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Messages - Heartless

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I remember the first release, I'll play the new version as well. :)

2
So you are the Director?
I am the Directer of the game Oracle of Worlds.
Don't you think it would be good to learn more of Zelda Classic and I mean scripting wise?

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So you are the Director?

4
Discussion / Re: Build a Zelda fangame with HTML5 + Javascript
« on: January 18, 2016, 02:02:15 pm »
It's definitely possible, but on mobile you definitely have to make sure you consider how the player will control the protagonist.
I can suggest phaser as a web framework for making games, it a good free one: http://phaser.io/

I got the movement done and the shield is a separate object, I'm about to add Link's sword. I would love to divide all the code in different Javascript files, instead of having all the code in 1 Javascript file. Do you have experience with this? (while using Phaser)
I have not personally used phaser for a complete project yet, but yes it is very possible to organize the code into different files. Using vanilla JS you could create global objects, or if you don't like globals (like me) you could look into using angularjs or requirejs for handling separately organized components. One example of an article using angular+phaser is the following: http://www.ng-newsletter.com/posts/building-games-with-angular.html
Thanks! I will definitely take a close look to angular. :)

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Discussion / Re: Build a Zelda fangame with HTML5 + Javascript
« on: January 17, 2016, 01:51:47 pm »
It's definitely possible, but on mobile you definitely have to make sure you consider how the player will control the protagonist.
I can suggest phaser as a web framework for making games, it a good free one: http://phaser.io/

I got the movement done and the shield is a separate object, I'm about to add Link's sword. I would love to divide all the code in different Javascript files, instead of having all the code in 1 Javascript file. Do you have experience with this? (while using Phaser)

6
Discussion / Re: Build a Zelda fangame with HTML5 + Javascript
« on: January 15, 2016, 05:46:23 pm »
It's definitely possible, but on mobile you definitely have to make sure you consider how the player will control the protagonist.
I can suggest phaser as a web framework for making games, it a good free one: http://phaser.io/
I was thinking of remaking the first zelda game(not much buttons needed. ;)) but in a different style. And I was already experimenting with phaser, it's indeed a good and free engine.

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Discussion / Build a Zelda fangame with HTML5 + Javascript
« on: January 15, 2016, 09:20:31 am »
I'm interested in creating a zelda game with HTML5 and Javascript. Seems like a capable platform to me plus it can be played on Android and iOS devices. Are there limitations or things to look out for?


Update: Started experimenting with the Phaser engine.

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I would like to see it in MC style but it would require a lot of new sprites as most OOT2d sprites tend to be made in ALTTP style.

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Graphics / Re: fictionaldogs' original sprites, tiles and more!
« on: January 01, 2016, 12:16:43 am »
I like Link's sprite a lot. Looking forward to see the other directions!

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Discussion / Re: Zelda II Remake/Revamp Public Releases - 006a
« on: October 09, 2015, 12:21:38 am »
What you got so far feels pretty solid! What is the platform you are using to build this remake? And I was wondering if you will add a easy mode or will the remake be a hard as the original?

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Graphics / Re: Zelda Link's Awakening Remake
« on: August 17, 2015, 05:05:40 pm »
Just leaving this one here  :)

<a href="http://www.youtube.com/watch?v=3Tn2LVW5dy4" target="_blank">http://www.youtube.com/watch?v=3Tn2LVW5dy4</a>

After some time, I finally finished it.
That looks awesome!

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Sprites/Tiles / Re: Fortune teller shop
« on: July 26, 2015, 08:57:17 pm »
I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!
The small candles and the glass ball cloth don't seem to fit with the rest.

This interior is really giving me a pain! AAAAAAAARAGAHGRGHRGRGAHARHRAHG!!!!!

I´ll let it go for now!
I should have elaborated on why they don't work. It's because they seem to "flat" compared to the other things in the room.

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Sprites/Tiles / Re: Fortune teller shop
« on: July 26, 2015, 08:48:09 pm »
I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!
The small candles and the glass ball cloth don't seem to fit with the rest.

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Sprites/Tiles / Re: Zora
« on: July 26, 2015, 08:45:25 pm »
Looks like my Zora Link is getting some love :')
That's massvie work Sprit, like always.
 
Yes, we are basically magicians. We'll test with those for now but I suspect we might need them to be lighter (more white).
I agree. Also, wouldn't it look be better if the shades of gray don't have that blue/green tint?

I´ll see what I can do about the shade of grey, and the tint one are just an edited version of the first one, see how he doesn´t have the tint?
Well there are more than 45 shades of grey left..  :P
Seriously though! Why grey?

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Graphics / Re: Spritonic´s sprites
« on: July 26, 2015, 05:42:25 pm »
Gate of time looks awesome, I smell the scent of Skyward Sword 2d in the air!  XD

Why thank you! I have a video on youtube of how I made it, check it out if you´re interested!
I watched the video a bit and was really surprised to see that you used mspaint to create it!

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Graphics / Re: Spritonic´s sprites
« on: July 26, 2015, 05:15:52 pm »
Gate of time looks awesome, I smell the scent of Skyward Sword 2d in the air!  XD

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Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: July 26, 2015, 02:38:16 pm »
I'm downloading it right now but it makes me wonder why there is no boss at the end of the dungeon?

It would take alot of time to make and create. It would require spriting, coding, and of course, an idea worth doing if I wanted to include one. I just wanted to focus on the dungeon aspect of things mostly, so I probably won't add a boss unless people can give me something to be excited about.
So you want a original boss or use one that exists already with a new moveset/strategy?

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Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: July 26, 2015, 11:32:31 am »
I'm downloading it right now but it makes me wonder why there is no boss at the end of the dungeon? And Tompel it's F4 to toggle between windowed and fullscreen. (game maker's default)

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Sprites/Tiles / Re: Zora V4
« on: July 25, 2015, 06:53:39 pm »
I think it is almost done? xD
I think that some variations will be added to the female Zora as well, but I think that walk and swim is pretty much all they do?
Looks good, but what they do or not do depends on what you use them for?

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Sprites/Tiles / Re: Zora
« on: July 25, 2015, 05:28:00 pm »
It hurts my eyes to look at the female Zora because of the background color.

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