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Messages - Miles07

Pages: 1 2 3 [4] 5 6 ... 28
61
Other Projects / Re: Spritesheet Generator
« on: February 25, 2017, 09:01:00 pm »
Also, does the program break when there is more than one row of sprites? Or does it calculate the spacing for ALL rows the same? Or is each row calculated separately from the others?

62
Other Projects / Re: Spritesheet Generator
« on: February 25, 2017, 01:18:46 am »
If you have a Github link for the source code, maybe some of us can help refine it so that, for example, it can take any file input and output as a specified name.

63
I also have mine on Preorder.

Next Friday is going to be a very weird day at the office. >v>

EDIT: I also ordered the gray version. The blue-and-red doesn't work right in my eyes, unless you're going for a Latios-and-Latias theme for your Switch.

64
Graphics / Re: SpritingBrad´s sprites
« on: February 23, 2017, 01:36:24 am »
Now you just need a white palette or snow-covered treetops and you'd have some assets for making all four seasons represented!
Here is another small edit. I changed the size of the crown again for small tree.

I spoke too soon!

65
Graphics / Re: SpritingBrad´s sprites
« on: February 21, 2017, 06:34:43 pm »
I started humming the ALttP Dark World theme upon seeing those trees, before reading the text! Nicely done, Brad and Rayo!

Now you just need a white palette or snow-covered treetops and you'd have some assets for making all four seasons represented!

66
Graphics / Re: Miles07's sprite dump
« on: February 13, 2017, 04:32:41 am »
BreathoftheWildBreathoftheWildBreathoftheWildBreathoftheWildBreathoftheWildBreathoftheWild I had to give it my try.

The last one was inspired by mmimmzel on DeviantArt (who is now offline) who did a depiction of Link's original Green Tunic in BotW style. I saved that image before mmimmzel's account went offline.

67
Feedback / Re: What new forum features would you want to see?
« on: January 28, 2017, 01:21:28 am »
Agreed, responsive CSS design (or a mobile rendering) for easier access on smaller devices.

68
Graphics / Re: SpritingBrad´s sprites
« on: December 31, 2016, 11:34:58 pm »
Wow, nicely done, Brad! (As per freakin' usual, you spriting genius, you!)

69
Graphics / Re: SpritingBrad´s sprites
« on: December 24, 2016, 08:00:53 pm »
Love the Twili Midna sprites, dude!

70
Graphics / Re: SpritingBrad´s sprites
« on: December 10, 2016, 07:45:32 pm »
Seems less flat. The added depth does approximate the Minish Cap style a bit more. It also looks like it could be an item, too, which is a plus.

71
Graphics / Re: SpritingBrad´s sprites
« on: December 04, 2016, 09:01:34 pm »
That looks really good, Brad!

72
Graphics / Re: SpritingBrad´s sprites
« on: November 20, 2016, 04:00:39 am »
I don't exactly see how this fits into the Minish Cap style, to be honest.

73
5 colors only? Are you trying to emulate gameboy games?

The Virtual Boy called, they'd like to have their "claim to fame" back...

74
Discussion / Re: Nintendo just removed all fan games on Gamejolt
« on: September 03, 2016, 12:08:26 am »
ALL THE DMCAs! This is just sad.

75
Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 03, 2016, 12:08:11 am »
Perfect opportunity for Nintendo to issue DMCAs to everyone in attendance...

76
Sprites/Tiles / Re: Underwater diving
« on: September 01, 2016, 04:41:23 am »
I prefer option 1 for the "from above water" view, as it is a) familiar to those who have played Minish Cap, and b) it hides the new mechanic until it is revealed with its unlock. Also, I'm certain that players may be tempted to interpret the transparent water as shallow water, so it'd be best not to do it that way.

77
Graphics / Re: Zelda 1 Bosses in MC style
« on: August 29, 2016, 03:48:49 am »
By the Goddesses, that progress!

Must agree with DarkLink's commentary on the FSA Ganon. The edits is nice, even thought the palette is so dark.

But I also agree with the eyes on this edit:
Looks very nice! I've tried to improve the legs and the eyes:


Man, I feel so small compared to these spriting masters.

78
Entertainment / Re: Warning OFFENSIVE language.
« on: August 28, 2016, 06:16:40 am »
Inb4 Half Life 3's release...

79
Graphics / Re: Zelda 1 Bosses in MC style
« on: August 27, 2016, 06:33:50 pm »
Ah yes, my mistake. That was a sprite I use for references... Fixing...


80
Graphics / Re: Zelda 1 Bosses in MC style
« on: August 27, 2016, 05:22:09 pm »
Well then, let's begin.

See the attachment to get an idea of what we're working with. Included is the palette (which needs to be converted to actual, in-game values, possibly using this sheet, as it's what I've been using for a decent palette) and a height comparison.
First thing that jumps out: too many colors on Ganon... Minish Cap uses a maximum of 15 colors per palette (see the Link palette). But I guess if we need to stay true to the source material, there's not much that can be done about that, is there.

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