Not quite sure which board I should post this under, so I'm going to put it here. Staff - Feel free to move it if you feel its better somewhere else.
Anyhow, as some of you may know I developed a game engine a year or so back under the name "Fusion". I used this to develop a number of in-house projects at binary phoenix, the main ones you may know of are Crystalline River and LOZ: Vengeance. The engine was abandoned a year or so ago as I felt that the actual coding in the engine was both very shoddy and rushed, and needed to be totally rewritten. Rather than just deleting this project from my harddrive I've decided to release the entire source code for it and for the LOZ: Vengeance game in a hope that some of you may find it useful.
You can compile it under Visual Studio 2008. Be aware however that there are a number of problems with the engine, due to it being abandoned in mid development. The most pressing problems are a horribly inefficient scene graph / graphics engine, memory leaking, and a few unfinished features in the scripting language. I don't intend to fix any of these, if you wish to though, please go right ahead.
Be aware that this release is a more or less copy/paste from my development directory with unneccessary things removed. There are no manuals, not instructions, and a hell of a lot of rude comments. Have fun none the less. And please respect the long hours of work put into this by abiding by the license, as well as not distributing this project elsewhere.
Anyhow without further ado, heres the download link;
http://www.binaryphoenix.com/index.php?action=download&id=119And heres some screenshots;