


Mega Man III (UNITY)One of the required courses for a game design class was a retro project of anything dating back roughly 1995 or earlier. We had to have a partner. My partner wanted to do something Mega Man related but he had virtually little coding experience. I suggested Mega Man on Gameboy. He wanted a charged buster and some flair so we settled on Mega Man III.
We then chose Dustman as the level we were to recreate. I coded everything involving Mega Man, the HUD, everything not Dustman(title,game over, etc), and probably a good 60% of everything else since I had to clean up after my partner.
Anyway, it was a treat.
It runs in your web browser:
https://mplode.itch.io/mega-man-iii-unityControls:
WASD or Arrow Keys
Z or K to fire a weapon
X or L to jump/slide
Enter is Start/Pause
Not everything is there nor was everything supposed to be there. For a 95% grade, we just needed to implement 1 full level with everything more or less working except a boss. The extra 5% is anything above that: weapons, bosses, titles, etc. I think we nailed it.