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Author Topic: ZFGC style Discussion  (Read 168650 times)

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OSL

Re: ZFGC style
« Reply #40 on: February 01, 2007, 05:42:58 am »
  • lol wut
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damn i wanted to do malon, well i guess ill try to pwn yours >:)
And ill try a tileset too, of....Dungeon or dunno, first time trying lol
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Re: ZFGC style
« Reply #41 on: February 01, 2007, 05:59:04 am »
  • :3
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god work guys ;D ;D ;D maybe I'm also gonna try making something
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  • daniel-kun
Re: ZFGC style
« Reply #42 on: February 01, 2007, 07:05:50 am »
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further edited the house, I think it fits in much better now
« Last Edit: February 01, 2007, 07:49:34 am by .TakaM »
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Chesu

Re: ZFGC style
« Reply #43 on: February 01, 2007, 07:52:32 am »
Aha, that's what was annoying me! Good work on the area above the door. The foundation stone at the bottom also looks a lot better.

...Don't you love it when people work together and create something great?  :tek:
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Deowin

Re: ZFGC style
« Reply #44 on: February 01, 2007, 08:35:55 am »
 Its always nice to see someone try to breathe fresh air into the at times bland same ol' graphics section and I would expect no less quality from one of ZFGC's most senior and talented members. One of the only issues I see(besides people missing the point) is not being able to meet the "par" you've set  :)

I made a quick attempt at something just for the sake of progress before retiring for the night.

I wanted to avoid making an object in favor of a some general purpose terrain but I couldn't think of anything, so I just edited your tree into a large rock. Pretty much unusable atm due to the AA'ing and being a tad too "detailed" but not a complete waste for a quick edit if I do say so
 
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Re: ZFGC style
« Reply #45 on: February 01, 2007, 09:40:57 am »
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yup, hopefully we all keep going till we have a nice set finished, as for the bar being too high.. I'll use tompel's house an an example, but almost all the editing I did to it was simplifying it.. I mean, I had to establish a style that looked good, or no one would want to use it or help work on it, and it also had to be pretty simple
I think I found a good balance

and your rock, well it is unusable mainly because its not pixeled :P

I made a new mockup btw
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Dayjo

shut the fuck up donny.
Re: ZFGC style
« Reply #46 on: February 01, 2007, 09:52:56 am »
  • hungry..
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Nice house edit TakMan, looks great, although I think maybe the wooden bit underneath the roof needs some kind of shadow, looks very flat and difficult to really see how it is in relation to the edge of the roof.
Nice new Mockup too :)
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Chesu

Re: ZFGC style
« Reply #47 on: February 01, 2007, 10:03:14 am »
Hmm... You barely edited my Malon at all. I'll take that as a compliment.

...and now, by comparing the original sprite to your edit, I have a better idea of how you want things to be shaded!  ;D
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Re: ZFGC style
« Reply #48 on: February 01, 2007, 10:04:34 am »
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yah, you did a good job with malon
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Chesu

Re: ZFGC style
« Reply #49 on: February 01, 2007, 10:08:01 am »
That was a fast reply. o_o

As I just finished working on... well, other sprites I was working on, I'll try a few more in ZFGC style... I'm just going to be making normal, generic people, but if you have anything specific in mind let me know.
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Re: ZFGC style
« Reply #50 on: February 01, 2007, 10:17:32 am »
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yah just make generic NPCs

i was messing with the colours n stuff:

what do you guys think?
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Chesu

Re: ZFGC style
« Reply #51 on: February 01, 2007, 10:21:42 am »
It's nice, but it lacks the charm of the bright green.

edit: Ugh, it's hard working with such a limited palette... Think simple, think simple. -_-
« Last Edit: February 01, 2007, 10:30:43 am by Chesu »
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Dayjo

shut the fuck up donny.
Re: ZFGC style
« Reply #52 on: February 01, 2007, 10:28:21 am »
  • hungry..
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I like the new colours, it kind of makes the original one look like it's a lighting effect for morning or something :P
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uma

Re: ZFGC style
« Reply #53 on: February 01, 2007, 10:55:02 am »
  • Ghosts can have Aliens too you know.
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.TaKam, you have way too much talent... its like your using talent vision or something and zapping it away from all the helpless spriters everywhere! :D Jk  :P

I like both... its hard to choose! The first has the nice, old kinda' green like in older games, but the new one has more of the new green in games...
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Ghosts of Aliens
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Chesu

Re: ZFGC style
« Reply #54 on: February 01, 2007, 11:02:45 am »
That may be true. When trying to make sprites in this style, I feel like my talent has been zapped away:

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Re: ZFGC style
« Reply #55 on: February 01, 2007, 01:11:02 pm »
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i like the alternate palette better
the other one was too bright
i see you didnt change the tree outlines not that it was a biggie
unless someone else makes flowers for grass i will during friday
the doors need to be moved turned into a sprite and the door on the houses to a light-coming-from-inside "entrance"
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  • SSEdit
Re: ZFGC style
« Reply #56 on: February 01, 2007, 01:21:33 pm »
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Ugh, it's hard working with such a limited palette... Think simple, think simple. -_-
add colours if you need, the palette is constantly updated
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Re: ZFGC style
« Reply #57 on: February 01, 2007, 01:28:30 pm »
  • Master Of Disaster
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further edited the house, I think it fits in much better now
lol, looks nothing like the original, but looks awesome!
I quess I need to simplify my sprites, in order to fit the style better.
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.TakaM was here
  • Lumeuni
Re: ZFGC style
« Reply #58 on: February 01, 2007, 01:42:46 pm »
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further edited the house, I think it fits in much better now
lol, looks nothing like the original, but looks awesome!
I quess I need to simplify my sprites, in order to fit the style better.
;)

and chesu, I cleaned your new sprites up a bit too:
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Re: ZFGC style
« Reply #59 on: February 01, 2007, 01:46:12 pm »
  • Master Of Disaster
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I'd suggest we make somekind of list of what needs to be done.
Because I have hard time thinking of what I could sprite. :P
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  • Lumeuni
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