![](http://xs511.xs.to/xs511/07031/Title_screen.png)
At first, i'll give you the long history of my project
HISTORYThe project started as "Return Of The Hero" June 2005 and the resolution was 640x480. I used the normal lttp link, with some modifications. I had that name for 3 months maybe? And then i realized that the name didn't suit the game very good, so...
Project got renamed again. Now it was called "Waters Of The Past", but that name stuck only for few months also. Then i started creating the story, and i found the best name for it:
Crystal Of Gidna
The graphics got updated significantly many times, resolution got changed to 256x224 and the engine was almost fully redone at this stage.
Okay, now that the history SHOULD be clear, i'll tell you a bit about the mainstory of CoG.
STORYIt was told, that there once was a powerful artifact hidden somewhere on the island Gidna. It was called Crystal Of Gidna. Only few know the story behind the crystal.
Long ago...
When the island was ruled by the darkness itself
Two wizards, an apprentice and master, appeared and they used a spell to capture the evil inside a crystal, where it was never to be found.
The crystal was hidden by the King and no other man knows its location.
100 years later, a hooded man came to the castle. He wanted the king to reveal the crystals location. King refused to answer, so the man killed him and left without a trace.
"Who was that man?"
"What happens to the island?"
"Why did the hooded man try to find the crystal?"
You'll see that later.
The team? You got it!
THE TEAMTomPel: The one who started it all. Sprites, codes, tiles etc.
.TakaM: Beta-tester!
Okay, now that you know the guys behind this, here are the other guys behind it!
CREDITSYoshi: Rupee-engine
.TakaM: Several tiles, help with the titlescreen, areas, Link-sprites, HUD-buttons etc.
cb43569: Ripped the moon in the titlescreen.
Now, from all the guys behind the scenes, to the screenshots!
SCREENSHOTS![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/tree_walking.png?t=1192890849)
![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/titlescreen.png?t=1192891109)
![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/roll_attack.png?t=1192890919)
![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/registration3.png?t=1192890936)
![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/registration2.png?t=1192890949)
![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/registration.png?t=1192890967)
![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/pictobox.png?t=1192890990)
![](http://i40.photobucket.com/albums/e215/BlondApe/Crystal%20Of%20Gidna/lava_cathedral.png?t=1192891073)
THE DEMOAt last, here it is:
V.2.1
http://64digits.com/users/Hero%20of%20Fire/CoG_Demo02.1.zipIt includes the storyline all way until the first dungeon. It's about 3.35 Mt. Also, it has items like:
-Bottle
-Bombs
-Boomerang
-Bow
-Pictobox
-Sword
-Shield
-Wind Orb
It also has 1 enemy (a rat), rolling, picking up objects, rain and all kinds of effects. The sounds and music are external, rest is inside the .exe.
TRAILERhttp://www.filesend.net/download.php?f=82c5c2bcfb8a903e1aabf25b77e32221