That right, post a screenshot of what project your currently working on!
For me, thats my competition entry (Lost Vikings Remake);
That right, post a screenshot of what project your currently working on!
For me, thats my competition entry (Lost Vikings Remake);
Dude !@#$% awesome. I can't wait till you finish it D: I loved that game.
(http://img.photobucket.com/albums/v217/ageofdarknesscreator/wip.png)Shame on you for trying to recreate the way gamemaker works in java :P.
Not for any comp or anythin.
Edit: Photobucket resized but you get the idea. It won't compile at the moment (changing stuff) so I ran the last working build.
(http://img142.imageshack.us/img142/7673/hkworkad6.png)is that game being built with the source sdk?
Integrating Havok physics...
is that game being built with the source sdk?I doubt it, looks custom.
I didn't think so, but after playing deathmatch for a week any mention of havok brings to mind the source engine :P.Quoteis that game being built with the source sdk?I doubt it, looks custom.
I didn't think so, but after playing deathmatch for a week any mention of havok brings to mind the source engine :P.Quoteis that game being built with the source sdk?I doubt it, looks custom.
It's Havok and Irrlicht.(http://img142.imageshack.us/img142/7673/hkworkad6.png)is that game being built with the source sdk?
Integrating Havok physics...
*gets this thread going again*
Almost complete GR8T map remake for my comp entry (just a couple of sfx and such to add).
To Infini: You're naming the level based on it's password?Yeh (except for system levels (cutscenes and such), those are abstractly named), simpler and more efficient. Easier to organise them as well.
A Zelda fan game I'm working on, not in WIP yet, currently not enough game play.Woah, looks really good.
(http://img440.imageshack.us/img440/5373/screensbi2.png)
A Zelda fan game I'm working on, not in WIP yet, currently not enough game play.Can you say potential O_O.
(http://img440.imageshack.us/img440/5373/screensbi2.png)
(http://i33.tinypic.com/35heefl.png)(http://i30.tinypic.com/zmjebd.png)(http://i35.tinypic.com/2jes2tt.png)Dragon Ball Z? Well that's new to ZFGC lol.
(http://crystalrook.sitesled.com/hvstscreen.jpg)Harvest moon, perhaps?
Some stuff I'm programming...stuff that you'll see some day :)
(http://crystalrook.sitesled.com/hvstscreen.jpg)Harvest moon, perhaps?
Some stuff I'm programming...stuff that you'll see some day :)
Meh, seeing as I've shown everyone in chat. Might as well post here;
(http://zfgc.com/uploads/lacoop2.jpg)
Meh, seeing as I've shown everyone in chat. Might as well post here;Fap fap.
(http://zfgc.com/uploads/lacoop2.jpg)
Why choose the world Zelda game ever for co-op? Still, looks delicious
I mean worst. Sorry I was up until 5am programming random crap and I had to have they day off college because my mind is all muddled with random !@#$%.
Why choose the world Zelda game ever for co-op? Still, looks deliciousI love LA :(. Not to mention in terms of completion its more realistic.
Meh, seeing as I've shown everyone in chat. Might as well post here;
(http://zfgc.com/uploads/lacoop2.jpg)
(http://i334.photobucket.com/albums/m407/regulustheheroic/FissureArcadia.png)Un-detailed version^
The room is a work in progress. I just felt like posting a pic of my game. Also there are 4(5 I guess) ZFGC members in the pic.
BTW I'll be making my own graphics for this game eventually.
#include <A2DRia/A2DRia.hpp>
int main( int argc, char **argv )
{
A2D::Ria::CMainWindow win;
win.Create(500, 450, 32, 0, "Hello!");
win.GetGraphicsDriver()->EmulateResolution(A2D::Base::CVector(250.0f, 225.0f));
A2D::Ria::SpriteSheet sprSheet;
sprSheet = win.GetGraphicsDriver()->CreateSpriteSheet();
if ( !sprSheet->CreateFromFile("boo.bmp", A2D::Ria::Colours::MagicPink() ) ) return 1;
CAnimation anim( win.GetGraphicsDriver() );
anim.CreateSheet("boo.bmp", A2D::Ria::Colours::MagicPink()); // Just to show that you can load a sprite sheet with the animation OR set it to a sprite sheet outside the animation
anim.SetSpeed(1.0f/6.0f);
anim.SetFrameDetails(25, 35);
anim.StartAnim( win.GetTimer(), 2, 3, true);
CAnimation anim2( win.GetGraphicsDriver() );
anim2.SetSpriteSheet(sprSheet);
anim2.SetSpeed(1.0f/6.0f);
anim2.SetFrameDetails(25, 35);
anim2.StartAnim( win.GetTimer(), 1, 3, true);
CAnimation anim3( win.GetGraphicsDriver() );
anim3.SetSpriteSheet(sprSheet);
anim3.SetSpeed(1.0f/3.0f);
anim3.SetFrameDetails(25, 35);
anim3.StartAnim( win.GetTimer(), 0, 3, true);
double dLastFrame = win.GetTimer();
A2D::Base::CVector _Pos1(50.0f, 100.0f);
A2D::Base::CVector _Pos2(200.0f, 100.0f);
A2D::Base::CVector _Pos3( 250.0f/2.0f, 225.0f/2.0f );
while( !win.GetWasCloseRequestMade() )
{
win.GetGraphicsDriver()->BeginScene();
win.GetGraphicsDriver()->CLS( A2D::Ria::Colours::LightGray() );
anim.Play( _Pos1, win.GetTimer() );
anim2.Play( _Pos2, win.GetTimer() );
anim3.Play( _Pos3, win.GetTimer() );
win.GetGraphicsDriver()->EndScene();
if ( dLastFrame + (1.0f/60.0f) <= win.GetTimer() )
{
_Pos1 = _Pos1.RotateAroundZ( _Pos3, 1.0f );
_Pos2 = _Pos2.RotateAroundZ( _Pos3, 1.0f );
dLastFrame = win.GetTimer();
}
do
{
win.FlushRendering();
win.PollSystem();
}while( win.GetInputDriver()->GetIsPressed('S') ); // Means if they hold S the screen 'freezes' until they release it
}
anim.DestroyLocalSheet();
win.GetGraphicsDriver()->DestroySpriteSheet(&sprSheet);
win.Destroy();
return 0;
}
That's some pretty nice GUI stuff you guys are working on.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/GSTLA_editor1.png)
Here's what I'm workin' on. Though. Due to NDAs, I can't reveal much of anything, :PThat an evil screenshot XD. Makes me want to know whats behind the blurring.
the second pic looks more like you're trying to calculate the area of the projection rather than volume to me.That projection is just a sort of a "shadow" implemented to visualize better the shape of the surface generated and its coordinates. The value the program calculates is actually the volume between the surface and its projection.
Complicated stuff.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)
Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps. Flash is a lot faster than I thought it was.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)ROM Emulation? Or something else?
Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps. Flash is a lot faster than I thought it was.
No, no. It's not a GBA emulator, it's the beginnings of a Golden Sun engine running off the data from The Lost Age's ROM.My mistake :P. Had the look of an emulation.
(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)Wow... <.< I don't know what sort of code you used to make this; but when I tried to simulate mode-7 in C++ (like drawing the floor of a racing game in SNES style), I had about... 25 FPS.
Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps. Flash is a lot faster than I thought it was.
My mistake :P. Had the look of an emulation.
Sounds like somebody needs to optimize their rendering code <.<(http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/Overworld_2.jpg)Wow... <.< I don't know what sort of code you used to make this; but when I tried to simulate mode-7 in C++ (like drawing the floor of a racing game in SNES style), I had about... 25 FPS.
Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps. Flash is a lot faster than I thought it was.
Sounds like somebody needs to optimize their rendering code <.<Yeah, my code wasn't completely optimized, I was just trying to test if the projection formulae would work. (Plus that my optimization only worked for the floor, the rest had to run twice the loops)
(http://img230.imageshack.us/img230/4014/snap006bi5.png)Uhh... Ocarina of Time in 8-bit? xD
Three guesses what this might be.
I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.It's technically a MegaMan fan game... (In a sense that is)
It's a thing called FireCard my friend XDI have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.It's technically a MegaMan fan game... (In a sense that is)
Oh, and HOW did you get that on an actual DS?
(http://img230.imageshack.us/img230/4014/snap006bi5.png)Super Mario?
Three guesses what this might be.
(http://img.photobucket.com/albums/v83/mastergohan/titleshot.png)This is Sick. Zfgc style :D. Bring on the game!
Sword of Divination's coming back...this time on C++ :O!
Professional dev tools don't come with map designers :pYour mom does, though.
Professional dev tools don't come with map designers :pYour mom does, though.
How far along are you with the actual engine for BMHD?
(http://img.photobucket.com/albums/v45/WWakerFAN/cme_ss.jpg)
Making myself a map editor, about half way done, just need to do tiles and saving/loading to go by the looks of it.
I vectored them myself. I couldn't find any ones that matched the style I was going for.(http://img.photobucket.com/albums/v45/WWakerFAN/cme_ss.jpg)
Making myself a map editor, about half way done, just need to do tiles and saving/loading to go by the looks of it.
Sweet icons. Where'd you get those?
WIP subscreen partially based on Fable, for a game that has nothing to do with Fable…
(http://i8.photobucket.com/albums/a40/tdrisko/WIPsubscreen1.png)
What do you use for mapping? If I'm not mistaken, XNA doesn't come with a map editor.Actually I'm using one that some guy made with XNA, mostly because I like the format, it has a bunch of handy features, and at this point I'd rather work on the game than the editor. Here's a link (http://xnafantasy.wordpress.com/2008/11/22/xna-map-editor-version-30-released)
Hello of people I is again here in the forum and comes from Germany. Are very bad in English. I have several pictures of my Game, therefore I show you my pictures gallery. Greeting The Don
Gallery (http://rpg-checker.de/coppermine/thumbnails.php?album=6)
Hello of people I is again here in the forum and comes from Germany. Are very bad in English. I have several pictures of my Game, therefore I show you my pictures gallery. Greeting The DonGood pictures :). The Link and the hearts remind me of the ones used in Fox's Zelda fan game. Lol Ironic how I mention that now that I think about it :S. Fox is from Germany, too >_<. Welcome to ZFGC!
Gallery (http://rpg-checker.de/coppermine/thumbnails.php?album=6)
@Darklight:
<.< You're making music with only one note?
makes sense now XD@Darklight:
<.< You're making music with only one note?
untss untss drum trackz untss
Yes :P. There's more notes for different percussion out of the screen. Also explains why the velocities of the notes are rather random, when they aren't :Dmakes sense now XD@Darklight:
<.< You're making music with only one note?
untss untss drum trackz untss
/me wonders where infini is :3D:. Waiting for more zombies before screenshots.
/me wonders where infini is :3D:. Waiting for more zombies before screenshots.
That and I haven't taken any yet.
Fine, now go away. Won't be showing anymore until its actually someway into development./me wonders where infini is :3D:. Waiting for more zombies before screenshots.
That and I haven't taken any yet.
Well poo on you :(
Oh hai thar. Heres another one after another day of development, its fun <3.
(http://www.ib4f.com/uploads/crap/zg_180609.png)
Dude, Fl Studio = win =Pfinally a like minded soul. I refuse to touch reason, cubase, logic etc.
that is all.
Dude, Fl Studio = win =Pfinally a like minded soul. I refuse to touch reason, cubase, logic etc.
that is all.
It really is a matter of personal taste, but I do have to agree. I like FL Studio because of the way it works. It just feels better to me than any other I've tried (being only reason and cubase). I love FL Studio. ^_^Dude, Fl Studio = win =Pfinally a like minded soul. I refuse to touch reason, cubase, logic etc.
that is all.
Cubase is alright, but FL studio is better.
I reckon I'm gonna try some restrictive composition tonight. Like restricting myself to four chords, or four instruments or something. See what I can come up with.That sounds like a rock band :P.
Got back to Game Maker again, this time with version 8. :)
(http://i49.tinypic.com/244tu76.png)
early stage of Deathmountain.
(http://i50.tinypic.com/t03rdw.png)
Lake Hylia finished.
I've really got inspired by OOT 2D. :) Someone cough up a name, please?
Got back to Game Maker again, this time with version 8. :)
(http://i49.tinypic.com/244tu76.png)
early stage of Deathmountain.
(http://i50.tinypic.com/t03rdw.png)
Lake Hylia finished.
I've really got inspired by OOT 2D. :) Someone cough up a name, please?
Mamoruanime: I'm using the function you posted. If I make the filter a little lighter, will it be good then?
EDIT:
Better?
(http://i48.tinypic.com/107jgo6.png)
I gotta admit, it's a bit more pleasing to the eye.
(http://i48.tinypic.com/107jgo6.png)
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?
I don't really think it's ready yet, not even for Concept. Gotta work a plot and so on. Engine wise, it's on a good way. Anyway, FSA had different filters for different areas. There might be a filter for a Snow Area. Gotta have look.
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?
The filter still seems a tad bit harsh on the snow imo. I'd also like to see some snowed on rocks and/or brush. The design looks pretty good though, but I'm not sure if you have a reason why the bridge goes to a dead end? I like the frozen waterfall thing (that's what it is right?) but there should be more of a frozen pool at the bottom (where does the water go?).
So there is my critical standpoint. It looks good (almost tasty), but it could look better. :P
Btw, have you posted your project anywhere yet? It looks like you might at least have enough to start a concept thread(?). I'd like to know more about your project (any story, how far along is the game engine, etc).
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?
The filter still seems a tad bit harsh on the snow imo. I'd also like to see some snowed on rocks and/or brush. The design looks pretty good though, but I'm not sure if you have a reason why the bridge goes to a dead end? I like the frozen waterfall thing (that's what it is right?) but there should be more of a frozen pool at the bottom (where does the water go?).
So there is my critical standpoint. It looks good (almost tasty), but it could look better. :P
Btw, have you posted your project anywhere yet? It looks like you might at least have enough to start a concept thread(?). I'd like to know more about your project (any story, how far along is the game engine, etc).
I just noticed, you said frozen water fall? That's incorrect good sir, its some Ice Caps over a cave entrance. Though, water might be added.
Sinkin that is sick! Its awesome!Thanks King Tetiro! :)
They are actually KM's but I did some changes and colored he roof brown to make it fit the tiles. :):-\
bet for ripping the engine or taking screenshotsThey are actually KM's but I did some changes and colored he roof brown to make it fit the tiles. :):-\
How'd you get hold of them? Bet you didn't just ask him...
(http://img46.imageshack.us/img46/7387/wipc.png)
Hyrule Town in progress. Almost complete. ;)
Thought I'd show ya all a new area, Mount Hylia:
(http://i48.tinypic.com/28rm739.png)
Nice eh?
The filter still seems a tad bit harsh on the snow imo. I'd also like to see some snowed on rocks and/or brush. The design looks pretty good though, but I'm not sure if you have a reason why the bridge goes to a dead end? I like the frozen waterfall thing (that's what it is right?) but there should be more of a frozen pool at the bottom (where does the water go?).
So there is my critical standpoint. It looks good (almost tasty), but it could look better. :P
Btw, have you posted your project anywhere yet? It looks like you might at least have enough to start a concept thread(?). I'd like to know more about your project (any story, how far along is the game engine, etc).
I just noticed, you said frozen water fall? That's incorrect good sir, its some Ice Caps over a cave entrance. Though, water might be added.
(http://i49.tinypic.com/66m82v.png)
Temple Of Time
(http://i49.tinypic.com/66m82v.png)
Temple Of Time
/me inserts blatant Surface whorage.
(http://www.zfgc.com/forum/index.php?action=dlattach;topic=35381.0;attach=7211;image)
New hud, and a test room with some unfinished tiles.
Back in my day, we didn't have HUDs... *shakes cane at Niek* WHIPPER SNAPPER!!!!
Ah, I see the filter went over the HUD. My bad.not even the real castles have such thick walls
(http://i50.tinypic.com/r1ed4y.png)
Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.
Ah, I see the filter went over the HUD. My bad.
(http://i50.tinypic.com/r1ed4y.png)
Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.
Really? Well, I don't. :P The Market is small and long, but will be very crowded. as I said, its WIP. More NPC's will be added.
Ah, I see the filter went over the HUD. My bad.
(http://i50.tinypic.com/r1ed4y.png)
Market in progress, all the houses working and NPC under construction. Do you see castle walls? Yes, Hyrule Castle is close. really OOT cliche though.
Been working on my own light box, took approximately 3 days to get it to where it is now. The bottom bar is the list of thumbnails and you can use the arrows to navigate between sets which get loaded in via sjax.That's awesome, but needs more midnight :P
(http://img.photobucket.com/albums/v45/WWakerFAN/lightbox.jpg)
Been working on my own light box, took approximately 3 days to get it to where it is now. The bottom bar is the list of thumbnails and you can use the arrows to navigate between sets which get loaded in via sjax.That's awesome, but needs more midnight :P
(http://img.photobucket.com/albums/v45/WWakerFAN/lightbox.jpg)
"Post a screenshot!" is a !@#$% title.
Needs more Metroid-esque overlays, Travis.
"Post a screenshot!" is a !@#$% title.
It seems to have worked quite well until this thread :P
Rather than dwelling on where/why this was posted, how about either merging it with the other topic, or moving it to graphics and renaming it? I personally think the model is awesome, and am curious as to what you might be using it for. *hopes for "Chimera hunt PSP"*
I shall attempt to get things back on topic here.
(http://img504.imageshack.us/img504/229/mockup01h.png)
This isn't a screenshot of the actual game play. It's actually a pretty rough mockup. And, no, it's not the "Mythic Realm" project mentioned in my sig. It's a much smaller project that has yet to be named.
I plan to make a topic about it as soon as I plan out things a little more.
I'm making it in GM8 with plans to release all code and sprites to everyone. I'm making this partly because I want to demonstrate how my platform-style Link would act in a game.
Also, you might have noticed that I used a lot of recolored Zelda II tiles and some Cave Story graphics. Those tiles will not be in the final product; all sprites will be of my own making.
(http://i46.tinypic.com/1zyk1o6.png)I'm definitely kidnapping you and forcing you to do models for future 3D projects, so be prepared.
Chimera isn't looking too bad, especially since I ProOptimized some parts to get the polycount down. I'm lazy. Sue me.
UV and texture will be a !@#$%.
Those two in this thread, the pistol in Cobalt Runner are the only models I've made since a thread I made here called "Second model ever!!" or something.Which means you've done more than I have.
I'm saying you, a programmer like myself, should learn it, as it's pretty easy and gives you a lot more freedom.Modeling takes away time better spent playing AvP and doing nothing.
(http://i45.tinypic.com/11bn1fn.png)
Okay, now he's rigged.
Gonna do some foliage, make a quick map, and try and have him in all his glory on the PSP by the end of the week.
I also lost the Pigmask model, so there's a bit of an unfortunate setback, even though I didn't like the model all that much, I've now lost a bit of time..
http://www.youtube.com/watch?v=T1Q3SLD_vcM.
I want a little 3d game where you play as a Pignask trying to get around the Chimera to turn him off :PThat's exactly what those models are for, except multiplayer :p look up Chimera Hunt for gmod
I want a little 3d game where you play as a Pignask trying to get around the Chimera to turn him off :PThat's exactly what those models are for, except multiplayer :p look up Chimera Hunt for gmod
Mostly just !@#$% around in my boredom. >.>http://www.youtube.com/watch?v=T1Q3SLD_vcM.
Needs moar trampolines and younger brothers
(http://i47.tinypic.com/oj134p.png)the octoroks need shadows :P
Getting some progress.
Ok, Oktorok Shadows on the todo list.When working on a night system, don't make it that the playing field becomes hard to see. At least put up some lights to brighten areas, or just use different darker tiles.
(http://i45.tinypic.com/1roppi.png)
Working on day and night.
Ok, Oktorok Shadows on the todo list.
(http://i45.tinypic.com/1roppi.png)
Working on day and night.
FrozenFire, is this all to go with the Cave Story-style Link? Because if so I am pretty stoked. HUD and menu are looking great, also.
disregard this post, I lack sleeps. Misposted :pThen you should go to bed.
Frozen Fire make a demo for this game instantly. That is a command if you were wondering D:
pls wait until z3 and pull out a megademo to get all awards at once xD
Here is a new layout I am working on for my webiste.
(http://zshrine.com/screeny.gif) (http://zshrine.com/screeny.gif)
(http://i281.photobucket.com/albums/kk234/bluechujelly/physscreeny.png)
What is this development???
(http://i281.photobucket.com/albums/kk234/bluechujelly/physscreeny.png)lol, Game Faker. Do I sense Box2D? D:
What is this development???
I thought I already posted this....
http://www.youtube.com/watch?v=SA2ZQnHBTCE
=_=
a physics engine named rm1?Could be ;) more like a game using a physics engine. I'm just setting up a bunch of controls and objects atm.
lol, Game Faker. Do I sense Box2D? D:Nope, not box2D. Extreme physics, physics engine being built specifically for GM (by someone else). And I only use GM cause I can't be assed learning another language D:, and I'd be mad to try in my metric year.
Xiphirx, I thought it is "Post a screenshot" topic and not "Post a movie" :P But what are you doing anyway? What kind of project were you working on?
You put a lot of comments =o
...in case my programming sucks and some better programmer can improve upon it D:.No matter who you are or what you are doing, that will always be the case. :P
<.< Even though, I don't think you need to comment every single line of code...Quote from: DownsiderYou put a lot of comments =o
olo, yeah the reason is because I am thinking about making it open source in case my programming sucks and some better programmer can improve upon it D:.
player.enable();
//Enables player
Wow, nothing has been posted in here for a while. Well, here's a screenshot of everything related to Spirit's Quest.It hasn't been in use becuase this is pretty much a forum game.
It's not a forum game; it's somewhere to post screenies of one's in-progress games. And 56k warning means a warning for those with 56k modems; large images take FOREVER to load with one of those.
That is becuase 4sword banned them.It's not a forum game; it's somewhere to post screenies of one's in-progress games. And 56k warning means a warning for those with 56k modems; large images take FOREVER to load with one of those.
lol and its been ages since i even have saw one of those things
I spoke ofThat is becuase 4sword banned them.It's not a forum game; it's somewhere to post screenies of one's in-progress games. And 56k warning means a warning for those with 56k modems; large images take FOREVER to load with one of those.
lol and its been ages since i even have saw one of those things
I spoke ofMan when i saw that, my first impression was that it looked like an Atari 2600
(http://www.cdromshop.com/cdshop/img.dh.large/p.738168034390.jpg)
modems!
You want to make a remake of Jet Force Gemini. Sweet :P
(http://img99.imageshack.us/img99/2781/screenshotgmexplorer.jpg)
This is just for less then of Link's animations (that I've got in my game). :o
(http://files.minalien.com/ZEngine-SourceShot.png)
Since the only shots of my engine in-action would be a basic feature-test project, I instead chose to post this shot of the C++ source sitting in VS2010. I'm in the process of implementing a scripting system into the game using AngelScript (http://www.angelcode.com/angelscript/), mostly because I was sick of fighting with Lua and Game Monkey because of my Unicode projects. I don't feel like making all of the changes necessary to fix them, and I love that it's strongly-typed and acts very similarly to C++. I'll be perfecting the use of pixel shaders by the engine after I finish the scripting engine.
MG-Zero, hows VS2010? Any problems?
Working on Link for my new project that has some pretty nice graphics.
(http://www.for-shiz.com/summadat.png)
Yeah, screenshot thread. XD
That's a screenshot of my current project Time Walker:
(http://img189.imageshack.us/img189/330/timewalkerscreen1.png)
Gonken is the mapper. ;)
There are just some windows 7/64bit font-bugs. :huh:
(http://i.imgur.com/dqzMH.png)/me hits MiN's head with a paper bat.
About to start up yet another attempt at an OpenGL tutorial series.. This time, I have neither military obligations nor moving cross-country to get me off track. Well... until April, but even then I've got no hugely pressing obligations. <_<
I'm pretty sure that line USING_THEME = 'minish' could be something to do with aliens.Not just any site code, young Master Luke. Take note of the language, perhaps that will give you a hint as to what is going on.
(http://cdn.memegenerator.net/instances/400x/9148130.jpg)
Alright, it's obviously the site code :P
Sup Minalien. Just figured I would come say hi.I am so jealous. Is that what I think it is?! :C
(http://www.twindrills.com/uploads/sup.png)
I am so jealous. Is that what I think it is?! :CYes, yes it is :3
"THAT WAS MY LEFT TESTICLE."QuoteI am so jealous. Is that what I think it is?! :CYes, yes it is :3
MinAlien has been trying to sell his left testicle to get hold of a copy, totally have to rub it in lol :3
*coughmonocough*"THAT WAS MY LEFT TESTICLE."QuoteI am so jealous. Is that what I think it is?! :CYes, yes it is :3
MinAlien has been trying to sell his left testicle to get hold of a copy, totally have to rub it in lol :3
Ah, I see. Wow, they support C#! Are they now using Microsoft's Compiler Suite as their backend now or something? Or are they still using GCC, just added support for Mono?
Sup Minalien. Just figured I would come say hi.Playstation Suite..... so jealous.... I want it so bad...
(http://www.twindrills.com/uploads/sup.png)
<__________<TCG remake? I support!
Just fixed up my animation system in the Horus engine (personal project). Cross-platformy OpenGL goodness. >_>
Once I finish writing my Tiled importer (which will end up seeing use in the GL-Zelda tutorials), I'm gonna get back to work on my Pokemon TCG remake. :D
Compiled the Zelda 3 sprites off of the GBA ROM using YY-CHR. In the process right now of getting all the correct pallets (GBA) applied to the raw graphics. (Magenta = Done, black background = Not Done) The HUD and menu graphics are completed but on another image for now.Wow, that UI is pretty sexy, Xfixium! Looks fairly RPG-Maker-esque in a sense.. and honestly, I think it's a fine creation. The only point and click Zelda "game" maker that I've seen is the one based off of the Zelda 1 style. And it's meh.
http://www.pyxosoft.com/media/images/temp/lttp_raw.png
It's apparently all the graphics in the game except what is contained in the tile graphics and HUD/Menu graphics. Going to make normal "Compiled" versions of everything eventually. As well as offering multi-colored variants for each. Basically trying to make a usable graphics base for developers here. Spriter's Resource is an excellent site, but most graphics are not "Game Ready".
Also planning to do the same for Minish Cap graphics.
I'm also going to probably use aforementioned RAW resources for the project I'm currently making a proof of concept for. ZFGCreator, an application that aims to make easy point and click Zelda games.
http://www.pyxosoft.com//media/images/temp/zfgcreator_01.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_02.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_03.png
The only point and click Zelda "game" maker that I've seen is the one based off of the Zelda 1 style. And it's meh.
Say, would you ever want to collaborate on a project? I've been interested in doing a full disassembly of Minish Cap.
Xfixium, that game maker looks awesome! I feel like its gonna be some kind of localised revolution in the zelda fan gaming community. How do you manage to be doing such awesome stuff?
Perhaps extensible? :P Meaning plugins, scripts, etc?Xfixium, that game maker looks awesome! I feel like its gonna be some kind of localised revolution in the zelda fan gaming community. How do you manage to be doing such awesome stuff?
I'm definitely looking towards the community for suggestions and input when I release the prototype of the application. This has to be a balanced application. Easy as hell to use, but decently flexible.
That would be quite a bit of work. Which makes me wonder if any Zelda has been fully disassembled.
Well, I just want to do it for fun / educational experience. I like poking around at the unknown when it comes to code, so it kinda feels right to reverse engineer something. It was just a random idea I tossed around that would be an interesting (and almost never ending) project.QuoteThat would be quite a bit of work. Which makes me wonder if any Zelda has been fully disassembled.
I know there's been some work done on Zelda II at least. Seems like it'd be more effort than its worth to disassemble a Zelda game unless you really want to play a new Zelda on GBA with a flashcart :P
Compiled the Zelda 3 sprites off of the GBA ROM using YY-CHR. In the process right now of getting all the correct pallets (GBA) applied to the raw graphics. (Magenta = Done, black background = Not Done) The HUD and menu graphics are completed but on another image for now.
http://www.pyxosoft.com/media/images/temp/lttp_raw.png
It's apparently all the graphics in the game except what is contained in the tile graphics and HUD/Menu graphics. Going to make normal "Compiled" versions of everything eventually. As well as offering multi-colored variants for each. Basically trying to make a usable graphics base for developers here. Spriter's Resource is an excellent site, but most graphics are not "Game Ready".
Also planning to do the same for Minish Cap graphics.
I'm also going to probably use aforementioned RAW resources for the project I'm currently making a proof of concept for. ZFGCreator, an application that aims to make easy point and click Zelda games.
http://www.pyxosoft.com//media/images/temp/zfgcreator_01.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_02.png
http://www.pyxosoft.com//media/images/temp/zfgcreator_03.png
that looks awesome Xfixium o.o
Here is from a project I'm working on.
http://i.imgur.com/rOOpL.png