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Author Topic: [SCREENS] Surface  (Read 61859 times)

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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #140 on: February 05, 2010, 06:46:11 am »
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>B3 the music in the vid only scratches the surface of how awesome his chiptunes are.

Actually, if you go to youtube and type in "Surasshu", you'll get quite a bit of his music on there. It's pretty awesome.
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Re: [SCREENS] Surface
« Reply #141 on: February 05, 2010, 07:44:41 pm »
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>B3 the music in the vid only scratches the surface of how awesome his chiptunes are

*facedesk*

Anyway, yeah interestingly old-school tunes ^^
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Re: [SCREENS] Surface
« Reply #142 on: February 05, 2010, 11:12:02 pm »
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>B3 the music in the vid only scratches the surface of how awesome his chiptunes are

*facedesk*

Anyway, yeah interestingly old-school tunes ^^

ROFL! Off topic, I once did a "facedesk", but it wasn't because of something funny, it was because I sneezed, and since my natural reaction is to throw my head forward when I sneeze, I smashed my forehead on the surface of my desk. It hurt like crazy and blood was literally flowing down my face... and yes, sadly, that is a true story.  ::)

Anyway, on topic, what I really wanted to post about was how much I love the old-school chiptune style, because I forgot to mention that in my last post. Even though that track (in the vid) isn't going to be in the game, I'm really looking forward to playing an already amazing game to some more crazy-good Surasshu chiptunage. 8)
« Last Edit: February 05, 2010, 11:53:06 pm by FrozenFire »
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Mirby

Drifter
Re: [SCREENS] Surface
« Reply #143 on: February 05, 2010, 11:16:01 pm »
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I once smacked the back of my head against some concrete after falling back from leaning in a chair. That hurt.

Still, looks great Mammy!
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Quote from: Mamoruanime
I like-like it :D
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #144 on: February 06, 2010, 04:36:12 am »
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Adding something to my TODO list>>

I'm going to be rewriting my menu system. It needs to be streamlined for me to progress any further, and as it stands right now it's waaay too overcomplicated for what it does. It shouldn't take too long, but damn it's annoying to have to back track to that :P

The main reason for this is map development. I'm to the point now to where I can start making rooms for the game. As it stands right now, the menu is too overcomplicated to work with (hard to add new menu items that do things like keyboard input, etc). A streamlined menu system will allow me to work on maps quickly and efficiently. There are certain aspects of the current menu system that just aren't practical for use beyond what I have it doing now. At the time, I didn't realize that'd be a stumbling block later on.

EDIT:

GameState manager is now finished. A lot of code was migrated to it. Better support for the game loop, and now it allows me to do things like room transitions painlessly :p...
« Last Edit: February 07, 2010, 07:08:41 am by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #145 on: February 09, 2010, 05:00:55 am »
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Significant enough of an update to make a new post-

I've finished my GameState manager, which will allow me to perform some changes to the game's behavior depending on what goes on in the game loop. Doing so meant rewriting the game's main loop into something very manageable. Also allows me to distinguish draw layers, etc.

I've also rewritten the menu system. It's not entirely finished, but it's functionality is a LOT better, and a lot less confusing to work with. Supports multiple types of menus, so I can easily generate an image menu (item menu, tile selection menu for development, etc) if I need to.

Weapon system has been rewritten for the most part as well. The player now has the ability to shoot upwards. I still need to work on some more graphics for this, so bear with me on that one :P...

I'm also planning on redesigning the player's artwork. Bomberman-head just isn't doing it for me anymore :p

<a href="http://www.youtube.com/watch?v=Do1AALuh0t4" target="_blank">http://www.youtube.com/watch?v=Do1AALuh0t4</a>
« Last Edit: February 09, 2010, 07:21:20 am by Mamoruanime »
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Re: [SCREENS] Surface
« Reply #146 on: February 09, 2010, 07:40:16 am »
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... I'm also planning on redesigning the player's artwork. Bomberman-head just isn't doing it for me anymore :p
Honestly, I wasn't going to say anything, but the Bomberman head wasn't doing it for me either. Glad you're going to change it. I'm also glad to see some upward shooting action!  XD
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #147 on: February 09, 2010, 08:39:46 am »
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Another update-

<a href="http://www.youtube.com/watch?v=H32qK-hYRN0" target="_blank">http://www.youtube.com/watch?v=H32qK-hYRN0</a>
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Re: [SCREENS] Surface
« Reply #148 on: February 09, 2010, 08:51:34 am »
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Looks nice, have to get used to the new head first. I also think that for shooting up you might want to have a max angle or something instead of straight up.

But Mammy, I am a bit disappointed. You promised if you got PotM that you would show a vid of a boss. Now I would settle for anything (even a WIP), just to get a glimpse of a boss' magnitude.
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #149 on: February 09, 2010, 08:58:25 am »
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Nah I'm not having angular shooting :P Up Down Left Right will suffice.

As for the boss thing; an exact quote is-

D'aw thank yous :D

On a side note; I've come up with the first boss's design :P I might show it off in that vid should I win this <_< >_>

I never promised a boss :x just said I might show off the design I had made. I've since scrapped that design because it just doesn't fit with the direction I'm planning on taking the game anymore. Either way; I've attached the WIP sprite for the boss I was talking about anyway :p


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Re: [SCREENS] Surface
« Reply #150 on: February 09, 2010, 09:27:43 am »
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Wow, that one looks cool no matter what.
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Re: [SCREENS] Surface
« Reply #151 on: February 09, 2010, 09:38:24 am »
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Wow, that one looks cool no matter what.
Ooo! I agree!
Also, great artwork update!

Btw Mamoruanime, you update crazy-mad-mother-monkey fast!
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #152 on: February 09, 2010, 08:32:37 pm »
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Btw Mamoruanime, you update crazy-mad-mother-monkey fast!

:P wasn't really that quick-- I had the first Surface Gun Rewrite video up for a while, but youtube was performing maintenance that stopped it from going live. By the time it was finally able to, I was pretty much done modifying my player sprites, and rewriting a bit of his draw code :p
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Mirby

Drifter
Re: [SCREENS] Surface
« Reply #153 on: February 10, 2010, 11:28:10 pm »
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HE LIES! He actually stopped time and did it all then. In two seconds, he'll upload the finished product. His beard will also be 3-4 times longer.

Nah, I kid. Still, great work, Mammy!
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Quote from: Mamoruanime
I like-like it :D
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #154 on: February 13, 2010, 11:33:19 am »
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Keeping you all posted-

I'm pretty much still working on the new menu system full time right now. I've really gotta get it down and perfect before I can move much further D:

It's a pain in the ass <_< but the damned menu will get done shortly anyway. It is almost done, but I've got to devise a way to organize the events the menu items trigger.
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #155 on: February 14, 2010, 09:50:39 am »
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So anyway; you guys wanted a screen of the first boss?

The old one (as I mentioned) was canned. Taking things into a different direction. Here's a more accurate, and up to date version.
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Re: [SCREENS] Surface
« Reply #156 on: February 14, 2010, 10:54:17 am »
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Wow that one looks also awesome. Is it called "Big Daddy Float"  :P
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #157 on: February 14, 2010, 11:29:21 am »
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Lol it's not actually a flote; I'm just using the eye as a recurring theme :P
« Last Edit: February 14, 2010, 04:13:51 pm by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #158 on: February 17, 2010, 10:35:40 pm »
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Okay few tings-

I've been working on Area 1 specific enemies; lots and lots of them :p So far I have a roster of about 7 or 8 now are currently designed and waiting to be coded. I've also been working on some of the puzzle elements as well, which will be making their way into most if not all of the areas in the game.

The 2nd weapon's graphics are now in, and are also waiting to be coded as well.

I'm still working on that new menu system, but I've found a bit of a muse in the graphics and enemies :P I'm really enjoying that aspect of things. I've set up a certain atmosphere for area 1 that I'd like to convey and I think it'll go nicely.

I'm also going to have to start porting things over to openGL. I wasn't really looking forward to having to do that, but for specific things I kind of need to. Most importantly is portability of the software--- I want people on Mac and Linux machines to be able to play this. Secondly is the ability to manipulate images with little to no slowdown. The heat effect I posted in the Screenshot thread for example brings down the FPS to about 20 on my machine. That won't do :P...

Anyway this is where I'm at right now :p Chuggin away
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Mirby

Drifter
Re: [SCREENS] Surface
« Reply #159 on: February 17, 2010, 11:02:23 pm »
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Looks great, and hope you can solve the problems, Vile. I mean, Mammy.
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Quote from: Mamoruanime
I like-like it :D
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