Okay few tings-
I've been working on Area 1 specific enemies; lots and lots of them :p So far I have a roster of about 7 or 8 now are currently designed and waiting to be coded. I've also been working on some of the puzzle elements as well, which will be making their way into most if not all of the areas in the game.
The 2nd weapon's graphics are now in, and are also waiting to be coded as well.
I'm still working on that new menu system, but I've found a bit of a muse in the graphics and enemies
I'm really enjoying that aspect of things. I've set up a certain atmosphere for area 1 that I'd like to convey and I think it'll go nicely.
I'm also going to have to start porting things over to openGL. I wasn't really looking forward to having to do that, but for specific things I kind of need to. Most importantly is portability of the software--- I want people on Mac and Linux machines to be able to play this. Secondly is the ability to manipulate images with little to no slowdown. The heat effect I posted in the Screenshot thread for example brings down the FPS to about 20 on my machine. That won't do
...
Anyway this is where I'm at right now :p Chuggin away