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Other Projects / Re: Horn of Balance
« on: May 19, 2023, 06:44:52 pm »
At your service
Thank you for the many years of support.
Thank you for the many years of support.
v0.27.14 (1 mei 2023)
* Tweaked new NPC's to only look sideways when talking to them from the side
* Improved new NPC's depth compared to hero
* Put out next sound effect commission
* Disabled shield in the demo again, because I forgot I'm still using placeholder sound assets
* Tweaked sprite moon book
* Restructured the way most scenes are set up
* Fixed small visual oversight when moving from titlepage to options menu
* The ice shield now does ice damage
* You can now use the fire elemental to apply 80% extra damage when doing physical (related) attacks
* You can now use the stone elemental only take half damage
* Recoded parts of the keyboard and gamepad controls pages
v0.27.15 (3 mei 2023)
* Created new hero visuals for jumping into water
* Started work on new visuals for using more items
v0.27.16 (4 mei 2023)
* Made more progress on new hero visuals for more items
* Fixed small oversight with the new NPC visuals
v0.27.17 (5 mei 2023)
* Created new hero visuals for using the Staff of Meliae and the net
v0.27.18 (6 mei 2023)
* Worked with spriter on the new villain group sprites
* Tweaked visuals for dress wearing following NPC's slightly
* Slightly tweaked a few menu items
* Implemented new hero visuals for using the net
* Implemented new hero visuals for using the Staff of Meliae
v0.27.19 (7 mei 2023)
* Worked more with spriter on villain group
* Implemented new hero visuals for jumping into water
* Worked on rebindable gamepad controls, but did get my gamepad working for testing, so gaving up for a little while
v0.27.07 (24 apr 2023)
* Implemented new visuals for getting shield out
* Tweaked fast travel sequence slightly
* Cleaned up old shield coding/resources
* Fixed error with specific enemy type in the overworld
* Fixed small visual issue after titlescreen
* Tinkered around with bird animations
v0.27.08 (25 apr 2023)
* Edited and implemented new large bird
* Tweaked overworld tileset a little
* Worked with spriter
* Added more variant “birds”
v0.27.09 (26 apr 2023)
* Implemented book menu items
* Put out new sprite commissions
v0.27.10 (27 apr 2023)
* Added more variant “birds”
* Tweaked some overworld tiles
* Put out more a few more sprite commissions
* Fixed new visual issue on the fileselection screen
* Added extra measure to prevent floating point errors in the movement script
v0.27.11 (28 apr 2023)
* Created movements visuals for new child NPC visuals
* Trinkered around with colors in overworld tilesets
v0.27.12 (29 apr 2023)
* Worked with sound engineer
* Made sound for breaking vases quiter
v0.27.13 (30 apr 2023)
* Finished and implemented child movement animations
* Deleted unused non/original NPC visuals
* Reorganised and expanded debugging functions
* Updated the demo to start with the shield available
* Created and implemented florine movement animations
* Fixed boss icon not showing up properly on the demo dungeon map
* Implemented florine laugh animation
* Dropped several (now) obselete sprites
v0.27.00 (17 apr 2023)
* Fixed masking issue beyond the conveyor belts in the demo dungeon
* Put out new sprite commissions
===== Released update 1 =====
v0.27.01 (18 apr 2023)
* Fixed small issue where one early staircase may appear prematurely
* Fixed placeholder text on left statue in the entrance room
* Fixed a number of shattered typo's
* Restored missing “secret” sound – Gamemaker bugs strike again!
* Fixed collission error between items spawned from flying enemies vs collission grids
* The game now shows gamepad controls in the textengine if you have a gamepad plugged in
* Skeletons now have the shocked sound effect when they discover something missing
* Flipped hitswitch visuals for more intuitive puzzle
* Fixed shield showing up on the first frame of the dying animation
* Slightly lowered volume when breaking containers
===== Released update 2 =====
v0.27.02 (19 apr 2023)
* Dropped the old cane of byrna item
* Added menu descriptions for the hero shields
v0.27.03 (20 apr 2023)
* Tweaked ice elemental sprites
* Implemented ice elementals as usable items
v0.27.04 (21 apr 2023)
* Worked on some new wall tile mockups for future dungeons
* Edited menu navigation (= can now move more freely to/from the tabs with the up and down buttons)
* Fixed quest page right side navigation from the quivers
* Made preparations to implement fire and stone elementals
v0.27.05 (22 apr 2023)
* Created updated version of the side push animation
* Created new visuals for hero during fast travel system
* Worked on refining new visuals shield use
* Made early mockups for fire/ice item usage
v0.27.06 (23 apr 2023)
* Finished visuals for bringing out the shield
* Updated visuals for stone elemental
* Dropped new push animation again
* Implemented new hero sprite for fast travel system
* Made progress implementing new visuals for bringing the shield out
v0.26.210 (10 apr 2023)
* Applied hero pallet shader to new running animations
* Can now also stop running by pressing the run button again
* Replaced three sound effects with placeholder sounds
* Dropped part of the run follow up frames for more responsive controls
v0.26.211 (11 apr 2023)
* Created and implement new boss death sprite
v0.26.212 (12 apr 2023)
* Created and implemented flintstone fire effects
* Added extra check to prevent you burning through your mp too fast using the flintstones too fast
* Created hero water terrain overlay sprites and started implementing
* Improved (optional) text during demo starting room for newer players
* Polished cape usage a little
v0.26.213 (13 apr 2023)
* Finished implemented hero water terrain overlay sprites
v0.26.214 (14 apr 2023)
* Improved overlapping sprites between hero and water-grass
* Tweaked and implemented ice and fire elemental sprites
* Added kickstarter link and references in the demo
* Recolored wind elemental
* Made boss harder
* Cleaned up code behind item menu slightly
* Updated credits
v0.26.215 (15 apr 2023)
* Fixed error when lighting key demo dungeon torches
* Renamed extra control options
* Now auto detects controlers at all times
* Game now works with multiple controls at once (=use whichever you want if you have multiple plugged in)
* Updated credits
* Options to only show a partial HUD now takes effect immediatly when selected
* Shift button now also valid for button mapping
* Slightly edited button mapping process
* Sped up default room transition sequence
* Increased default gamepad stick deadzone
* Fixed visual hickup while falling down to the floor below
* Updated tilework in one of the early demo rooms to better signal sideroom
* Put out next sound commission
* Switched controller A and B button functionality
v0.26.204 (3 apr 2023)
* Made progress on new run animation
* Implemented visuals for another new elemental sprites
* Altered enemy crossbow colors for better readability
* Fixed depth issue when subboss destroys northern wall pieces
* Created replacement sprites for 3 more effects: floor destruction and spirit energy orbs and run effects
v0.26.205 (4 apr 2023)
* Tweaked visuals run effects and elementals
* Added new visuals for running in water
* Tweaked hurt and crash visuals
* Added extra debug function
* Added new visuals for landing in water
* Fixed small demo tiling and masking issue
* Tweaked demo dungeon tileset
* Worked on better visuals for another elemental sprite
v0.26.206 (5 apr 2023)
* Tweaked and implemented visuals for one more new elemental sprites
* Implemented replacement visuals for cape use
* Added new item to demo starting equipment: revival elemental sprite
* Made more progress with the hero run animation
v0.26.207 (6 apr 2023)
* Made more progress on the new run animations (with and without carried objects)
* Improved carried object sprite allignment
v0.26.208 (7 apr 2023)
* Recoded and expanded hero movement engine to cut across large corners more smoothly
* Fixed issues with frozen floors connected to moving platforms
* Made more progress on running animation
v0.26.209 (8-9 apr 2023)
* Finished and implemented new run animations
v0.26.197 (28 mrt 2023)
* Configured earlier hurt sprites to work with the pallet swapper (which I forgot to do earlier)
* Played around with an enemy pallet swapper to reduce future implementation time of (complex) enemy visuals
* Tweaked eye spider visuals slightly
v0.26.198 (29 mrt 2023)
* Applied a pallet swapper to (almost all) the containers (cutting out 42 resources and making future additions far easier to add and maintain)
v0.26.199 (30 mrt 2023)
* Applied a pallet swapper to the remaining containers (cutting another 13 supporting resources)
v0.26.200 (31 mrt 2023)
* Applied new enemy pallet swapper to more enemies (to cut another 137 resources)
* Tweaked DW frost pallet
v0.26.201 (31 mrt 2023)
* Found a major issue with the latest changes and rolled back changes to v0.26.196
v0.26.202 (1 apr 2023)
* Fixed the remaining issues resulting from rollback
* Fixed issue with hero shadow after use of revival sprite
* Tweaked sound timing when pushing/pulling objects
* Added destruction sprites for bones, frozen+stone enemies and banners
* Worked with sound engineer
* Finished character revival sequence
v0.26.203 (2 apr 2023)
* Started work on new running sprites
* Implemented a few more sounds
v0.26.189 (17 mrt 2023)
* Tweaked skeleton sprites
* Replaced a few more sounds
* Had another playtesting session
* Added shine to key drops, to make them more noticeable
* Tweaked item drop rates
* Tweaked intro hinttexts
* Fixed small masking oversight
* Flintstones usage requires magic again
* Tweaked music calls a little
* Further tweaked hinttexts and a few more visuals
v0.26.190 (18 mrt 2023)
* Simplified coding behind the ingame menu navigation (also to slightly simplify usage)
* Fixed small visual hickup when equipping uncollected items
* Player starts with a one time usage caught sprite
* Tweaked existing skeleton soldier sprites
* Created sprites for another skeleton enemy type
* Cleaned up some old skeleton/skull movement scripts
* Finished implementing new visuals headless skeletons and floating skulls
* Added extra effect for soldiers when noticing the hero
* Floor indicator stays visible slightly longer in the HUD
* Worked on hero hurt sprites
v0.26.191 (19 mrt 2023)
* Cleaned up the coding for default soldier enemies further
* Created (and almost finished implementing) new visuals for skeleton bowman enemy type
* Worked with sound engineer to replace another sound effect
v0.26.192 (20 mrt 2023)
* Made some progress implementing sprites crossbow wielding skeleton
* Created new visuals for crossbow
* Tweaked some hinttexts
* Dropped bombs from the upcoming demo (for now)
* Tweaked some demo container contents
v0.26.193 (21 mrt 2023)
* Tweaked final boss color pallet
* Updated foreign language font
* Updated credits
v0.26.194 (24 mrt 2023)
* Finally finished implementing new visuals crossbow wielding skeletons
* Added new visuals for skeleton thrown projectile
* Nearly finished work on the spider eye enemy visuals and AI
v0.26.195 (25 mrt 2023)
* Finished work on the spider eye enemy visuals and AI
* Cleaned up a pallet swapper issues with the latest enemies
* Worked on new hero hurt sprites
v0.26.196 (26 mrt 2023)
* Finished and implemented new visuals for: getting hurt, getting shocked (for now), wall crashing, and the dying starting frame
* Fixed error when trying to use non-existent weapon
* Implemented one more new sound effect
* Disabled a few sound effects (for now to be replaced later)
* Implemented visuals for another elemental sprite
v0.26.185 (6 mrt 2023)
* Tweaked small tiling oversight in demo dungeon
* Worked with sound engineer
v0.26.186 (10 mrt 2023)
* Created new sprites for common skeleton enemy actions
* Created various skull sprites
v0.26.187 (11 mrt 2023)
* Tweaked skeleton sprites to make the movements more readable
* Replaced visuals (+tweaked) Murray boss fight (NOTE: not in upcoming demo)
* Fixed credits not triggering at the end of the demo
* Fixed incorrect music playing after boss fights
* Made various more smaller tweaks/fixes based on the latest playtest session
* Boss helper death now brought more in line with regular boss deaths
* Made more progress on updating character death sequence
v0.26.188 (12 mrt 2023)
* Created and (almost fully) implemented new visuals for two more skeleton enemy types
* Implemented new sound effect
v0.26.180 (26 feb 2023)
* Finished implemented death and revival sprites
* Disable sword charging (for the upcoming demo only)
* Added extra demo boss impact effect
* Fixed potential visual issue when switching windows while dying
* Made progress working on the new death sequence
* Implemented new batch of sound effects
* Put out next sounds commission package
v0.26.181 (28 feb 2023)
* Created and implemented two sound effects
v0.26.182 (3 mrt 2023)
* Fixed and tweaked a number of small points after playtesting sessions
* Reversed descision for some health and magic items to not dissappear after a certain time
* Tweaked hinttexts slightly
* Expanded collission coding behind ledge jumping
* Player can now push objects while standing on small stair tiles
* Worked with sound engineer
v0.26.183 (4 mrt 2023)
* Replaced more sound effects
* Fixed issue where thrown containers would break against “the floor” before falling into an abyss or deep water
v0.26.184 (5 mrt 2023)
* Replaced more sound effects
* Implemented new enemy death visuals
v0.26.176 (21 feb 2023)
* Improved sprites elemental sprites
v0.26.177 (22 feb 2023)
* Worked with sound engineer
* Shortened wall crash sound effect a little again
v0.26.178 (24 feb 2023)
* Tweaked and implemented visuals various elemental sprites
* Tweaked visuals new conveyor belt
* Tweaked audio levels
* Animated Linden death and revive character animations
v0.26.179 (25 feb 2023)
* Worked on sound effects and started work on next commission pack
* Tweaked music volume levels
* Started work on the new death sequence
v0.26.174 (18 feb 2023)
* Further refined coding behind breakable floors
* Further tweaked hint texts in demo dungeon
* Added extra type of converyor belt
* Tweaked masking tall torches (+ added extra variant)
* Finished coding latest demo dungeon rooms
* Added 2 additional NPC's from later in the game to the demo dungeon for extra (optional) player guidance
* Switched to different HUD font
* Tweaked menu controls a little
v0.26.175 (19 feb 2023)
* Worked with Kohari on new visuals
* Tweaked demo boss and cape stats
* Started implementing new shield (menu) sprites
v0.26.167 (30-31 jan 2023)
* Finished preparing next audio commission batch
v0.26.168 (3 feb 2023)
* Moved three demo dungeon rooms down to a later area
* Restructured some code concerning area room data
v0.26.169 (5 feb 2023)
* Prepared next batch of sprite commissions
* Made good progress designing 2 new rooms in the demo dungeon
v0.26.170 (9 feb 2023)
* Changed default keyboard controls
* Made some progress adding in the new rooms into the demo dungeon
v0.26.171 (10 feb 2023)
* Made slight tweaks to coding flying tiles and most doors
* Tweaked switch sounds
* Tweaked fountains sprites
* Made progress replacing more sounds with sound engineer
v0.26.172 (11 feb 2023)
* Finished implementing last batch of audio files and put out new commission batch
* Tweaked door and switch audio files slightly to work together better
* Made more progress on latest demo dungeon rooms
v0.26.173 (12 feb 2023)
* Tweaked coding behind flying tiles
* Finished tiling and masking latest demo dungeon rooms
* Updated breakable floor to break via more methods
* Tweaked some more demo dungeon components slightly
v0.26.163 (23 jan 2023)
* Implemented 11 more sound effects
v0.26.164 (27 jan 2023)
* Cleaned up coding behind common items more
* Finished implementing new common mp/hp items
* Small mp/hp items can now also be captured with net
* Small mp/hp items will no longer be picked up if you are already fully restored
* Added more (placeholder) fairy replacements
* Started implementing replacement items for bottles
v0.26.165 (28 jan 2023)
* Finished implementing new bottle replacement visuals (with sketches for demo excluded items – for now)
* Game now also tracks and saves # uses of new bottle replacement items
* Updated the credits end page to also show stats new bottle replacement items
* Updated shops to sell nests instead of bottles (=not in demo)
* Went through all text to rename rupees in gems
* Big magic bulbs have been removed. The fairy replacements will now offer you bigger mp or hp restoration than normal mp/hp items
* Random item generation (like from bushes/enemies/digging) can now also spawn sprites with a small change of occuring
* Updated the overall item spawn rates in the game to reflect these latest changes
* All enemies now have a stat for connected element(s) to determine what type of sprite could potentially get spawned upon defeat, if any
v0.26.166 (29 jan 2023)
* Switched up what type of sprites spawn in dungeons
* Tweaked allignments of text on credits page
* Prepared next batch of audio commissions
v0.26.159 (17 jan 2023)
* Fixed visual oversight during boss appearance scene
v0.26.160 (20 jan 2023)
* Fixed bug where containers could get destroyed multiple types in sequence
* Fixed sound overlap during subboss attacks
* Worked with sound engineer
* Implemented new visuals for hearts and small magic bulb
* Tweaked new visuals for breakable walls further
* Hero now turns around gradually into idle animations and opening master chests
* Replaced one more menu sound effect
* Hero turns around gradually when picking up, or buying, an important treasure
* Phased out one of the menu sound effects
v0.26.161 (21 jan 2023)
* Animated new visuals for picking up containers
* Made good progress implementing new animation
* Spend good deal of time researching the business side of things
v0.26.162 (22 jan 2023)
* Further edited and fully implemented pick up animations
* Created and implemented fairy replacement sprites
v0.26.157 (10 jan 2023)
* Fixed error while throwing containers
v0.26.158 (13-15 jan 2023)
* Documented all sound uses in the game
* Implemented new sounds for opening and closing the ingame menu
* Found and removed some obselete textengine coding
v0.26.154 (6 jan 2023)
* Edited item spawn system so bushes and rocks no longer spawn bomb and arrows
* Recoded some parts of the textengine to allow for multiple more symbols and more than one foreign language
* Added a little extra pause in the text engine after sentences.
* Expanded textengine and textfiles to show who is currently speaking during the various conversations
v0.26.155 (7 jan 2023)
* Spend the day organizing (and expanding) media presence -- Got totally drained. It's a lot more taxing then game development
v0.26.156 (8 jan 2023)
* Spend the day experimenting to learn some basic functionality in Audacity
* Replaced a few more sound effects (not all for next demo)
* Contacted a sound artist
* Fixed text engine visual oversight
* Implemented extra debug functions for sound testing
v0.26.149 (26 dec 2022)
* Implemented pallet swapper for bunny visuals
* Implemented new sword menu icons
* Finished implementing new statue enemies and tweaked their stats
* Fixed oversight where you were able to “talk” to more enemies then intended
v0.26.150 (27 dec 2022)
* Standardized and finished the all (=96) new sprites for the character swordsin all common directions
* Implemented new sword visuals during file select / victory animations
* Made progress implementing new sword swipe animations
v0.26.151 (28 dec 2022)
* Replaced a few more sound effects
* Tweaked character animation of file select screen
* Tweaked sword attack animations (+implemented sword and pallet swapping)
* Fixed flint item usage not overriding idle animations
* Fixed terrain overlay visuals reseting between character animations
* Fixed phantom after images during some animations (which were caused by alpha values used on screen surfaces)
v0.26.152 (29 dec 2022)
* Finished implementing new sword swipe attacks (all directions and swords)
* Worked a little on future animations
v0.26.153 (30 dec 2022 – 1 jan 2023)
* Created and implemented new visuals for all the grab, push and pull animations