ZFGC
Resources => Graphics => Topic started by: Theforeshadower on June 22, 2014, 07:07:48 am
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Posting via phone.
Been wanting to get the coding juices flowing again. Figured I would start with something fun .
Not perfect but it is the current Lightworld map. Pain trying to get detail into 160x128 areas. Hyrule Castle complete through Sanctuary as fa as collisions and layout. Well, I'll just wait til a nice demo is ready before I spill the beans.
Enjoy.
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Hey wow, looking good. ALttP in GB style, FTW! Really impressive how you've managed to maintain the detail.
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I agree, this looks very nice. Good work. Id love to see some more progress soon.
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Cool stuff. Been playing Link between Worlds recently so got a lot of dealings with this map :) Gotta love the GB tileset though!
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Looks great so far. Some tiles meet up strangely though, like several cliff faces just crashing into the next cliff headon and ending, instead of joining in properly.
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Here's some more stuff to peek at. All are screenshots from the current game. It sits at 0.0.1.3. No where near worth a topic in Projects yet, but figured since some of you enjoyed the LightWorld you might enjoy how it currently looks in-game.
Sword, Bow, Boomerang, Bombs, and Lantern are all working as intended. The inventory screen is done but need to add the status screen for pendants, crystals, and dungeon progression.
The text system is in place but word wrapping hasn't been programmed yet. Anyway, enjoy the screens.