IntroductionLong ago, there existed a land where a golden power lay hidden.
It was a cursed land blessed with nothing else than rocks and dark mountains.
Many brave warriors aggressively sought to enter the hidden Golden Land to get a hold of this golden power... but none ever returned.
But one day evil power began to flow from the Golden Land.
A man of great evil had found the golden power and taken it for himself...
With its strength at his command, he spread darkness across the prosperous kingdom known as Hyrule, blessed with green forests, tall mountains, and peace.
But then, when all hope had died, and the hour of doom seemed at hand...
a young boy clothed in green appeared as if from nowhere.
Wielding the blade of evil's bane, he traveled between these two dimensions and sealed the dark one away and gave the land of Hyrule light.
This boy, who traveled through dimensions, was known as the Hero of Past.
The boy's tale was passed down through generations until it became legend...
But then... a day came when a new breeze began to blow across the kingdom.
The great evil that all thought had been forever sealed by the hero...
once again crept forth from the depths of the earth eager to resume its dark designs.
The people believed that the Hero of Past would again come to save them.
...But the hero did not appear.
Faced by an onslaught of evil, the people could do nothing but appeal to the gods.
In their last hours, as doom drew nigh, they left their future in the hands of fate.
What became of that kingdom? None remained who knew.
The memory of the kingdom vanished, but its legend survived to be told.
In the new Hyrule, it became customary for the annual ceremony, to dress up as the legend.
Clothed in the green of fields, they reflected the legend who cast down evil.
But the elders wished only for the youths to know courage like the hero of legend if evil was to raise again...
Hello.
I've got 13 years of experience in tile- and sprite-design and think it's time to start visualizing my (and many others') dream of creating the ultimate "Zelda III" fan-game. For this to go the way I want, I need some help of course.
This is because I'm almost completely out biking when it comes to programming. Below this text I have written down some people I think are important right now to gather and create the team I have in mind.
1) Programmers, hackers or whatever to get an engine up and going.
2) Someone who can assist me with multi-tile and -sprite design.
3) Someone who can sample music from other Zelda games, so it sounds good for this of course.
4) Level designer. Really important to get creative on this one since I'm aiming for a few layers on top of eachother.
5) Someone who has been in the business for a while with the pen. English is unfortunately not my first language and I need someone to assist me at the writing department. I already have a quiet solid synopsis written.
6) I'll probably need some creative brains for dungeon puzzles as well.
I think this is what we need right now. If you think I have left something out, let me know. Do not be afraid to contact me at; (Qu3-production@hotmail.com) for more information.
I prefer that you use
MSN so we can quickly and easily can communicate and pass files between each other. This is no doubt a long-term project so be prepared to work hard and have a great time during it.
EXTRASYou may wonder why this game isn't like any other Zelda III rom-heck? Well, I've been thinking strongly about going over from 32-bit to 256 colors. That is to say, that I have designed own sheets with higher resolution, more depth and shadows etc. I have designed some bosses with sheets and, yeah, quite a lot actually. Made previews and alot of other stuff! Haha. Yeah, in 13 years there is enough time to create things like that. Some things will be upgraded and made over again. But you get the hint!
- Enjoy, and thanks in advance!
Aeranima