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Author Topic: Horn of Balance  (Read 463112 times)

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Re: [Demo] Tech demo - Horn of Balance
« Reply #540 on: February 25, 2012, 02:35:42 pm »
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My suggestion is to just place some stalfoses, leevers and zols and the like in a mock up along with Link. And you have a better view of how full the area is. Even if you do not have any concrete plans yet, placing some enemies can give a better image.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #541 on: February 25, 2012, 03:48:03 pm »
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Agreed. I'll try out some variations tomorrow.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #542 on: February 26, 2012, 01:32:55 am »
  • A little Alive
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made two examples
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Re: [Demo] Tech demo - Horn of Balance
« Reply #543 on: February 26, 2012, 02:49:52 am »
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The second one. Definitely the second one. It flows with the floor more. The other looks likes its just there not really sure how else to put it.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #544 on: February 26, 2012, 08:29:01 am »
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I don't think either of them are good with the ALttP style.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #545 on: February 26, 2012, 08:37:43 am »
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Yes, I'm sorry to say that I'm inclined to agree with Niek.
I tried out the second idea in the room as well but it still looked really crowded with all the bending.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #546 on: February 26, 2012, 01:01:29 pm »
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it's no problem, It was just a suggestion. :D
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Re: [Demo] Tech demo - Horn of Balance
« Reply #547 on: February 26, 2012, 08:33:09 pm »
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Good, cause I do appreciate the effort.

---

Here is this weekends progress (v 0.12.97):
+ Designed 3 more rooms for the desert dungeon
+ Fixed issues with calling ini file locations
+ Fixed corrupted enemy death .wav file, previously knocking out background sounds
+ Adressed "game exit" sound getting cut off weirdly
+ Killing invincible enemies through a kinetic attack no longer pushes the enemy back, resulting in errors.
+ Tweaked Armos and Red Hardhat stats
+ Dying enemies no longer hurt you

It's not a lot of progress, I know. I've been busy.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #548 on: March 03, 2012, 01:54:38 pm »
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Added a titlescreen to the game. No animations, sounds or music. Just a screen for now. Any comments?



PS: The horn is actually some art for Lord of the Rings I believe. I just fell in love with it instantly.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #549 on: March 04, 2012, 02:42:50 am »
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It is the final titlescreen?
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Re: [Demo] Tech demo - Horn of Balance
« Reply #550 on: March 04, 2012, 07:34:02 am »
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It will not be final in the sense that I am always open for suggestions or edits. Also, in the distant future, I hope to create an updated titlescreen with in the back various in-game locations (you've visited) and weather effects.

Today I will be working on a little intro sequence loosely based on the style from the original alttp. If I get it finished then I'll see about recording it. It's been a long time since the last video already anyway.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #551 on: March 05, 2012, 02:04:53 am »
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You could have someone blow the horn and an opening animation.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #552 on: March 06, 2012, 08:13:29 pm »
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A french horn chord?
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Re: [Demo] Tech demo - Horn of Balance
« Reply #553 on: March 06, 2012, 10:02:59 pm »
  • It's just Max.
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I like the horn too, however it makes the text very difficult to read. Perhaps add a border around "horn of balance", or change something's colors somehow. Right now it looks good unless you want to read it easily.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #554 on: March 07, 2012, 07:08:23 am »
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I will see what I can do. Adding a horn sound effect might be a little out of place as I somehow plan to use to original alttp opening sounds, but I will try it out nevertheless. Last week I also made some progress with an opening sequence. For a temporary sequence (for the coming year XD) I'm rather happy with it. As soon I finish it, hopefully at sometime during the weekend, I will record and upload it for feedback.
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Re: [Demo] Tech demo - Horn of Balance
« Reply #555 on: March 10, 2012, 09:29:48 am »
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Here is a new gameplay video made by Theforeshadower:
<a href="http://www.youtube.com/watch?v=A4bIRnU0KgA" target="_blank">http://www.youtube.com/watch?v=A4bIRnU0KgA</a>
« Last Edit: March 10, 2012, 09:31:58 am by Martijn dh »
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King Tetiro

Leader of Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance
« Reply #556 on: March 10, 2012, 09:40:53 am »
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Aces, when did you add the companion?
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  • Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance
« Reply #557 on: March 10, 2012, 09:52:14 am »
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He offered to help me out about a month ago. Probably because he couldn't stand the bad quality of my own videos. XD
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King Tetiro

Leader of Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance
« Reply #558 on: March 10, 2012, 09:57:16 am »
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He offered to help me out about a month ago. Probably because he couldn't stand the bad quality of my own videos. XD

Haha I was talking about the skull companion I helped you sprite :P
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  • Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance
« Reply #559 on: March 10, 2012, 10:00:30 am »
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Ooh, right. My mistake.
Murray was added months ago. Not too long after you created the sprites actually (though he only appears in scenes). I had a hard time not showing him off in that time up till now.
« Last Edit: March 10, 2012, 10:04:06 am by Martijn dh »
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