warning should it happen, the crappy textures and whatnots of the old screenshots are no more! I'm rebuilding the world from the ground up (pun intended) using 3D World Studio and the hires textures from the OoT mod. screenshots and a walking/running/rolling demo com as soon as I figure out why 3D World studio refuses to export to an A6 world object. I think you'll all be impressed with how the new look is coming and if you want to help out please please look in the Recruitment topic with the same name as this topic.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 29, 2006, 12:43:54 am
Okay, spent hours making terrain, i used 3D World Studio to make the terrain, the textures are from another program and finally Bryce was used to add the sky. Now if only 3D World Studio would convert the damned .3dw to A6 .wmp format we'd be cookin with gas. I'd like to point out that this landscape is pretty big and probably won't be used in the final game but i will include it in a demo sometime over the weekend providing i can export the blasted thing. The demo will show realistic cloud movement, lense flare, realistic running and walking physics and a rolling animation that i just plain can't get to work properly lmao. Anyways tell me what you think.

(http://img62.imageshack.us/img62/1860/terrainat0.png) (http://imageshack.us)

yes it really is as big as it looks, spent hours making heightmaps and matching up each part of the terrain. hopefully if i get some decent tree models they'll be put in for variation too.
Title: Re: 3D Gamestudio Zelda
Post by: seppuku on July 29, 2006, 10:49:23 am
Nice terrian you have there mate, good quality, kind of makes me wanna look into game studio, but I have enough 3D engines as it is ;) Good luck with this, it looks like a cool start. I don't see anything in the lines of gameplay from those screens, but will look forward to seeing that later.
Title: Re: 3D Gamestudio Zelda
Post by: Mreow on July 29, 2006, 11:07:52 am
That new screenshot made me die of amazement.

The others were good looking, but this is beautiful as... as... as me!!! Lol.
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 29, 2006, 01:09:29 pm
I don't see anything in the lines of gameplay from those screens, but will look forward to seeing that later.

Thanks for the compliment dude, as for gameplay I haven't got that far yet, as i said i only started this last weekend, lmao I have him walking running and rolling on the spot, i'll post some development screenshots later to keep this topic active....
Title: Re: 3D Gamestudio Zelda
Post by: uma on July 29, 2006, 01:30:10 pm
Wait... thats an ACTUAL screenshot!? HOLY MOTHA JUCKER! YOU HAVE TO BE KIDDING ME! That looks better than most Xbox 360/Ps3/Wii screens i've seen!
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on July 29, 2006, 01:43:23 pm
Its a rendered preview of the terrain I made, whether or not 3DGS will run it in such high resolution or not is another question....

still if anyone wants to help check here:
http://www.zfgc.com/index.php/topic,6133.0.html

Hmm, just as i suspected, the terrain is imported perfectly into 3dgs the textures however, are lost, which kinda blows...i'll have to retexture the terrain *dies*
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on August 01, 2006, 07:28:31 pm
Just as I suspected 3D Gamestudio wouldn't allow me to import the f%$&ing amazing textures into the game, the maximum it can cope with without messing with my script and wandering into the realms of the programming unknown is 1024x1024 pixels so the huge 4096x4096 pixel textures i had prepared are a no go, so disregard the last screenshot (which as I already explained was a rendered image)

For your pleasure then, I give you a new ingame shot with vastly improved graphics...look at that gorgeous sky, those trees, the higher resolution textures and let it be known that i still need help with the modeling, animating and scripting
heres the screen:

(http://img191.imageshack.us/img191/745/ingamescreenshotxg7.jpg) (http://imageshack.us)

tell me what you guys think, also if anyone thinks they can help, go here:


http://www.zfgc.com/index.php/topic,6133.0.html

I want this project to happen but unless i get someone to help with the animations it's gonna have to be cancelled, do you want that on your consciences? DO YOU? >.> click the link and no one gets hurt
Title: Re: 3D Gamestudio Zelda
Post by: 2awesome4apossum on August 01, 2006, 07:54:14 pm
Uppy: do you have permission to use xtremeexe's work?
Title: Re: 3D Gamestudio Zelda
Post by: Infinitus on August 01, 2006, 08:01:33 pm
Uppy: do you have permission to use xtremeexe's work?

He asked me before hand, I told him he needed to get the modelers permission so I assume he did.
Title: Re: 3D Gamestudio Zelda
Post by: 2awesome4apossum on August 01, 2006, 08:23:28 pm
Well, if that's the case, then I can only thank God that I have a new Link model to work with.

Say, Uppy... have you ever heard about my 3DGS project?  And would you by chance be interested in helping me out with that?  (We have a lot more progress done with production values, and such... but looks like you have a solid engine, and we could always use more help.)
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on August 01, 2006, 08:51:55 pm
I might be interested....
Title: Re: 3D Gamestudio Zelda
Post by: gm112 on August 01, 2006, 09:19:18 pm
<__< that screenie.. o_o..
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on August 01, 2006, 09:21:57 pm
whats up with it?
Title: Re: 3D Gamestudio Zelda
Post by: gm112 on August 01, 2006, 09:23:09 pm
It's awesome =P
Title: Re: 3D Gamestudio Zelda
Post by: Uppy on August 01, 2006, 09:29:59 pm
LOL oh thanks dude. Yeah, i'd like to say the stuff is mine but the model was made by someone, see my first post about that, the textures are the Hi-Res texture pack for the OoT rom and the trees were made by loopix, The skybox and engine are mine as is the terrain, albeit with a lower resolution than i wanted but I'm still proud of what i've done so far.
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Kylink on August 01, 2006, 11:05:58 pm
wow, amazing. yes bring back octorock! octorock, rocks!
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Uppy on August 01, 2006, 11:57:37 pm
I'm sure the Octoroks'll make an appearance. might make em land dwellers like the 2D zeldas too rather than those swimming freaks from OoT. I think i'm going to have a Moblin town too, hey they can be good guys if i want them to be
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: 2awesome4apossum on August 02, 2006, 07:59:41 pm
I believe xtremeexe is registered here... if not check ZFGC-X, and you can contact him via PM.  He'll usually respond within a week or so. :)

(he's the guy that made the link model)

Anyway, good luck with this!

EDIT: And if you can't find him, I can give you his email, if you need.
Title: Re: 3D Gamestudio Zelda
Post by: Oni_Link on August 02, 2006, 08:31:44 pm
Just as I suspected 3D Gamestudio wouldn't allow me to import the f%$&ing amazing textures into the game, the maximum it can cope with without messing with my script and wandering into the realms of the programming unknown is 1024x1024 pixels so the huge 4096x4096 pixel textures i had prepared are a no go, so disregard the last screenshot (which as I already explained was a rendered image)

For your pleasure then, I give you a new ingame shot with vastly improved graphics...look at that gorgeous sky, those trees, the higher resolution textures and let it be known that i still need help with the modeling, animating and scripting
heres the screen:

(http://img191.imageshack.us/img191/745/ingamescreenshotxg7.jpg) (http://imageshack.us)

tell me what you guys think, also if anyone thinks they can help, go here:


http://www.zfgc.com/index.php/topic,6133.0.html

I want this project to happen but unless i get someone to help with the animations it's gonna have to be cancelled, do you want that on your consciences? DO YOU? >.> click the link and no one gets hurt

I model I model ver good LOL
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Uppy on August 06, 2006, 02:27:40 pm
ace! i've pmed you my email address, add me on msn
and thanks i'll ask xtremeexe for permission by ZFGC-X
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Uppy on August 08, 2006, 06:50:35 pm
Hmm, been trying some different graphical styles out and this one has taken my fancy but i want your opinion guys, do you prefere the photo below or the one on the previous page with the Hi-Res textures, C+C will be appreciated, c'mon. I like this style but several people have told me they liked the other better so its up to you.
(http://img408.imageshack.us/img408/1263/untitledqs2.th.jpg) (http://img408.imageshack.us/my.php?image=untitledqs2.jpg)
Be gentle....

I'd also like to point out that converting this image from a bitmap to a jpeg made it loose resolution.....
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: gm112 on August 08, 2006, 06:58:08 pm
Link looks odd O__o.
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Uppy on August 08, 2006, 07:01:31 pm
lmao, i know, i'm starting to dislike him anyways, i was messing around with different shading techinques with him, pay no attention to link, i'm talking purely about the world graphics. Heres another picture, slightly better quality, this was made from scratch by me and is just a test to gauge reactions, as such i haven't added shadows or anything like that. so if you guys dont like it i can simpley bin it and carry on with the hi-res version.

(http://img461.imageshack.us/img461/701/untitled1yg6.th.jpg) (http://img461.imageshack.us/my.php?image=untitled1yg6.jpg)
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Riisnæs on August 08, 2006, 07:23:28 pm
Continue with the hi-res, cause I see cel-shading as a bit limited, but hi-res you can always improve throughout the game.
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Uppy on August 08, 2006, 08:39:09 pm
Okay heres the same scene done in the hi-res textures, its looking pretty rough and progress is slow without help scripting and animating *hint* but progress is definitely being made...tell me what you think:
(http://img473.imageshack.us/img473/1602/untitled2kc2.th.jpg) (http://img473.imageshack.us/my.php?image=untitled2kc2.jpg)
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Riisnæs on August 08, 2006, 09:11:19 pm
Okay heres the same scene done in the hi-res textures, its looking pretty rough and progress is slow without help scripting and animating *hint* but progress is definitely being made...tell me what you think:
(http://img473.imageshack.us/img473/1602/untitled2kc2.th.jpg) (http://img473.imageshack.us/my.php?image=untitled2kc2.jpg)


THAT is great looking.  The tiles (textures?) aren't as streched now and it looks alot better than the cel-shaded one.
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Uppy on August 08, 2006, 11:03:48 pm
Thanks dude, I happen to agree. I've broadened my search for a modeler/animator and another scripter to other forums cos I'm not having much luck here for those two in particular...
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: 2awesome4apossum on August 08, 2006, 11:37:24 pm
Good luck with that!  Just keep in mind my offer, lol!

And in the interest of saving this post from being labled as yet another spammy attempt at involving Uppy in my sinister plot...

...I definitely prefer the second screenshot.  Don't get me wrong: I love the Cel Shaded look.  However, 3DGS won't render it nearly as well as it will render more "realistic" artistic styles... which is why the second picture appears to have more depth in it.  But I really do wish you good luck on finding help, because this is yet another 3D Zelda game, that I would love to play (along with my own)!

So any constructive critisisms/questions you need addressed, just let me know... and I'm sure I'll be keeping my eye on this thread (although you might want to add "3D" in the title... it might attract more attention from the type of people you're looking for.
Title: Re: The Legend of Zelda: Fall of Hyrule.
Post by: Uppy on August 09, 2006, 12:24:48 am
Thanks dude, you're offer is firmly in my mind. Don't forget that i said no to programming (cos i have to do alot of that for my own project) i said yes to helping with terrain and texturing said terrains dude :)

It's pretty much unanimous then, Hi-res is here to stay, screenshots of my progress will be posted soon enough and don't forget that if you think you can help check here:
http://www.zfgc.com/index.php/topic,6133.0.html
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 19, 2006, 08:56:08 pm
New screenshot, this is a cave/ mini dungeon where you'll get your sword from in the finished game, I haven't got the lighting right yet but I have a pretty nice lighting script going which allows for realistic light rays shining through cracks as well as a hand written solar-flare script (there is one built in with the templates but i wanted to build everything for this game from scratch) I'd like to point out that the lil bad guys you see are called Hellpigs and are made by Psionic, I've made them fast but stupid so they are easy to avoid till you get your sword, anyway as I said the lighting isn't in place yet (it's going to be alot darker in the final version) C+C please mates.

(http://img243.imageshack.us/img243/6610/lightraytesthe3.jpg) (http://imageshack.us)
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Piers on August 19, 2006, 09:01:06 pm
Looks awesome. Can't wait to see the final results.  :)
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: TomPel on August 19, 2006, 09:08:11 pm
Yeah, looks awesome! Good luck man *high five*
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 19, 2006, 09:20:08 pm
Thanks you guysm i'm happy with the lightrays and I think those lil critters really fit in with the graphical style, the cave'll prolly go through some changes before i release a demo though, torches and stuff lighting the way and an awsome lil puzzle to get hold of the sword, thanks to piers for that ;)
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: seppuku on August 19, 2006, 10:34:37 pm
this looks good mate, you're doing well on the graphical side, lets see what you can deliver in game play ;).

Nice avatar uppy, I am going to join them after I have gone to university, hopefully.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: hawthorneluke on August 19, 2006, 10:37:52 pm
looks really nice.
cant you just have a choice of what textures to use?
that'd be cool
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 19, 2006, 11:29:48 pm
Thanks seppuku, I hope it will deliver the gameplay too, after all that is what counts more than purdy graphics anyways the gameplay'll hopefully be pretty similar to OoT or MM, my programming skills arent up to those standards, unfortunately, that'd take years of experience but i have a good understanding of the language 3DGS uses and I'm getting outside help too ;)
as for the texture thing, it is an idea, might be complicated and/ or a waste of time seeing as most people prefere the OoT textures....we'll see, anyways thanks for the positive feedback so far.

as for my avatar, yer I've given alot of time to amnesty international, i have that emblem  as tattoo as well..
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: seppuku on August 21, 2006, 06:00:10 pm
Quote
that'd take years of experience but i have a good understanding of the language 3DGS uses and I'm getting outside help too

haha, sort of the same here really, I understand a lot of programming and the concepts, but I'm a new Torque user, and need to get the hang of things better, I have managed quite well, but I am having someone help me on the sword attack code, except at the moment that guy has to do some uni work, so I am pretty much experimenting myself on getting it to work, hoping for other help. So far, I'm still at the same place where I was stuck ;) But good luck with your source of help.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 21, 2006, 06:52:39 pm
Thanks dude, I'm hoping to at least get a demo out soon, not just a walking demo or something like that but a decent sized demo, maybe a mini dungeon to show off the fighting, the control set-up is like a Game Boy zelda, using only 2 buttons so quick item switching is key. I'm thinking of making it play like a FPS from a 3rd person view, that is to say you use the WASD keys for movement and the mouse for weapons/ camera, not sure yet I'll have to experiment some more with that. Tell me what you think of the new ideas anyway...
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Riisnæs on August 21, 2006, 07:17:01 pm
I think you should keep the normal controls, or use the FPS controls as an option.  BTW Uppy I got bored today and I finished a Villager NPC if you're planning to have a village in the game.  I think I'm gonna keep working on human villagers for a while and then I'll experiment with other races and continue with the Khepri.  I'll see if I can get my dad to scan them at work.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 21, 2006, 07:26:20 pm
Ace, i'll be on msn later/ tomorrow, can't right now cos i'm off to the gym lol.
anyways yes dude, keep up the good work linky, the village is still in the game, as for the controls, like i said I'm just experimenting at the minute with different things. ttyl
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Riisnæs on August 21, 2006, 07:31:33 pm
K, great I'll talk to ya later then if I haven't gone to bed by then.  :)  I love the new screen BTW.  ;)
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 21, 2006, 08:58:31 pm
The Khepri will play an important role in the game so I want them to look just right, the villagers of course simpley need to fit into the style, so they should be fairly easy. The Bosses how ever will be a challange, I'll discuss them with you when i have the fighting working as I want it.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: seppuku on August 21, 2006, 11:27:41 pm
Quote
I'm thinking of making it play like a FPS from a 3rd person view, that is to say you use the WASD keys for movement and the mouse for weapons/ camera

Same, but in reality, the user can change the controls. I'm gonna release myself a demo now and the proper one later, just to see if people have any problems, like screwed up collisions, lack of talking, animation issues, which will be useful whilst I am cleaning out a bug, may as well find others.

The WASD strafe camera moving movement is a good idea, considering its a PC Zelda and well that way is very popular, and will make things easy in a sense. To buttons is alright, normally I would say use more and make use of what you have got, but both have playing Links Awakening and Ocarina of Time on my PC, I can say when you're sitting back simplicity is better and faster.

I'll be looking forward to that demo.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 22, 2006, 12:38:10 pm
I agree, the keys aren't ideal for moving in a three dimensional world, it'd be clumbsy, try walking across those raised platforms  in kokiri forest (to where the girl is standing next to a blue rupee) in OoT with the keyboard....its hard. the only other option is to impliment joypad controls, which is also a really good idea.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Riisnæs on August 27, 2006, 03:44:46 pm
As the character designer I will post concept art throughout the progress of Fall of Hyrule.  As some of you know one race in the game is the Khepri, they are a mythical race from Egypt wich are humans with the head of an insect.  Here's a concept of the some kind of leader of these creatures wich we call the Khepri King/Priest/Prophet at the moment:

(http://img174.imageshack.us/img174/9937/kheprikingkm6.png)

And here's a quick ad I made in Photoshop I don't like how it turned out but whatever, here it is anyways... :P

(http://img155.imageshack.us/img155/9896/fohadmd9.png)
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Piers on August 27, 2006, 03:46:39 pm
Wow, thats really good but thats not how I imagined them. Also, won't that be very hard to model?
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Riisnæs on August 27, 2006, 05:20:32 pm
Wow, thats really good but thats not how I imagined them. Also, won't that be very hard to model?

Thanks, Idunno... :P  Wanna try it out? :P
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Piers on August 27, 2006, 05:51:54 pm
Wow, thats really good but thats not how I imagined them. Also, won't that be very hard to model?

Thanks, Idunno... :P  Wanna try it out? :P
I could. But if I don't show you the model, that means I failed horribly. I'm not to good with humainoid figures.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Riisnæs on August 27, 2006, 07:00:23 pm
You can always try, and if Uppy likes it he might've found himself a modeler.  ;)  Try to make him Oot style.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Piers on August 27, 2006, 08:42:32 pm
Can you do a picture of the dude from the side? I could really use that for the neck. (I can't get it right without a good enough picture)
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Riisnæs on August 28, 2006, 01:09:16 pm
I'll just draw it quick in paint or something cause I don't have a scanner so I have to get my dad to take it to work and scan it there, but I hope it doesn't matter.
But something like this kinda, you can improvise a bit yourself and see how things turn out experiment, it's just a concept after all.   :)

(http://img19.imageshack.us/my.php?image=kheprisideoh9.png)

if it doesn't work try this link (http://img19.imageshack.us/my.php?image=kheprisideoh9.png)

[edit]

Oh, and just in case you wanna texture or somethingm then this is what the colors could look like.

(http://dc19.4shared.com/download/3339208/ab633e12/khepriking2.gif?sId=X9rS5hUl5lZt1JQQ)
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 30, 2006, 11:52:39 am
yeah, I'd like to point out that he isnt a regular Khepri, hes the High priest, as for being difficult to model i'd say that he'll be fairly tricky yes but the intricate detail on his headgear and robe will be textures. the regular Khepri will be more humanoid (imagine the ant guys from futurama) I'd also like to mention that the Khepri High Priests robes go right to the floor and doesn't show feet as in the above image. Its a groovy pic eh?
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Riisnæs on August 30, 2006, 03:54:07 pm
Uppy, do you think you can post a pic of the ant-guy?  I don't remember him.... :P
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 30, 2006, 07:12:59 pm
I'll take a look, your banners cool btw.
I've been kinda busy this week, looks like i'll be busy tomorrow too but as soon possible i'll post a decent demo, the only thing i really need to do is get an animated link/ someone to animate link, everything else is pretty much done for the demo, its the cave area as seen a few pages back, a simple mini dungeon for you guys to try out links sword and other stuff such as running, walking, rolling and reading signs. The only thing thats stopping me from releasing this demo is that I dont want to release it with the stand in model I have in the game at the minute (Guard.mdl) I replaced link with him late last week cos he already has the animations i need for him to attack the bad guys. as soon as I have a model i can use I will replace him.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Link.57 on August 30, 2006, 09:08:55 pm
Wow ! A 3D's Zelda project !

I am interested to this.  ;)

Good luck for the continuation.
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on August 30, 2006, 09:58:02 pm
Thanks dude, there are a few 3d zelda projects here, check out seppuku's project "Dins Bow" and  2awsome4apossums project....which um...doesn't have a thread yet. I think his trailer is there in the Z3 topic though. Anyways thanks for the support.  8)

If you want to help and think you can go here: http://www.zfgc.com/index.php/topic,6133.0.html
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: mastershake329 on September 03, 2006, 02:42:51 am
I think the hi res looks ten times better than the WW style. But I hope this project goes well!
Title: Re: The Legend of Zelda: Fall of Hyrule. NEW SCREENS
Post by: Uppy on September 03, 2006, 01:37:07 pm
cheers dude, yeah i've decided to keep the hi-res look, got some big plans for this game, those in my team know what I'm doing and as soon as I progress enough I'll tell everyone here alot more news about this game.
Title: Re: Fall of Hyrule A few new screenshots.
Post by: Uppy on September 05, 2006, 05:13:59 pm
okay, I've fixed some graphical problems that were making the textures stretch. We have a new modeler, a gent named Nucleus as well as a new programmer Sinn, with Sinn comes more experience and a grander vision of what Fall of Hyrule can be. Sinn, after seeing and playing around with what I have already made has suggested that we think about downloadable content for the game. We talked for a few hours about how this could be put into action and we finally decided on a way; A system not unlike Windows Automatic Updates, a program that runs on installation and asks for you to choose wether or not you wish to receive updates and how often, after that the program will do whatever you told it to silently and will not bother you again. If this seems ambitious that is because it is. I don't know wether we will be able to make it this way but we're gonna try some different things and see if any of these ideas are workable. Imagine walking to a town in the game only to find a new shop or side quest that previously didn't exist in the game, the possibilities are endless, basically imagine Graal Online....without the real world DICK heads following you around in the game.

Nucleus is making models for the game, including the tricky Khepri High Priest, here is an untextured model of a kokiri he has made exclusively for the game:
(http://img485.imageshack.us/img485/9486/11571620341721ft4718elfqa5.th.jpg) (http://img485.imageshack.us/my.php?image=11571620341721ft4718elfqa5.jpg)
please realize that these models are low poly at my request.
(http://img400.imageshack.us/img400/8592/11573091361721ft4718elfiv6.th.jpg) (http://img400.imageshack.us/my.php?image=11573091361721ft4718elfiv6.jpg)
C+C on this would be appreciated

As for the auto update, I have built a quick prototype for you guys to have a play with, although its pretty straight forward its nice to see an example. Remember too that as soon as we have a link model fully animated there will be a demo released. As aforementioned this will consist of a mini dungeon to show off the fighting, as well as signs to show how the talking/ reading system works.

http://rapidshare.de/files/32058868/survey1.zip

more info+ screens soon.
Title: Re: Fall of Hyrule A few new screenshots.
Post by: Riisnæs on September 05, 2006, 06:58:12 pm
YES! Finally a modeler!  ;D  Nice models BTW I can't wait to talk to this guy.  Hey Uppy his MSN plz, :P  You have a PM.
Title: Re: Fall of Hyrule A few new screenshots.
Post by: Uppy on September 05, 2006, 07:03:13 pm
yessum, oh my inbox is empty, I'm afraid i didnt recieve a PM, resend please dude, as for his address, i'll tell you next time you're on msn, glad you like the models so far.
Title: Re: Fall of Hyrule A few new screenshots.
Post by: Riisnæs on September 06, 2006, 05:17:44 am
Yeah my parents pulled out the internet cord....  I'll resend. :P

[Edit]

I forgot what I said, but I don't think it was anything important. :P
Title: Re: Fall of Hyrule A few new screenshots.
Post by: Uppy on September 07, 2006, 08:29:58 pm
LOL anyway, The ideas I mention in my previous update are pretty ambitious and for now Ideas is what they shall remain. We're concentrating on getting the game to play well and make sure that even if the online thing doesn't work that we will still have an awesome game for you guys to play.

There is going to be a big announcement soon in regards to this so stay tuned.
Title: Re: Fall of Hyrule A few new screenshots.
Post by: Riisnæs on September 09, 2006, 10:58:27 pm
LOL anyway, The ideas I mention in my previous update are pretty ambitious and for now Ideas is what they shall remain. We're concentrating on getting the game to play well and make sure that even if the online thing doesn't work that we will still have an awesome game for you guys to play.

There is going to be a big announcement soon in regards to this so stay tuned.

I don't know if I know about this.... :P  but anyways im stoked :P
Title: Re: Death Mountain shots: FoH
Post by: Uppy on September 17, 2006, 09:07:50 pm
Heres a new screenie, using the old Link model...for now. Anyways this is a mountainous trail that leads to the ominous Death Mountain, sorry for the lack of bad guys but I really don't want to give too much away until the demo is ready which would be alot sooner if someone on this forum would hurry up and cross the t's and dot the i's...they know who they are....  ;D

Anyways as usual C+C is welcome.
(http://img170.imageshack.us/img170/4710/deathmountainmx6.jpg) (http://imageshack.us)
like the cloud above the mountain?
Title: Re: Death Mountain shots: FoH
Post by: Piers on September 17, 2006, 09:13:00 pm
 Not as epic as I thought but still really cool. The tree looks a bit out of place, though.
Title: Re: Death Mountain shots: FoH
Post by: Uppy on September 17, 2006, 10:05:13 pm
It's a work in progress, the tree is gone on your say so. As for the "epicness" I was thinking of making the sky darker and cloudier for a start and more smaller mountains surrounding death mountain, making it darker and moodier, what do you guys think?
Title: Re: Death Mountain shots: FoH
Post by: 2awesome4apossum on September 18, 2006, 12:21:03 am
Perfect, except lighting and hues.  And I don't think you've sent me that email I requested for yet?  I'll send you what you requested, just be sure to keep in mind that you still have some things to do yourself, because we really need to work out 'production design'.
Title: Re: Death Mountain shots: FoH
Post by: ZoSo on September 18, 2006, 01:33:49 am
If we're talking about the "last request", I've finished it and its in Uppy's inbox. Whenever hes on youll have it 2a4p.
Title: Re: Death Mountain shots: FoH
Post by: Riisnæs on September 18, 2006, 04:53:02 am
DM looks sweet Uppy, and yeah you should add smaller mountains around it for scale reasons, it looked so small at first if you compare it to the tree. :P
Title: Re: Death Mountain shots: FoH
Post by: Deku_stick on September 18, 2006, 05:04:13 am
wow looks realy awesome dude
Title: Re: Death Mountain shots: FoH
Post by: TomPel on September 18, 2006, 05:26:18 am
Yeah, awesome! Maybe a little empty though, but still very nice! Can't wait to see more from this ^_^
Title: Re: Death Mountain shots: FoH
Post by: Uppy on September 18, 2006, 10:45:32 am
Perfect, except lighting and hues.

As i said mate its a wip, the finished version will have the lighting fixed

If we're talking about the "last request", I've finished it and its in Uppy's inbox. Whenever hes on youll have it 2a4p.

'preciated dude

DM looks sweet Uppy, and yeah you should add smaller mountains around it for scale reasons, it looked so small at first if you compare it to the tree. :P
wow looks realy awesome dude

Yeah, awesome! Maybe a little empty though, but still very nice! Can't wait to see more from this ^_^

thanks fellas, yeah it's empty at the min, it'll be busier in the final version, there will be Tektites and stuff to have a chop at. I've already had a discussion with someone on these forums on how to make the area more impressive.
Title: Re: Death Mountain shots: FoH
Post by: Riisnæs on September 26, 2006, 05:44:59 pm
And when you least expected it....BOOM! A new update!  :)
This isn't anything big, but Uppy asked me to make a support banner for FoH so I did, I'll make updated ones as the game progresses, but for this early stage this'll do.

(http://img207.imageshack.us/img207/7285/fohbannerzj1.png) (http://zfgc.com/forum/index.php?topic=6098.0)

Code: [Select]
[url=http://zfgc.com/forum/index.php?topic=6098.0][img]http://img207.imageshack.us/img207/7285/fohbannerzj1.png[/img][/url]
Slippy out.  ;)
Title: Re: Death Mountain shots: FoH
Post by: cb43569 on September 27, 2006, 08:47:08 am
Ooh, nice. I would use it, but I'd rather keep my current sig and avy for at LEAST a week (it'll be a record).
Title: Re: Death Mountain shots: FoH
Post by: Uppy on September 27, 2006, 12:37:02 pm
SPLORK! I love it! *puts it in his sig*
Okay, on a side note, The terrain I've been making has been scrapped due to a huge oversight on my part and having several texture problems. The terrains I am designing will be remade in Bryce. This will allow for much higher resolution textures, less stretching and warping and more detail which will befit the game and its newer more awesome models. I'm still going to have grass covering the grassy terrain rather than just a grassy texture, to do this I'm going to use a technique stolen-I mean borrowed from Serious Sam, the technique is called Serious Grass. It will allow for realistic, random placement of grass sprites that fade out of existence with the players field of vision.

Anyways updated screenshots (albeit just of the terrains and/ or new enemies) soon.

Oh btw anyone else love the twilight princess smiley set? They are awesome.
Title: Re: Death Mountain shots: FoH
Post by: cb43569 on September 27, 2006, 01:09:57 pm
Aw, man, the terrain in the screenshots was so damn amazing, those Bryce landscapes better be awesome >:(!
Nice technique, the grass, although I've never played Serious Sam.
Waiting for those screenshots!

Also, I like the TP smileys, but they were NOT the ones I wanted for the forum.
Title: Re: Death Mountain shots: FoH
Post by: Riisnæs on September 27, 2006, 03:57:23 pm
Oh yeah and ZFGC, the team is working really hard on this, tis serious buissness! :P  But seriously, this is gonna rock ur sox.  This game is gonna feature a in-depth storyline and graphics better than ever before seen in a 3D Zelda fan game.  So behold :P[/bad_english]
Title: Re: Death Mountain shots: FoH
Post by: Uppy on September 28, 2006, 05:45:31 pm
I am having several problems with this project at the minute, although the project is not dead nor on hiatus there will not be any updates or new screenshots in the near future. therefore there is no point in this topic remaining open. If any of my team do not know about this and are concerned please speak to me on MSN or via PM here on the forums. Until things are resolved I think this topic should be locked.

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