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What should be in the next build?

A functioning sample map
some new items
npc interaction and AI
basic physics demo
other (please specify)

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Author Topic: [DEMO]Sword of Divination(11/5/2010 Harvest Engine Functioning!)  (Read 73128 times)

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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #80 on: February 12, 2009, 05:13:35 am »
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Small update because I can.
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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #81 on: February 15, 2009, 01:39:09 am »
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Kool, forgot about this game. Keep up the work, dude. =)
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Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #82 on: February 24, 2009, 03:18:09 am »
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Try first build, for great justice!
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #83 on: February 24, 2009, 08:16:07 am »
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All I get is an empty window, i'm guessing that isn't meant to happen.
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gm112

Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #84 on: February 24, 2009, 09:37:01 am »
Try first build, for great justice!
WELCOME TO THE WOOORLLD OF TOMORROW.

That guy reminds me of you. I already gave you details on how sexy this thing ran :P.
All I get is an empty window, i'm guessing that isn't meant to happen.
^^I assume your GPU hates OpenGL O_o?
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Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #85 on: February 24, 2009, 10:39:25 am »
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I played the demo, and I can't say much about it. Besides that the animation speed should be faster. Anyway good luck with your project! :)

All I get is an empty window, i'm guessing that isn't meant to happen.
You didn't place it in the root of C ?
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Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #86 on: February 24, 2009, 11:12:03 am »
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I played the demo, and I can't say much about it. Besides that the animation speed should be faster. Anyway good luck with your project! :)

All I get is an empty window, i'm guessing that isn't meant to happen.
You didn't place it in the root of C ?
no, i didn't, who the hell uses absolute paths >____________________>
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Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #87 on: February 24, 2009, 02:54:48 pm »
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I needed to get it out quick and it wasn't happy with any other path >_>  I'll be fixing that next build.

Anyway, can you guys give some feedback?  How smooth was it, how was the cpu and mem usage and what are your specs and os?
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #88 on: February 27, 2009, 06:29:37 am »
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Well after realising it did have to be in C after all...

It might just be my machine being pissed off at the moment but the framerate I got was going from really high to really low. Maybe I have to update my drivers but considering how little is happening it's odd.
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the a o d c
Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #89 on: February 27, 2009, 04:00:04 pm »
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So you got random jumps of a high and low framerate?  Huh, haven't gotten that one yet.  Can you send over your specs and the program's cpu usage?
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Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #90 on: March 01, 2009, 09:28:09 am »
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My machine was definitely the problem. Works fine now.

I found one bug, when you hit an arrow key Link's animation speed increases. When you hit another, it increases, again, and so on. When you let one key go, his speed is lowered, and when you release another, it lowers again.

Good luck.
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the a o d c
Re: [DEMO]Legend of Zelda: Sword of Divination(2...
« Reply #91 on: March 01, 2009, 03:57:21 pm »
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You're talking about walking diagonally, right?  I've been trying to solve that one for quite some time now >_>  On another note, the crashing on pressing enter bug has been fixed (I don't know if anyone here experienced that problem.)

Also, I've added a link to the C++ redistributable package on the first post so everyone can run it now.
« Last Edit: March 01, 2009, 04:24:04 pm by MG-Zero »
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(3...
« Reply #92 on: March 13, 2009, 01:07:20 am »
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Check out my latest addition 8D
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i love big weenies and i cannot lie

gm112

Re: [DEMO]Legend of Zelda: Sword of Divination(3...
« Reply #93 on: March 13, 2009, 01:37:31 am »
When look at the textbox, the first thing I see is your face, Steve. Then I'm like "oh dear.. fire is going to come out of his eyes.". Good jorb.
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Re: [DEMO]Sword of Divination(3/12/09 Link likes...
« Reply #94 on: March 13, 2009, 02:01:26 am »
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..Fire from my eyes?  O_o  I'm a little confused, but ok!
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i love big weenies and i cannot lie

gm112

Re: [DEMO]Sword of Divination(3/12/09 cumming in...
« Reply #95 on: March 13, 2009, 02:16:22 am »
..Fire from my eyes?  O_o  I'm a little confused, but ok!
Yes, steve. You're so epic that fire comes out of your eyes.
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Re: [DEMO]Sword of Divination(4/10/09 progress u...
« Reply #96 on: April 10, 2009, 06:54:53 pm »
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Check this !@#$% out, I've actually got some items working =D
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i love big weenies and i cannot lie
Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #97 on: April 15, 2009, 04:29:40 am »
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And now you get to see so said items!
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i love big weenies and i cannot lie
Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #98 on: April 15, 2009, 09:55:41 am »
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- You can walk into black void but of course you know that.
- When throwing a boomerang it seems to create a new Link object.
- Text in text box seems to be too close

GL
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the a o d c
Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #99 on: April 15, 2009, 12:44:46 pm »
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Hmm...can you clarify a bit on the last two comments?  What's showing up that looks like it's creating a second link object and what do you mean by the text seems too close?  Like, the letters are too close to each other?
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