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Resources => Graphics Requests/Archive => Graphics => OoA/S & LA => Topic started by: Mewgull on June 01, 2006, 10:34:52 pm

Title: [OoA/OoS] Bush Destroy Animation, Link in Tall Grass
Post by: Mewgull on June 01, 2006, 10:34:52 pm
hey ppls.

I am looking for the amination of a bush being destroyed when hit with a sword, like what you see in OoA/S, you can also give it to me as a tileset, doesn't matter, but just hurry.
also when link is in long grass animation, doesn't have to be the Link part, but just the long gras part.  Know what I mean?

Please and thank you
-Mewgull
Title: Re: [Re]GB bush destroy/Infront
Post by: Soulja on June 02, 2006, 12:58:28 am
http://i29.photobucket.com/albums/c252/ZidaneTribal113/e9d41e4b.gif (http://i29.photobucket.com/albums/c252/ZidaneTribal113/e9d41e4b.gif)
Glad I could help! ^^
Title: Re: [Re]GB bush destroy/Infront
Post by: Kleaver on June 02, 2006, 01:32:10 am
http://i29.photobucket.com/albums/c252/ZidaneTribal113/e9d41e4b.gif (http://i29.photobucket.com/albums/c252/ZidaneTribal113/e9d41e4b.gif)
Glad I could help! ^^

LOL!  ;D
Thats the best stuff ever!  :P

...
Kleaver saves the day:

(http://img.photobucket.com/albums/v413/Kleaver/gbbush.gif)
Title: Re: [Re]GB bush destroy/Infront
Post by: Mewgull on June 02, 2006, 02:00:32 am
lol thanks!
all I need now is the sprite for when Link is in tall grass
Title: Re: [Re]GB bush destroy/Infront
Post by: TheRealMethuselah on June 02, 2006, 03:25:36 am
That thing in your sig is a lie Mewgull...
(http://ngz.addyour.net/images/gm7-003.PNG)

Look at the space where it says sound_get_global volume(); There should be NO SPACE between global and volume but an underscore which proves it's all a big lie/joke/whatever
Title: Re: [Re]GB bush destroy/Infront
Post by: Limey on June 02, 2006, 03:45:16 am
TRM that is wildly off topic.  Please stay on topic.
Title: Re: [Re]GB bush destroy/Infront
Post by: Mewgull on June 02, 2006, 11:06:56 am
That thing in your sig is a lie Mewgull...
(http://ngz.addyour.net/images/gm7-003.PNG)

Look at the space where it says sound_get_global volume(); There should be NO SPACE between global and volume but an underscore which proves it's all a big lie/joke/whatever
ya I know.. I knew that a while, but its still kinda cool... I guess
back to topic

anyone have the tall grass sprite for when Link comes in collision with tall grass?  what I am saying is, when hes un tall grass, theres a sprite infront of him, that moves with him!  know what I am saying?
Title: Re: [Re]GB bush destroy/Infront
Post by: Sprite Collector on June 03, 2006, 02:43:14 am
(http://i39.photobucket.com/albums/e188/spritecollector2/grassp.png)

I ripped it with Link in there because the green for the grass is the same color as the green used in Link and it was hard to decifer where the grass stopped. Hope that's okay. If not, I can just look a little harder and change it for you. I was lazy. =P Hope that helps.
Title: Re: [Re]GB bush destroy/Infront
Post by: Mewgull on June 04, 2006, 03:49:41 am
actually, ya that does help, I don't need anything else
I'll just edit it, so only the gras shows, and I can use like a "sprite_ex" or something if hes in the the tall grass.
again thanks this is all I needed.

No point for the topic to be open!
Locked.

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