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Author Topic: BreakOut 2  (Read 2526 times)

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BreakOut 2
« on: April 22, 2009, 03:39:29 am »
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Here is a link to the first game.
http://www.newgrounds.com/portal/view/441763

Break Out 2
This game is basically the sequel to the very first game I ever created/finished. It has been a project that I have been looking forward to making sense the first games release, but due to the first game not being very popular I wasnt sure if I would ever make a second. But I have learned a lot since my first game and it is now time to make the sequel. It will be upraded in about every aspect of the game. It should be alot more entertaining this time around and the game play will be more engaging.

Story
Basically the game starts right where you left off in the first one. You have just escaped the asylum and find yourself in a rundown garage that is now your safe house. Your Uncle Johnny tells you that you had been framed and your memory was taken from you do to the torch er/tests they did to you while you were held captive. You then learn of the company and how they formulated the plan to take you out because you had learned of there existence, and were hell bent on exposing them. Then Johnny hands you all the files you had on the company before your capture. Amongst the files is a list of 10 board members from the company. You then realize what you must do. If you ever plan on living your life again you must take out every member of the company.

The game is set into missions and there will be two different types of gameplay. One is where you can freely roam the game and use various weapons/tactics to take out your target. Then there will be missions where you are forced to use a sniper rifle. Much like in the tactical assassin games.

So far I have the first 4 levels completed, and im now working on the 5th missions design.

I was wondering if anyone out there has any idea's for missions?
Such as...
1. Names of Targets

2. Locations

3. Objectives needed to kill target

Just anything that would interesting for the gamer. Im spending alot of time designing levels and sprites so im hoping that anyone would help out with some ideas.

Also I may need some idea's for weapons, you can get creative with this.

So far I have
1. Hand To Hand Combat

2. Handgun

3. Remote Mines

4. Sniper Rifle

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  • The Untold Legacy
Re: BreakOut 2
« Reply #1 on: April 23, 2009, 08:46:06 pm »
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Does anyone have any impute on the screens or anything?
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  • The Untold Legacy
Re: BreakOut 2
« Reply #2 on: April 24, 2009, 11:33:12 pm »
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Isn't breakout that game with the blocks an the paddle where you hit a ball to destroy blocks?
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Mamoruanime

@Mamoruanime
Re: BreakOut 2
« Reply #3 on: April 24, 2009, 11:38:25 pm »
  • ^Not actually me.
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Isn't breakout that game with the blocks an the paddle where you hit a ball to destroy blocks?
That's kinda what I was wondering o.o

I was thinking a fan sequel to this:


Either way; nice screens
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Re: BreakOut 2
« Reply #4 on: April 26, 2009, 05:12:15 pm »
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No no, its more of a sequel to this.
http://www.newgrounds.com/portal/view/441763
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  • The Untold Legacy
Re: BreakOut 2
« Reply #5 on: April 27, 2009, 07:39:59 pm »
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Isn't breakout that game with the blocks an the paddle where you hit a ball to destroy blocks?
That's kinda what I was wondering o.o

I was thinking a fan sequel to this:


Either way; nice screens

I also thought that was BreakOut, or is it Arkanoid. I get my game names mixed up once in a while.
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Re: BreakOut 2
« Reply #6 on: April 28, 2009, 10:23:35 pm »
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Ok so does anyone have any input on the screens or anything?
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  • The Untold Legacy
Re: BreakOut 2
« Reply #7 on: July 28, 2009, 07:33:53 am »
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The game is complete and can be found here under a new name.

http://www.zfgc.com/forum/index.php?topic=34699.0
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  • The Untold Legacy
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