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Author Topic: [SCREENS] Surface  (Read 61904 times)

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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #120 on: January 29, 2010, 05:00:08 am »
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Nice Mammy, I'm lovin' this so far, homie.

Few questions:
Are those going to be the tles your using? or are those just for testing purposes?
Is it going to have some intense Mega-man like music? Please say yes
How are babies made?
Is.. Platformman(?) going to have a plethora of weaponry?

Few answers :P
First one!-Nah; they're testing only. I've got a few tilesets I'm working on that are much more detailed.
Second one!- All I can say is, The music (EEK!) (which means, yes <_<)
Third one!- Photosynthesis.
Ford!- Surfaceguy is gunna have a ton of weapons, each with available upgrades :P
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DJvenom

super-sage
Re: [SCREENS] Surface
« Reply #121 on: January 29, 2010, 05:02:49 am »
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How does photosynthesis work?
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I do art
I ermmm... DID do art
I do art

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #122 on: January 29, 2010, 08:52:46 am »
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How does photosynthesis work?

BOREOPHYLL

Anyway :p

<a href="http://www.youtube.com/watch?v=usMjkXZ_u4k" target="_blank">http://www.youtube.com/watch?v=usMjkXZ_u4k</a>

Here's the Flote variant.
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Re: [SCREENS] Surface
« Reply #123 on: January 29, 2010, 09:08:08 am »
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OOF

The enemy is tres cool. Again, I'll compliment the way damage (and OOFs, apparently) are tossed from the character. It's a nice effect.

Haha yeah the "OOF" was me testing some collision stuff. It'll be eventually replaced with little stars or something when you hit your head on a blockable tile while jumping.
I think the OOF is kind of cool. It makes me think of those old Batman series with Adam West, that had those "POW!" and "BANG!" things coming on the screen.

How does photosynthesis work?

BOREOPHYLL
Chlorophyll?

Anyway :p

<a href="http://www.youtube.com/watch?v=usMjkXZ_u4k" target="_blank">http://www.youtube.com/watch?v=usMjkXZ_u4k</a>

Here's the Flote variant.
Are those bombs they drop and you shouldn't be touching them or are it power ups.
« Last Edit: January 29, 2010, 09:11:45 am by Niek »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #124 on: January 29, 2010, 01:03:29 pm »
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They're bombs :P I haven't added the flash to the animation yet (they'll flash at a set interval, and go faster the closer they are to exploding), although by the time you actually see one of those in the game the pickups will be well established enough for the player to know better :p
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DJvenom

super-sage
Re: [SCREENS] Surface
« Reply #125 on: January 30, 2010, 04:47:18 am »
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Man I really can't wait! Lemme know what you need sprited!
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I do art
I ermmm... DID do art
I do art

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #126 on: January 30, 2010, 08:05:04 am »
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Man I really can't wait! Lemme know what you need sprited!

>;3 pretty much anything you're feeling up to making. If you want, I can send over a list of object states as a guide for what needs to be sprited for each object (not all states need to be done, but it's a good guide anyway). There are a number of enemy ideas I have, however the ideas are strictly their movements, actions, roles, etc. Actual graphical design is completely up to you :P

I also need some more tiles done, and I can send you what I've got done so far :P

EDIT:

I've actually gotten quite a bit of progress done tonight. I modified the bomb sprite animations to flash, and now they speed up the closer they are to exploding. I've also slowed down certain animations on some objects, because they were running a little faster than I was wanting them to in the actual builds.

On the spriting side of things, I've designed the 2nd boss. Should be a fun fight when I'm done coding it ;3
« Last Edit: January 30, 2010, 11:49:07 am by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #127 on: January 31, 2010, 02:21:28 am »
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Yet another video; this one pretty much just shows the change in animations I mentioned before-

<a href="http://www.youtube.com/watch?v=xmXAW-GjGQs" target="_blank">http://www.youtube.com/watch?v=xmXAW-GjGQs</a>


EDIT: I just fixed a performance issue with the collision checking. The one I mentioned in an earlier post where the game would slow down if you were standing at the lowest right room at the lowest right tile. It actually runs 60fps in the IDE on this machine now, whereas before it'd run at 58/59 fps from the IDE, and down to 45fps at the lowest right place in the room.
« Last Edit: January 31, 2010, 08:07:45 am by Mamoruanime »
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Re: [SCREENS] Surface
« Reply #128 on: February 02, 2010, 07:40:00 am »
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Congratulations Mammy with the PotM of January 2010.

The video looks good. I'll be patiently waiting for that boss video now.  :P
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #129 on: February 02, 2010, 07:47:48 am »
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The video would be a composition of various concept screens (yes; a boss <_<) and other stuff. I'm still working on some other things I'd like to show in it too :P (excuse to make new tilesets! :D w00t)... I'll also be using it to reveal the sound designer :P

I have a few that are actually ready to show now, >;3 but I'll wait until I have that vid up.

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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #130 on: February 03, 2010, 01:43:04 pm »
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Newest enemy is almost done; I'll have a video up as soon as it's ready. It's a bit of a throwback to Blaster Master, but with a small twist :)

EDIT:

Okay; enemy finished. Well, one of the enemy, and one of the modded Flote. Vid will come later when I can record one, but for now here's some screens-
« Last Edit: February 04, 2010, 01:59:54 am by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #131 on: February 04, 2010, 05:04:38 am »
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Hate to triple post; but this is a progress update so yeah >=o.

<a href="http://www.youtube.com/watch?v=VwvIpf9Eg3c" target="_blank">http://www.youtube.com/watch?v=VwvIpf9Eg3c</a>

^The turret in action.

Also still working on the stuff for the promo vid.
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Re: [SCREENS] Surface
« Reply #132 on: February 04, 2010, 06:49:06 am »
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Nice vid. With the turret, where you manually adjusting the firing angle of the bombs or is there some kind of algorithm behind it. I think it also requires that the player needs to be able to shoot in a upwards angle or not?
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #133 on: February 04, 2010, 09:06:11 am »
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There's an algorithm behind it :P

Also yeah- the player will be able to shoot upward; I'm just holding off on that until I can rewrite the gun object's code :p All of the graphics and such are done for it, I just haven't gotten to it yet.

Also! Promo vid is done, but I'm waiting on the composers final word before I make it available to the public :P
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #134 on: February 04, 2010, 09:18:42 pm »
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<a href="http://www.youtube.com/watch?v=58iZgsP8hM0" target="_blank">http://www.youtube.com/watch?v=58iZgsP8hM0</a>

^_^
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Re: [SCREENS] Surface
« Reply #135 on: February 04, 2010, 09:37:49 pm »
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Wicked music, makes me think of the old NES and SNES era. Oh those were god old days. I hope this is the music of your game. But I had hoped to see something of that Boss you promissed. I know I'm impatient, so sue me  :P
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Re: [SCREENS] Surface
« Reply #136 on: February 04, 2010, 09:50:38 pm »
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Wicked music, wicked tileset. I'd compliment the composer, but anyone who can make music like that already knows they're a badass.

Officially not looking at this thread anymore until the game. ;)
Or, will try. But I'll pop in now and again with posts such as "Whoo, so excited!"
« Last Edit: February 04, 2010, 09:52:37 pm by Nabeshin »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #137 on: February 04, 2010, 10:04:16 pm »
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Wicked music, makes me think of the old NES and SNES era. Oh those were god old days. I hope this is the music of your game. But I had hoped to see something of that Boss you promissed. I know I'm impatient, so sue me  :P

:P That particular song is an NSF made by Surasshu; it won't be in Surface, but it's a good example of how awesome his work is :P

I'm in the process of redesigning one of the bosses I made, so I'm not quite to the point that I want to show it off yet :p
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Re: [SCREENS] Surface
« Reply #138 on: February 04, 2010, 10:11:55 pm »
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YEYEA! Nice PotM vid. It's obvious that this game is gonna be solid gold.
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  • My Music
Re: [SCREENS] Surface
« Reply #139 on: February 05, 2010, 06:02:16 am »
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Haha, awesome music :D I'm glad you got someone good at making chiptunes rather than orchestral like me, fits the game a lot better.
Tell him to hang round here more :P
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